Friday, May 30, 2014
• Hagbane tips/Trueflight arrows/Waywatchers(counts as 2)/Waystalker (counts as 5), max 60
• Lore of death on spellweaver/moonstone of the hidden ways/3 or more Waystalkers, max 1
• 8 or more Sisters of the Thorn in the same unit/Spellweaver on Elven Steed with Death or Dark magic, max 1
(• Forests placed by wood elf player can be magical)
Thursday, May 29, 2014
There's not much I can do about the first - other than will the next two months of gaming to be over - but the second has been "eyeopenning".
No need for glasses or contacts and because I took the blended vision I can see at distant and up close for painting and reading.
Monday, May 26, 2014
I took my Skaven to Horned Rat trying out one of the various builds I'm considering for the ETC later in the year.
The event used ETC rules, comp and terrain maps. I was keen to get five tough games to start to refine my skills as a blocker or "furry dwarf".
Game 1 - Peter Williamson (Wood Elves)
The game was going swimmingly well and looking like a 15-5 as Morskitta engaged cruise control on the Bell. Obviously he hit the wrong button as very quickly he lurched forward and was knocked down by Wild Riders and somebody did something very very wrong. One minute pleasant countryside and the next 1945 Hiroshima.
I made two mistakes in this game. I came a little to close to some Wild Riders who got a long charge in and killed the Seer. More importantly, I rolled three dice on the Bell - after engaging myself in conversation as to why I didn't have to nor should I. But I did and I rolled Triple Six for the fourth time in 4 years.
Over the last three turns I held things together to salvage a solid loss.
Game 2 -Raymond Dick (Beastmen)
Ray at 2700 points and a lot of chaff units. These were to act as a delivery system for a Ghorgon, Doombull on Carpet and a character bus. Unfortunately he went first and I was able to hit his army as they moved over terrain.
I didn't lose much and picked up points through for a solid win
Game 3 - Glen Burfield (Daemons of Chaos)
The key thing in this game was that I was able to ground - for the full game - Glen's flying units. This allowed me to dictate the pace of the game and once I had removed the Horrors with Gateway I start to pick up consistent points.
Game 4 - Tim Joss (Dark Elves)
Lost the Doomrocket to a misfire and blew up my Plagueclaw. That was the only points Tim got. I got nothing as we cagily disengaged one another.
I suspect this battle was typical of ETC. Five rolls on Bell to try and get Deafening Peals all failed. Even if it had gone off it would still have been a draw.
Game 5 - Joel van De Ven-Long (Empire)
Pretty much my worst possible match up. Three cannons (one on tank) plus Level 4 Life backed by Level 1 Fire. All of this plus a knight bus that approached 1200-1300 points (not including bonuses). It was both ITP and had MR3.
I made two mistakes in this. One re movement of Bell first turn. Second was taking a shot with WLC to kill last remaining knight from 5 man unit. Of course cannon blew up.
My Seer survived one Dwellers but HPA got shot by cannon after retreating from fireball. I picked up cannons for Gutter Runners and then reduced knight bus below 25%. Joel tried four times to re grow but I blocked all attempts.
In the end I was slightly up.
In the end I finished 6th on 60 BPs. The army lacks tools to win big but is very thrifty in giving up points. Over the weekend most of the points I gave away were from misfires or - in the case of game one - because of the bell.
I am getting better and after that first game switched into a risk averse ETC mode. I was really happy to get a draw with Joel as that matchup is at best a 3-4 points to me. Against Tim I think on another given day I'd work out an 11-12 win as my army is good counter to his.
Really happy I got five good games that allowed me to start channelling my inner dwarf. I controlled an aggressive urges in the main after the unfortunate incident with the Bell.
By September I am going to be so over this!
We have a new #1 with Dan Butler toppling the pretender from the throne. He also picks up the Warriors of Chaos icon.
No other movement in Top 10 but icons galore have swapped hands. Stuart Robinson has lost the WoC but gained Beastmen, Sam Whitt secured Tomb Kings, Tim Joss has Dark Elves and McCrae Loudon has the Dwarf icon. Neil Williamson now owns The Changeling.
Well done to all....especially Dan.
Twenty six people participated after two had to unfortunately drop due to illness.
Here are the results:
Best Sport: Alix Barclay
1. Charlie Lloyd ( Dark Elves )
2. Dan Butler ( Warriors of Chaos )
3. Pete Dunn ( Skaven )
A big thanks to Charlie St Clair for giving up the weekend to umpire the event.
Please use the comments section to provide any feedback.
Friday, May 23, 2014
#5 - Joel van der Ven-Long (Empire)
Seriously this guy is a chronic under performer. You take the best army, you take the weakest comp, you search the net, you pop 27 Valium and you play. However in Joel's case, you fail. Continually. Not once, not twice but 15+ times over three years.
Just like a room full of monkeys with typewriters will eventually write the "Complete Works of William Shakespeare", Joel will one day get a podium with Empire. I'm not going to miss out.
#4 - Jeff Kent (Orcs & Goblins)
The anti-meta meta army. If you can't take Tetto then you can't take Lizards. Full stop, end of story, according to Jeff. As a serving soldier Jeff is conditioned to only consider one concept at a time. Eat now, March now, vanguard now, cast comet now etc.
So it's back to O&G. Well actually it is back to Green Dwarfs. More artillery than the Soviet advance on Berlin, a single spell....it's a match made in Heaven for the quartermaster from north Horrorwhenua
#3 - Hamish Gordon (Empire)
Skaven - too much head thinking
WoC - too weak since the new book came out
So where does Moneyball Gordon go? Straight to Empire.
See breakdown of tactics on the net....here's a glimpse. Cast Banishment, shoot cannons, charge Demigryphs. Rinse and repeat for six turns
If he doesn't make the podium, there's always Warmachine.
#2 - Tim Joss (Dark Elves)
Most of you are lucky. You don't have access to the NZ ETC forum. If you did you'd get an appreciation of just how weak Dark Elves are. especially in an ETC environment. Tim tells us continually.
I suggested that he might like swap and take another army and he sprang up to an overhanging rock clutching his Dark Elf book
" You must not touch my precious".
Tim, to his credit, will now concede that Dark Elves could be as high as lower-middle tier, if they had Skulcrushers or Demigryphs as a Core choice.
#1 - Dan Butler (Warriors of Chaos)
The heavy lifter of the NZ ETC team. Mr Smashmouth. Dan is the Mark Geyer (look it up kids) of the NZ team.
We'll see him leave a trail of destruction through this field as he ties down first by 10am Sunday morning.
There is no subtlety in the list. Just get the number of the truck before the game.
The rest of us are there to make up numbers. Oh, I know Sam Whitt and Peter Williamson fancy their chances - especially after 15 weeks of Universal Battle But they have no more chance than the rest of us. Their Top 5 chances all revolve around late round chump bashing.
Thursday, May 22, 2014
The hills are constructed of 2" thick foamcore and so will block LOS even if we are not playing ETC rules.
All of the hills are flocked and ready to go - 6 Frozen North, 6 Khemri Desert and 8 Rolling Dales.
Wednesday, May 21, 2014
Tuesday, May 20, 2014
Thinking it might be just a local phenomena I checked the UK site and it wasn't there either.
So what items are missing?
Chapel, Watch Tower, Skull Vane Manse, the two Citadel hills and the Temple of Skulls hill.
Bizarre. I wonder what has inspired that? Website incompetence or product withdrawal?
Monday, May 19, 2014
The first thing I noticed was that this is not "7th Edition". Even GW have sufficient shame not to try and sell a new."number" so close to the release of the last one. However not enough shame to sell me a digital copy of the 40k rules the week before Adepticon ( but as I always say "The Weak Must Be Punished").
I have a strong feeling that over time this will get branded "Warhammer 40k Unbundled" and the next edition - hopefully not in two more years - will become 7th.
However the funniest thing I found was the optimism around "Unbound Armies" on the forums extended to the novel concept that people would self-regulate.
Are you f#%king mad? If you believe that then I have a bridge to sell you.
John Willenbruch took it out with Vampire, James Cardno was 2nd with Daemons and Glen Tibbles was 3rd with Warriors.
Half the field had not previously been to a ranked event and the organisers deserve plaudits for their efforts in growing the tournament community. Hopefully we'll see these people at future Auckland events.
The rankings have been updated to include the results.
Interestingly no icons changed hands but we have seen James Cardno enter the Top 10 for the first time this year. John, Glen and Nick Munn are now all established in the Top 20.
James Brown remains the lowest ranked Kiwihammer host.
Saturday, May 17, 2014
Stage One - Cutting the Hills
So a sheet of 2" high density foam 8' x 4' makes 20 multilevel hills. I cut then out with jigsaw , sand the edges and glue with Liquid Nails.
Stage Two - Covering the Joins
To hide the unsightly joins I PVA the crack and stick very coarse sand on. Thris creates the impression of some rockfall, making the hill more aesthetically pleasing. I've added some extra patches of rock to break up the hill.
While this is drying I'm off to GW to pick up my White Dwarf - "This is Great News".
Stage Three - Basecoats
Before I get to flock the hills I need to basecoat them to give some "background".
Stage Four - Finishing the Basecoats
Restocked with the necessary paints I was able to finish the basecoats last evening. I am giving them 24 hours before I move onto the final stages.
From here it is drybrushing - Desert = Whole Hill; Snow/Meadow = Rocks and Sidefaces - and then onto flocking.
Wednesday, May 14, 2014
All this has led me to conclude that the new Wood Elves will very quickly settle into a predominant build, or for want of a better word, a "netlist".
Why? Well the internal balance in the book isn't great. Very quickly you realise that there are choices that are far superior than others - both in points efficiency and synergistic effects.
Tuesday, May 13, 2014
This is the first of 3-4 ETC Comp events over the next couple of months.
Nicon in Tauranga, Wrath & Ruin in Auckland and Panzershreck in Palmerston North all will give the opportunity to try out this comp system
So the new WD Weekly has been going for over three months now and I thought I'd give an update on my thoughts.
I am guessing that I am in a minority in that I like it. I get that a lot see it as no more than an advertising pamphlet but in comparison to the last 24 months of White Dwarf Monthly I see it as a massive improvement.
Firstly, I like the regularity of it. With the monthly I was always left with a deflating "Is that it?" type of feeling. This was because it never really felt fresh. I'd flick through it in 5 minutes and rarely went back to it.
Some issues I still flick through rather quickly but there does appear to be more immediacy each issue.
Of course it is a pale reflection of WD a decade ago but I generally find enough in it to see me through a coffee.
Will I keep getting it? Probably. Has it inspired any add-on sales? Absolutely nada. I would far prefer it to be delivered by post but I generally pass a shop at some point over the course of a week and pick it up.
Strangely I feel I'm getting as much in a weekly as I was in the monthly - and at half the issue price (but twice the monthly outlay).
The race breakdown is as follows:
- Dwarfs - 6
- Wood Elves - 3
- Beastmen -3
- Warriors of Chaos - 3
- Tomb Kings - 2
- Dark Elves - 2
- Empire - 2
- Skaven - 2
- Vampire Counts - 1
- Daemons of Chaos - 1
- Orcs & Goblins - 1
- High Elves - 1
- Lizardmen - 1
Sunday, May 11, 2014
While watching a video pod cast from Long Island Wargaming they talked about different kinds of gamers. Now in my day there were two types of gamers, Win at all costs and Fluff bunnies. Now the conversation seems to have gotten more sophisticated with new types of gamers emerging from behind their consoles and go down their evolutionary branches.
The four subspecies of gamers now seem to be:
- Tournament gamers - the old WAAC gamers - people that go to tournaments to win the event
- Social gamers - people that go to tournaments for the social interaction and to play new people
- Aesthetics - people into the background of the game including the painting enthusiasts but with the added restriction of being consistent to the background. No armies painted up like beach boys with Hawaiian Shorts.
- Battle reporters - People who enjoy making video logs of their battles to the extent that they change their play style or tactical decisions to make for a better story in the game.
Battle reporters don't seem to have made it to NZ yet in significant numbers so do people think we will see more of this in the near future or are New Zealanders too staunch to publish their battles on the net?
What faction or blend of factions do people see themselves or have I got my pain medications set too high and I am completely off my rocker?
Thursday, May 8, 2014
- It is D3. To the mathematically challenged that means a third of the time you get one wood.
- The wood scatters. Now you can theoretically control some of that scatter by placement next to other terrain but it is still variable.
- It costs 100 points. That means only a Lord level character can have it - and if he does he is otherwise devoid of Magic Items. This in fact means it costs significantly more than 100 points because not only do you have the item cost, you have the access cost (the character) and the protection cost. By my reckoning at least you would want to be buying some MR and you will need a secondary caster to access Arcane items.
Wednesday, May 7, 2014
Over the past week I have been doing a far amount of promotion by email and numbers have grown to 26 people - assuming all those that have said they are coming, do so.
I'm very happy with these numbers as I generally like to target 25-30 people.
People have started to submit lists and it looks like there will be a good mix - though I'm slightly concerned at a community that can contain so many Dwarf players. Eradication procedures will need to be stepped up.
Still time to join the fun if you wish.
Tuesday, May 6, 2014
As GW would say "This is Great News".
Upon release, 8th Edition really polarised the community. This was especially so in parts of the USA and Australia. In Oz a large part of the tournament playing community up and quit, the majority decamping to Warmachine/Hordes. The criticisms levelled was the game was too random, magic was just six dice Yahtzee etc. In the case of Australia I always felt this was a convenient excuse given the cadre of players were probably just wanting a change having focused on ETC hammer for the preceding two years and achieving 4th in 2010.
However some of the observations were valid. From 7th to 8th WHFB changed from a game where micromanagement of distances and angles was king to one where risk assessment and management was the key skill. For some it was a change too much as invalidated all the "skills" they had honed.
We are now completing our fourth year of 8th so I thought I'd give some of my thoughts on where I think we stand.
Monday, May 5, 2014
A month on - and away from the initial euphoria - I give you my considered thoughts on the event.
It is very very hard to put into words the magnitude of the events to outsiders. It is enormous. Staggeringly so. There aren't enough hours in the day to see everything on offer. I don't feel I even scratched the surface especially in respect to new products, demo games, alternative periods and seminars.
Before I went I had the view that I'd have plenty of time to do all I wanted. Of the four days of the convention I signed up for 3 days of competitions. In retrospect I think this was a big error. When Jack turned up on Saturday at midday it was a pretty easy decision to withdraw from the WHFB Championships and devote the time to the convention. We had a great two days checking out the various treats on show.
So what would I do if I could turn the clock back? Well I think that needs to be put in context.
The Horus Heresy event was great visually - and was a catalyst for me finishing my Death Guard - but as a competition it was pretty dire. The scenarios were too asymmetric which means the result was largely determined by the die roll for Attacker /Defender. This was amplified by poor timekeeping. However in my own particular case it made little difference to results. I hadn't played any 30k - and indeed no 40k for 1.9 editions - so my expectations were set low. However the time would have been far better spent checking out the convention. So in retrospect I wouldn't sign up again.
With Fantasy, the Teams and Championships were extremely well run and I had no complaints there whatsoever. What did strike me was the nature of the game. Prior to attending I had heard much of the difference in the game between the North East USA and the rest of the country. I had thought this was likely overstated. However now I think I have a much better understanding. In the Midwest they play No Comp but it is a different no comp than how I envisage it. While I see it as permissive, I also realise it results in harder lists - generally all muscle and no fat or gristle. In the Midwest, "No Comp" seems to be code for "Don't Tell Me What I Can Bring". As a consequence I don't think the armies are particularly hard or honed. Certainly I think a lot of our locals playing with FOB-Lite Comp lists would have done very well - in fact Jeff Kent did. Because we are used to scenarios we are pretty adaptable and playing the scenario is pretty important. For the people of the Mid-West it seems to evolve into Blockhammer. In the first round of the Championships I played a guy with 27 Temple Guard, 47 Saurus and only 10 Skinks. It was no surprise to me that my largely Masters Skaven list maxed out in points.
With that in mind I think in future I would definitely play the Teams. I'd then toss up whether to play the Championships or perhaps one of the 1000 point events. The Championships are a big commitment as they take up half the convention time wise. I guess it comes down to what you are looking to get out of it.
However I definitely am going again. Next year.
For those interested the castings are $2200 airfare, $500 twin share and $200-300 on food. That is for the effective 8 days that you are away. So $3000 and 6 days leave. The trip itself is pretty easy. Up to Auckland - WC USA - Chicago is 24-28 hours door to door. Jet lag was not an issue either way.
If anyone is interested in more info about the event use the "Comments" section or drop me an email.
Sunday, May 4, 2014
He provided a guide on some of the things that they are looking at and suggested that I take my lead from there.
So here is the WE comp we will be using at HR - unless a definitive comp comes out in the next 7 days:
- Glade Guard, Glade Riders, Scouts, Waywatchers (count as two), maximum 70
- Fast cavalry units/moonstone, max 6
- Glade Riders units max 3
- Way stalkers, max 2
Saturday, May 3, 2014
Today I based the models and over the next couple of nights I need to static grass the bases and add clump foliage. From there it is a case of painting the gems and then working on crew. I think I'll convert some Juan Diaz Daemonettes to be standing charioteers but will have to use the new plastics for riders.
Here's some photos showing current WIP state:
Following on from his "Egg" win in 40k, Brandon from GMM Studios produced an absolutely stunning piece to win Best Presented in Fantasy.
Friday, May 2, 2014
This has propelled Mark Buttle back to #1 replacing David Hillier.
There has also been some changes in the Top 10 as the race to the Masters starts to take shape
Thursday, May 1, 2014
- WS4 S3 T4 A2 I6 6++
Well they are generally going first and have re-rolls to hit. However I wonder how much damage they will do. Let's look at something like Stormvermin as a target, sure they can hurt them.
However with any sort of armour and a Parry the Dryads quickly run into trouble. No command options they soon struggle for CR.
I'm struggling to see what role they will fill. They have no chance versus armour and at 11 points are too expensive for diverters.
What am I missing?
Sure they can be buffed but so can archers (who deliver wounds from distance). I think I'd be spending my Core on Archers.
Here you pledge and you can get some custom dice made - six faces.
It is quite cheap. I pledged at $30 which gives me 24 dice. I suspect I'll make up some Skaven Artillery Dice, some Warpstone Token dice and some infuriating Skaven dice with symbols on every side.