tag:blogger.com,1999:blog-2342928539214422457.post1974639406364498837..comments2024-03-27T04:42:08.504+13:00Comments on Fields of Blood: 8th edition Rules Change Redux - ChargingPete Dunnhttp://www.blogger.com/profile/14352990006052067650noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-2342928539214422457.post-41400721990071498072012-05-15T12:49:31.831+12:002012-05-15T12:49:31.831+12:00Yeah but now we actually strike back thanks to Ste...Yeah but now we actually strike back thanks to Step Up meaning that unlike 7th people cant charge us with impunity.Bloomfield Cricket Clubhttps://www.blogger.com/profile/17638828532075913255noreply@blogger.comtag:blogger.com,1999:blog-2342928539214422457.post-89199650205409207682012-05-15T12:04:18.605+12:002012-05-15T12:04:18.605+12:00"I am happy the difference between a bad gene..."I am happy the difference between a bad general and a good general is no longer 0.1"<br /><br />That's what their mistresses say too.<br /><br />NeilAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-2342928539214422457.post-7122141270554564202012-05-15T09:08:01.591+12:002012-05-15T09:08:01.591+12:00There is a few obvious reasons to charge.
Overrun...There is a few obvious reasons to charge. <br />Overrun - Only the charger receives this and only on their charge. If you have good situational awarness this is a huge advantage and effectivly gives a free move. Its intimidating when that unit of monstourous cav charges 17" and then overuns another 9" to appear behind your lines...<br />Choosing your fights - The ability to gang up on an opponent is still invaluable. Bringing more numbers to bare and overwhelming a tough opponent before they can react is still game winning<br />Impact Hits - obvious rule is obvious<br />There is a whole lot more reasons to execute a charge just as there are as many reasons to receive one.<br /><br />I am happy the difference between a bad general and a good general is no longer 0.1"Jossyhttps://www.blogger.com/profile/18386542471306291066noreply@blogger.comtag:blogger.com,1999:blog-2342928539214422457.post-74847033605999501412012-05-14T21:22:01.440+12:002012-05-14T21:22:01.440+12:00In mechanics terms the change is good. No more arg...In mechanics terms the change is good. No more arguments over wheeling, distances, etc. <br /><br />In gameplay terms it's okay, there's just not as much incentive these days to be aggresive and make charges. +1 for the combat res is not much of a bonus for completing the charge, I would have liked to have seen a bonus on initiative for the first round for the chargers. For some armies there is absolutely no reason to charge, they can sit back, get charged, strike first and not have to bother with any manouevring. I don 't know if this falls under the charging umbrella, or is more of a general combat thing, but I don't see this as an improvement. <br /><br />Good for smoothing out rules arguments, not so good for game dynamics. Grade C from me, should have been much better.Nordhttps://www.blogger.com/profile/16939206270751544079noreply@blogger.comtag:blogger.com,1999:blog-2342928539214422457.post-33110476606974689822012-05-14T20:31:13.862+12:002012-05-14T20:31:13.862+12:00Definite A from me.
It removes that main source of...Definite A from me.<br />It removes that main source of argument especially with a wheeled charge.<br />It moves the risk to dice probabilities and you need a back up plan in case your charge fails.<br />The measuring to the closest point and then having a unlimited charge path (subject to one wheel) is a bit weird especially when impassable terrain is in the way but it keeps things simple.<br />To Shadowdancer - you do get the +1 CR for charging which I think can be quite a large reward at times.<br /><br />NeilAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-2342928539214422457.post-17532613530467506612012-05-14T19:54:47.119+12:002012-05-14T19:54:47.119+12:00Sigh. Yep. Um. Nope that sums it up really. Everyo...Sigh. Yep. Um. Nope that sums it up really. Everyone improved under 8th edition. So Dwarfs remained the same.<br /><br />Don't worry come our army book we will have cannons riding gorillas (with beards) and wielding pistols and slayers driving death cabs and runes that eat wizard! YEAH!Minitrolhttps://www.blogger.com/profile/12922412141162967651noreply@blogger.comtag:blogger.com,1999:blog-2342928539214422457.post-72932972560879479972012-05-14T19:52:13.761+12:002012-05-14T19:52:13.761+12:00You can prove anything with facts...
http://www....You can prove anything with facts...<br /><br />http://www.youtube.com/watch?feature=endscreen&v=v8k_GsGW9hY&NR=1Minitrolhttps://www.blogger.com/profile/12922412141162967651noreply@blogger.comtag:blogger.com,1999:blog-2342928539214422457.post-57378176559047454712012-05-14T19:21:52.361+12:002012-05-14T19:21:52.361+12:00Can't agree more. This change and pre measurin...Can't agree more. This change and pre measuring were massive improvements.<br /><br />In addition to the above I would like more defensive/offensive bonuses to charging. Spear/shield walls, int bonus to charging can with spears/lances, etc.<br /><br />AlexAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-2342928539214422457.post-72823781940451006112012-05-14T17:00:48.846+12:002012-05-14T17:00:48.846+12:00What would make the charge mechanic better would b...What would make the charge mechanic better would be if charging in you get a +1 to I just to get through the idea that they know that they are getting ready to attack/charge and they have that burst of speed to get the drop on the opponent, doesn't change too much but makes the basic mechanics of mirror matches in terms of initiative more important to get the charge off.Shadowmancernoreply@blogger.comtag:blogger.com,1999:blog-2342928539214422457.post-53193213887118818972012-05-14T16:20:14.530+12:002012-05-14T16:20:14.530+12:00We Dwarfs still strike last "HMPH!"We Dwarfs still strike last "HMPH!"Simon Switzerhttps://www.blogger.com/profile/17730143851750822114noreply@blogger.com