tag:blogger.com,1999:blog-2342928539214422457.post8354521399316145670..comments2024-02-22T02:20:36.551+13:00Comments on Fields of Blood: First Thoughts on OgresPete Dunnhttp://www.blogger.com/profile/14352990006052067650noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-2342928539214422457.post-21513670390563277552011-09-05T12:09:07.859+12:002011-09-05T12:09:07.859+12:00With warmachines I think Gorgers would take too lo...With warmachines I think Gorgers would take too long to remedy the problem.....at best Turn 3. When you compare this with Gutter Runners which are generally a Turn 2 solution - I assume redundancy and take two units.<br /><br />For Ogres I think Maneaters are a better response. Take them with a mix of Scout, Vanguard, Sniper and Poison in groups of three with BoH. <br /><br />I love the new Maneaters and will look to run two units to mess with opponents in deployment.<br /><br />All theoryhammer at this point though.Petehttp://thefieldsofblood.comnoreply@blogger.comtag:blogger.com,1999:blog-2342928539214422457.post-41112543254612609392011-09-05T11:33:45.051+12:002011-09-05T11:33:45.051+12:00No view on gorgers as i haven't used them, i&#...No view on gorgers as i haven't used them, i'm assuming crap as the ambushers isn't reliable enough to do the job of interfering with war machines? <br /><br />Ogres will still hate cannons (although the stonetusk halves mulitple wounds it receives, so that's annoying). What methods to take them out would you use? The new, faster options in the book, or magic?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2342928539214422457.post-4704324551987208562011-09-05T11:14:24.160+12:002011-09-05T11:14:24.160+12:00Just checked...yep, Gorger is Special...still crap...Just checked...yep, Gorger is Special...still crap I thinkpetehttp://thefieldsofblood.comnoreply@blogger.comtag:blogger.com,1999:blog-2342928539214422457.post-57746440740104321812011-09-05T11:10:39.216+12:002011-09-05T11:10:39.216+12:00Sorry missed the Sabretusks.....essential cheap re...Sorry missed the Sabretusks.....essential cheap redirectors....I'd take singly.<br /><br />Are you sure on Gorgers - I don't have book in front of me.<br /><br />And yes you are right re BeastsPetehttp://thefiekdsofblood.comnoreply@blogger.comtag:blogger.com,1999:blog-2342928539214422457.post-86850198575685205982011-09-05T10:54:57.439+12:002011-09-05T10:54:57.439+12:00Man eaters and gorgers are both now in the special...Man eaters and gorgers are both now in the special section, not rare, so no rare pressure applied from them ;-) A stonehorn can also be a hunter mount, big beast armies could be a little more possible because of this? (No comment on whether it is a good choice, just an option to take heat off the rare slot competition). <br /><br />Secondary wizards also have access to lore of beasts as well as the other two you mentioned.<br /><br />Interesting that sabre tusks are now in packs as a special choice and gnoblar trappers are gone as a unit choice, being an upgrade for gnobblars. All the White Dwarf coverage ignored gnobblars entirely.<br /><br />The change to the iron fist was also intersting, now a shield, so a +1 armour save and the parry save and also gives the parry save to cav, so mournfangs can be armour 2+ with a 6+ ward (albeit it is a 5 point upgrade per model for them).Anonymousnoreply@blogger.com