tag:blogger.com,1999:blog-2342928539214422457.post3199351581199346180..comments2024-03-27T04:42:08.504+13:00Comments on Fields of Blood: Army Performance at EquinoxPete Dunnhttp://www.blogger.com/profile/14352990006052067650noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-2342928539214422457.post-45284746527009184622012-03-26T20:34:30.565+13:002012-03-26T20:34:30.565+13:00in discussions with she who must be obeyed... have...in discussions with she who must be obeyed... have to go to Wellington via palmy for work, if I can tie in with runefangthe tourney too then that will be great... tricky bit will be driving home to Tauranga on the sunday...<br /><br />;)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2342928539214422457.post-70789119681869747902012-03-23T21:38:12.831+13:002012-03-23T21:38:12.831+13:00It's modern day wargaming these days and with ...It's modern day wargaming these days and with a greater population of wargamers army performance is affected greatly by player ability and/or list design in regards also to the restrictions a tournament places.<br />Had some time so thought I'd do a parallel stat analysis as well taking into account the past three tournaments OTT, Rung Fang & Equinox. It's after the results section of the Equinox post on my blog if you're interested.Elven Gladeshttps://www.blogger.com/profile/14567553877945899409noreply@blogger.comtag:blogger.com,1999:blog-2342928539214422457.post-85890241522989903602012-03-23T18:28:25.497+13:002012-03-23T18:28:25.497+13:00Please keep thinking O&G are crapolla guys. It...Please keep thinking O&G are crapolla guys. It has always been the case that the less competative players go for the green guys and the more competative stay away, due to animosity and other random events. The army though is one of the most versitial, but getting your head around how to work the randomness can be tricky. <br /> It really comes down to the player using his O&G army well IMO.Sean Davishttps://www.blogger.com/profile/17507844179534966762noreply@blogger.comtag:blogger.com,1999:blog-2342928539214422457.post-48908714879017886142012-03-23T13:03:04.508+13:002012-03-23T13:03:04.508+13:00As the current icon holder for OnG, I know where y...As the current icon holder for OnG, I know where you are coming from, however I do disagree with some of your conclusions.<br />Out of all the OnG builds I seen at Equinox, only one was competitive imo, and even then I thought is was not an optimal list. OnG introduces above average random elements into a build, but it also allows greater redundancy for when things do go wrong.<br />And they will eventually.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2342928539214422457.post-38117879545651090422012-03-23T11:45:31.721+13:002012-03-23T11:45:31.721+13:00Hamish ....no excuses for not coming down to the H...Hamish ....no excuses for not coming down to the Horned Gobbo then<br />Rares:<br />2 Lobbers<br />2 Doomies<br />2 Manglers<br />3 Pumps......and you've got 5 points spare<br /><br />Plus NG mushies are not power dice, or at least thats what my OG book (and the players pack) say.<br /><br />RaymondAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-2342928539214422457.post-39580462245976587172012-03-23T10:16:45.895+13:002012-03-23T10:16:45.895+13:00Orc and Goblin armies tend to amplify the result o...Orc and Goblin armies tend to amplify the result of how badly or poorly you are rolling... the positive effects of spells like Foot of Gork and the artillery dice with Doom Diver if you keep rolling well are great, but the negative effects are sometimes worse...<br /><br />Doom diver blows up on a 1/2 on it's own misfire table, twice as likely than for any other army, plus no way to modify. Foot is great until you roll a 1 and your opponent gets to stomp you... no other magic law allows this if your 'big' spell (pit, dwellers, 13th etc) goes off, and compared to those spells, foot is very dice dependent.<br /><br />mushroom dice NG Shaman have to roll can end up stopping a spell and causing a wound (yet they were still counted against the PD limit at Equinox).<br /><br />Then there is animosity.... try loosing a magic phase turn 4 and see what that does to your army...<br /><br />TO's then comp the rare choices that balance this out, manglers, Pump wagons or the big units needed to survive the combats long enough to bring in some support.<br /><br />For a 'fluff' combat army, getting into combat early is not a great option for OnG. Sit back, pick off and weaken units until you can, hoping that you don't roll misfires or low rolls on your mangler...<br /><br />I am definitely considering retiring my OnG army after this year... <br /><br />On a positive note, I am happy to have scored well above the average for OnG on the weekend!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2342928539214422457.post-2495653862425223962012-03-23T09:41:03.351+13:002012-03-23T09:41:03.351+13:00Go the 'oomies! :DGo the 'oomies! :DTronhammer NZhttps://www.blogger.com/profile/18248797060272037467noreply@blogger.com