Wednesday, March 2, 2016

My First (and Likely Only) Finecast Model

I'm definitely late to the party. When was Finecast released? 2010? 2011? I never had one of the cool armies where I got to have Finecast models. Wait a minute, that might not be true....I think Bragg the Slaughter and Goldfag may both have been resin Ogres.

But if I'm lying, it's only a small one. This is definitely my first and only 40k Finecast model. The Chaos Warpsmith...fresh from its 13 day trip across the Tasman. And looking to lead the fine crew from Olympia.

Enough of the preamble onto the exciting stuff. I got to get out all those cool Citadel tools including the brush and the mould line remover.

There is an awful lot of sprue to remove and far more cleaning up than either metal or plastic. It is however very easy to drill and I was able to pin all the tendrils to the body.

And here he is in all his glory.....waiting for his spray primer.

 

 

Long Game? Or Incredibly Lucky?

So yesterday I was wondering....Have Mantic been playing an incredibly well planned long game or have they just got incredibly lucky?

Mantic was effectively up in running in 2009, I believe, and over the intervening years they have brought a number of games to the market. I am aware of first hearing about them on the Podhammer podcast when the host was provided with an Elf army by Mantic. From there they launched the first edition of Kings of War and then Warpath. However I think the real growth for Mantic came when they used Kickstarter to launch their follow-up games, Dreadball, Deadzone, Mars Attacks. Since then through clever use of Kickstarter - effectively using it as a pre-order mechanism for upcoming releases - they have continued to grow.

All their main games seem to have a GW equivalent and you don't need to be Einstein to deduce that a lot of their growth has been symbiotic (the less charitable would say parasitic). But the Deadzone terrain was great for Necromunda or 40k, Kings of War for Warhammer Fantasy etc.

So the use of parallel products and Kickstarter has allowed a critical mass to develop.

In what must be the greatest case of opportune timing GW chose 2015 to retire Warhammer and replace it with a skirmish game. Suddenly there was a hole in the market for a massed combat Fantasy wargame. And this occurred just when Mantic had run a successful Kickstarter for the second edition of KoW and were about to launch it to the market with associated expanded model range. You've got to believe that Ronnie Renton gets up every morning and thanks whatever deity he believes in for that move by GW and its fortunate timing. Insert piece here about how it's "better to be lucky, than good".

The timing of Mantic's responses suggests that the products were in train anyway but they must incredulous about how good their timing was.

The release of Uncharted Empires continues the run. The planning for this was well underway when Age of Sigmar dropped but you've got to wonder whether they had a whisper because this must be like winning the lottery two weeks in a row!

The Company has largely not put a foot wrong in the last18 months in their releases or their timing. Certainly they've been helped by GW but unless they are incredibly agile they must have had a got long term plan in place.....the success of which has been magnified by good fortune.

Tuesday, March 1, 2016

Iron Warriors - Pewter & Plastic Within.......

Over the last few evenings I've been working - as I have had time - to get my Iron Warriors project of 2004 ready for painting.

Pre-GTBC, the Iron Warriors were a proud Legion with rules penned by the great Pete Haines (author of the greatest of all codex). When nine became an afterthought of one, the project got shelved. Despite a few attempts at resurrection, there was no appetite here for the game.

Well, this latest attempt has seen an army completed and ready for spraying.

I have one fully painted unit, one partly painted unit, an unpainted unit and a unit of Havocs with a choice of heavy weapons (either 3 Heavy Bolters + Autocannon or 3 Lascannons + Missile Launcher). In addition, I have a Mark IV Dreadnaught with Seige Drill and either Lascannon or Autocannon and a unit of three Obiterators. Three Rhinos have been painted up already and I have purchased a Warpsmith and a Forgefiend.

All the infantry have Iron Warriors heads and bodies and I have mixed in some Iron Hands bionics. I'm short one CSM backpack but I'm sure I'll pick that up in next week or so.

So this is my next army painting project with a view to sitting them on a shelf so they can reminisce with my two Death Guard, one Emperor's Children and Jack's World Eaters about the good old days.

And last week I found a unit of converted EC Nouse Marine bikers that must be done.

 

The Death of Wargaming Twitter - Fantasy Edition

Something funny happened in 2015.....Fantasy Wargaming on Twitter died!.

Now I'm sure that there will be those who say "Pete, that's not true....it just as alive and well as it always was". But it's not. You are deluding yourselves.

The death of Fantasy Wargaming on Twitter began in late 2014. I'm pretty sure that you can tie the date to the release of "Nagash", the first of the End Times' books. Prior to this there had been a vibrant and international FW Twitter community. After this date the arguments started.

Was it "Official" or a "Campaign Supplement"? Did you have to ask your opponent's "permission" to bring 50% Lords to a pick up game or tournament? "TOs, what are you going to do?"

From there things just got worse. A brief lull while "Glottkin" got released and then along came "Khaine". Remember the Magic system and the variant lists. I went to Adepticon last year and all Elves had evolved into the Host of the Eternity King.

And Twitter raged.

The last two ET books were largely ignored though Archaon did introduce totally unbound armies. People by this stage were raged out....or so they thought.

It was early in 2015 that the first round bases were sighted. And then the Gates of Hell started to open....

The first half of 2015 was categorised by guess and counter guess as to what 9th would bring. Little did we all know, there was no 9th Ed. As 4 July 2015 drew closer, more and more information leaked (and/or was made up). I remember the first Twitter links to the Age of Sigmar PDF, quickly followed by the Warscrolls.

Four pages! No points! Twitter raged.

And then the Twitter schisms formed. Trolls trolled, then trolled some more. People bit and then feasted on the bait.

"Unfollow" was suddenly the new black. And a lot of us walked away.

I go back every now and then and have a look around but the Fantasy Wargaming community that was is no more. It's been replaced by splintered groups each following their respective interests be it AoS, Oldhammer, 8th, 9th Age or KoW. All are smaller than what there was.

Personally I started to leave at the start of 2015. I generally just used it to push blog content. Why? Well it is a horrible time trap and like wider world Twitter it was increasing becoming bitchy and populated by trolls (not me of course).

Still for awhile at least, if you were a Fantasy wargamer, Twitter was the place to be.

 

Friday, February 26, 2016

Plastic Horus Heresy As Standalone

There are a few rumours flying around that the plastic HH models in the Calth game are to be released as standalones.

This makes a lot of sense. They have the sprues already and so repackaging as a new offer would bring the dollars in.

The interesting thing is where would they price a Tactical Legion Squad? The Tactical Marines are in Mark IV armour. A unit of ten will set you back GBP48 from Forgeworld. I'd expected the plastics to be in the order of GBP25-30. At that price point there is quite a nice saving vs. the resin option - and I'll bet they will sell bucket loads. However I'm not so sure that they will be good value for us Antipodeans.

A FW ten man squad costs GBP48 plus 12.5% making a total of NZD111. However applying the Deathwatch coefficient to a GBP30 price for 10 plastics would give a NZRRP of $99. A 40k Tactical Space Marine Squad is $75 so I expect that $99 isn't out of the realms of possibility. I expect a price between $85-100.

If it's towards the top end of that range, I'll be likely staying full resin but I'd consider plastic if they were fully compatible and around the $75 price point. What would be interesting would be if GW took the opportunity to price the TLS to drive Horus Heresy sales given they are trying to create a new "third line". I don't think it will happen but it certainly would be an interesting marketing move. Unfortunately I think they are firmly in cash grab mode and therefore $100 isn't out of the question.

 

Thursday, February 25, 2016

Deathwatch...Is GW now forming Shark Pyramids?

Okay, I hate pricing rants....."either buy or not buy, there is no rant".

But sometimes it is interesting as an observer to see the train wreck unfold.

GW are releasing their new Deathwatch game accompanied by what are some pretty impressive miniatures. I got into 40k after the Genestealer Cult had been and gone but remember seeing a local gamer Shane Rongonui"s army. As a TO I used to make dispensations so he could field it in events 10-15 years ago. The new release is a board game with models for a Deathwatch Kill Team and their insidious opponents.

GW have set the price at GBP 100, USD 165, AUD 280 and NZD 330. Let's take that NZD price and convert it into the other currencies:

  • GBP 158
  • USD 220
  • AUD 305

So NZD gamers are paying an enormous premium for GW's corporate tax policies. In this casewe pay approximately 160% of UK price, 133% of the US price and 108% of the AUD price.

If I was looking to purchase this game and didn't need it immediately - and let's be frank, who does? - then I would be going to one of the bulk sellers in the UK like Element Games or Firestorm Games....The Google will give you their website details. They will give you 20% off dropping the price to GBP 80 (or NZD 167 in real rather than GW world).

Of course GW has stopped them from sending to you direct so....again using The Google....go to NZ Post's Youshop site. Here you can sign up for a free address at their depot in the UK and UK sellers will happily send the product. You then pay NZ Post's low international post rates to your home in NZ.

And all done on this crazy new invention called the Internet that GW doesn't seem to think its customers can use. It takes 5 minutes and you can do it from home in your underpants!

I feel for the local retailers that have to try and sell GW products at these prices. However you wonder whether in the long run it is worth their while. Any sort of informed consumer is going to balk at paying such a ludicrous markup. Therefore you customer base is the ignorant or the independently wealthy (Venn diagram says Timmy's Mum). I'd be very interested to see what would happen if independents in Oz and NZ just stopped selling GW until they received a pricing parcel that provided more global parity. I guess this would only happen when local consumers act less like battered wives.

Monday, February 22, 2016

My Foray Into 40k Hobby

Interesting. I think I've become one of GW's mythical collectors that none of us know.

Over the past few weeks I've been watching quite a few hobby videos on YouTube, most of them aimed at painting 40k models. These are generally airbrush tutorials, but not exclusively so. They have really enthused me to start painting the bare metal/plastic 40k models I have downstairs in the Dunn-geon.

So out have come the 40k Iron Warriors and I'm currently building them, ready to paint.

But the really interesting thing is that I have absolutely no interest in playing 40k - just in finishing the army!

The reason for this may be a diminished attention span but really it is the perception that the game is a complete dog's breakfast.

A lot of this seems to be driven by the introduction of complication for no discernible purpose. Notice I don't say complexity. None of the added material is necessarily complex, rather just veneers of added rules. The last two 40k competitions I've viewed - Call to Arms and Maelstrom had people nose deep in their rule books trying to decipher some unnecessarily elaborate rule.

The second thing that sticks out is the introduction of allies into the mix. This "unbound" nature has created forces that have no semblance of a reasonable basis - Tau armies with allied Space Marines, an Imperial Knight and maybe an assassin or Inquistor. I'm sure you can tell me a story how they all got together but in my eyes "Cool Story Bro, it doesn't look like an army". Maelstrom last year looked like "Bring Your Imperial Knight to School" day.

The final thing is the power creep introduced by GW's release schedule. So you've had two Tau releases (and one on the way) since the last Chaos Space Marines. Because GW has to sell models these releases have to see some sort of power creep as by their own admission GW gave up any thoughts of balancing their games at least as long ago as 2013. This was evidenced in WHFB with the release of Doomfire Warlocks, the Host of the Eternity King and no FAQs in the last 30 months of the game. They followed this with Age of Sigmar where you just "bring your collections" because balanced points are so last decade. Roll on Q4 when GW throws out any

I'm sure some TO will tell me I'm wrong and the game is great and I should give it a chance. However just like I know I wouldn't enjoy being subjected to prison rape although I haven't experienced it , I don't have to play 40k to know I wouldn't enjoy it.

Thanks GW....you made me into a Collector!

Dice Etiquette

Particularly in tournaments, dice etiquette is very important. It is one of the key things that can lead to charges of bad sportsmanship but is one of the easiest things to ensure you get right.

Below is a list of things that I've picked up over the past decade or so of playing tournament games:

1. Always say what you are rolling for first - pretty self explanatory but absolutely vital. Rolling a dice and then saying "Oh that was for my ward save/lascannon etc is guaranteed to rile your opponent. The easiest thing is to be open with what rolls are for before you roll.

2. Always roll your dice where you opponent has a clear view of the results - regardless of which game you are playing, it is a social contract. You owe it to your opponent that they can see the outcome of any role. I don't want the uncertainty of dice rolls behind terrain etc.

3. Be consistent - nobody likes an opponent who is inconsistent in their application - taking any benefit but rejecting any negatives. Therefore it is important to establish any conventions you use upfront - and then consistently apply them. For instance, if I roll too many dice I will pick them all up and re-roll them regardless of the result. Whereas if I roll too few then I will pick up the extra required dice and roll them. Similarly, establish a convention for "cocked dice". I reroll any die that is not "flat on the green". That means it needs to be on the table flat - not on terrain, not on a movement tray, not on a book, piece of paper, cards or army list. The key is to be totally consistent in the application of that convention.

4. Pick up "Misses/Fails", leaving "Hits" - there is a reason for this....it leaves no uncertainty. If you pick up hits then there is the chance of mistakes whereas if you leave hits and remove misses, that uncertainty is removed. I always leave the resultant hits and ask my opponent "Looks Good?" Before I move on.

5. Symbols on one face only - with the rise of customised - or "club" dice - there is an opportunity for confusion if the markings are not consistent. Using Skaven dice with symbols on the "6" for some whereas they are on the "1" for others is sure to rile your opponent. Stick to symbols on a single face to ensure there is no confusion.

6. Dice Use - the default is that you bring and use your own dice. You should never touch your opponent's dice without their permission. This is just general politeness.

7. "Special " Dice - wargamers are a superstitious lot - as well as being strange. One gamer at our club used to identify non-performing dice, then line up his other dice to watch as he smashed the non-performers with a hammer. I have a set of "Strawberry" Chessex dice and I swear that they roll unbelievably well or unbelievably badly - never consistently average. They are just too "scary" to use.

8. Opponent's Rights - sometimes dice may get on a "hot" run. In a tournament situation your opponent always has the right to ask to ask to either use the same dice as you or that you use a different set of dice. As a tournament organiser I never want to get to the stage whether table dice are required but that means that players must be willing to accommodate opponents when asked.

9. "Hot" Dice - it goes without saying that if you suspect that a certain set of dice or an individual dice roll consistently well then you should definitely not use them. Dice are a vehicle to introduce chance into a game and if you suspect that your dice are skewed to a particular set of outcomes then it is clearly unacceptable to use them. This is particularly true in a game like KoW where it is always desirable to roll high.

So it general boils down to three key planks - consistency, openness and fairness. Most issues can be resolved by discussion or by both players using the same dice if there is any suspicion of dice being skewed.

From a TO's POV the last thing he wants with his event is controversy and once a player has aspersions raised around their dice etiquette it can haunt them for a long time. To this end the best solution when playing any wargame is to be both flexible and accommodating.

 

Sunday, February 21, 2016

Hobbying Away

Given I was spending the day umpiring WSS on Saturday, I thought I should spend the time wisely. So I took down some hobby to do. Just as well as I think I may have been asked two questions over the course of the day.

The first thing I did was put together an Iron Warriors Legion Dreadnaught. Interesting though, looking on Army Builder they don't seem to have Dreadnaughts any more - rather something called a Hellbrute...bloody kids!


Worked away through the morning, removing the resin and filing the surfaces. There wasn't much flash but the usual Forgeworld mold lines. I had two right arms for it - twin linked auto cannon and twin linked lascannon. Not sure which will see more use but nice to have a choice. For the left arm I had the siege assault arm with the drill bit on it. Seems in keeping with the Iron Warriors' role as assault specialists.

You can see what a GW fanboy I am with my Citadel tools. Anyway it all went together easy.
In the afternoon I pulled out my Obliterators. These are the old metal ones from 3rd Ed and - seriously - they must be the worse ever kit to put together. Fiddly and metal, each of the arms is made up of the main limb and 5-6 add ons. These all need to be pinned as they are heavy and super glue did a poor job holding things together.
Still all done now....and something I never have to do again! Three sets done for a full Obliterator unit.
I also managed to talk the local bitz magpie to open his warehouse of bitz and provide me with the backpacks and ccw I wanted to finish the IW. This was a major coup as I don't believe anybody has ever prised a GW model component from his taloned claw!

Bare Metal 1980s/early 1990s Skaven and Ratmen Models

One of our locals had a box of bare metal never painted Skaven/Ratmen models on the club bring and buy table yesterday.

There is a real mix of figures there - primarily from the days of 3rd Edition WHFB. Included are a couple of Rat Ogres, Warpfire Teams, Marauders, Plague Monks, Pack Masters and clan rats.


Keen for them to go to a good home and hopefully round out holes in someone's collection. Preference is to sell them as a group but will look at job lots - as I said really want them to go to someone who'll use them.

Happy to provide any higher res pics.

Just drop me an email at pete@thefieldsofblood.com