Showing posts with label Eldar. Show all posts
Showing posts with label Eldar. Show all posts

Monday, May 20, 2013

Eldar in June

So Eldar are next. Looking on the net over the weekend the first pictures have emerged.


Cover Art of New Codex

I like the new cover - having been part of a Seer Village in the past - it looks sufficiently eldritch.

However I do not like the new Wraithknight model. It seriously looks like it has been on the wrong side of an Orc Lucky Shrunken Head spell.


Does My Head Look Small in This?

Can't help thinking that on the fridge in the GW Design Studio cafeteria there is a set of word association magnets. We saw it with Fantasy....."Slaughter" "Brute" - I know "Slaughterbrute".....and now with "Wraith" and "Knight". Will we get some sort of mis-mash of  "Fire" "Guard" "Swooping" "Spears"?

The Nemesis sorry Wraithknight looks like he is also shitting sparkles everywhere.

The only real rumour of any note is that the Iyanden Craftworld may be getting its own supplement. I'm guessing that they will be big users of Wraithlordsknights

Saturday, April 20, 2013

And Not Just Elves But Space Elves - Plastic Eldar Farseer Sighted

Down in the village, the Seers are stirring!

There has been rumours that Eldar would be redone but nothing concrete. Well still your beating heart and take a look at this:


Yes! That is what you think it is. The Ulthwe will rise again.

Monday, October 15, 2012

Rumoured 2013 Release Schedule - The Xenos Edition

So the final part of the rumoured 2013 40k releaves covers Xenos armies:

208263530941100 The Avatar of Khaine

208284511450206 Eldar Wraithguard / Cataphracts
208284711550201 Eldar Sky Chariots / Shining Spears
208285011450208 Eldar Warpspiders / Everguard
208285230150200 Eldar Black Warden
208297830180402 Phoenix Lord Kyme'doc, The Planetwister
208281811450202 Eldar Eldritch Raiders
208282112050207 Eldar Webway Gate
208283411250206 Eldar Phoenix Lord Nuadhu, The Fireheart / Alean Vyper
208283512050200 Eldar Spirit Warrior
208283911550202 Eldar Dragon Riders
208286130150208 Eldar Fire Dragon Xentarch
208286230150207 Eldar Dire Avenger Xentarch
208286330150206 Eldar Howling Banshee Xentarch
208286430150205 Eldar Striking Scorpion Xentarch
208286530150204 The Avatar of the Young King
208281612050205 Eldar Lamia Strike Fighter / Moon Siren Bomber
208283611550205 Eldar Jetbikes
208287930150207 Eldar Warlock with Force Staff
208288530950204 Eldar Swooping Hawks
288023030140207 Harlequin Solitaire
283041230710209 Cabal Tarellian Cotor with Dragontongue
283041530110204 Cabal Alpha Psyker

284054630110202 Kroot Kroothawks
256145512010301 Tau Empire Nautilus Defence Platform
256146011840307 Tau Empire Mako
256145730740301 Commander Farsight
256146211440307 Tau Empire Vespid Stingwings / Vespid Spinewings

201278911240205 Ork Warbuggy / Deff Racer
201281911240205 Ork Wartrakk Skorcha / Flakk Trakk
201279011540202 Ork Deff Koptas
201286730140200 Wazzdakka Gutsmek
201281712010205 Ork Flying Fortress / Rokk Launcha
201279412010205 Ork Gun Fortress / Mega Tellyporta
201283811440204 Ork Flash Gitz / Tellyporta Nobz
201279911440206 Ork Meganobz / Painboy Cyborks
201285130140209 Ork Warphead
201283912010207 Ork Klan Fort
201284130740204 Ork Boar Squigs
201284430940212 Ork Squiggotaur
201283611540203 Ork Big Guns / Pulsa Launchas
201285230140208 Ork Painboy with Cleava Harness
201285630140204 Ork Grot Nurses
201286930140208 Gorbuzz ThreeEye
201287430140200 Gritlegg Maksmesh
201288330140208 Boss-Kommissa Grotzki
287018930140205 Freebooters Ogreen Kaptain

So this looks like Tau, Eldar and Orks. The Tau has been rumoured Orks and Eldar, not so much.   Hopefully Phil Kelly writes Eldar and brings back the Craftworlds

Sunday, February 19, 2012

OTT - Round 4 - BUT WHY WOULD YOU DO THAT?!

Round 4

Opponent: Mark Buttle - Eldar

Mission: Take and Hold the table centre. Pitched Battle deployment.

Points: 1500

Mark Had: Autarch with fusion gun, 2 x fire dragons in 2 wave serpents, 2 fire prisms, 3 vypers with shuriken cannons, 2 x dire avengers in wave serpents, 1 x dire avengers in holofield falcon.

I think that was roughly it for 1500, the ole steel trap is getting a little rusty.


I won the roll for first turn, and took it, setting up centrally. Our table was fairly devoid of terrain, except that it had a skyshield landing pad in the centre... handy for take and hold!
In Response, Mark went into reserve entirely.

Turn 1: I moved and ran everything up to have a solid starting position.
Turn 2: I finished my moving up, boosted my lords for coversaves, etc.

In Marks turn 2, he rolled for his reserves, and proceeded to get everything on. He was then extremely silly with this however, and moved each firedragon wave serpent flat out to park directly infront of each command barge, which I had 1 on each side of the skyshield pad (so a good 12-15 inches away from each other), and then brought the entire rest of his army on, mostly only moving 6 inches to fire at the wraiths.
Of course because I had made it nightfight, very little could see, and when the dust had cleared, the only thing I lost was an unlucky command barge - happy with that for a loss tally!

Turn 3: Turn 3 was the biggy. As Mark had brought his holofalcon into the scarabs charge range and only moved 6, they went and ate the crap out of this. The vypers were decimated by Tesla Destructor firepower, while a sweep attack took out one of the firedragon wave serpents. The wraiths then went and killed a Fire Prism, while firepower from crypteks only killed 1 Wave Serpent, leaving him with 2 left - though I had at least pulled the guns off these.

In Marks Turn 3 the firedragons who fell out of their wave serpent but only lost 3 in the ensuing firepower thereafter blew up the remaining command barge (but in the process killed enough of themselves in the blast that they fled unable to rally), while the autarch blew up an annihilation barge. All dire avengers disembarked and fired at wraiths, along with the other intact fire dragon squad I was unable to encourage to leave their sanctuary, but 2 wraiths remained while any remaining firepower had a crack at scarabs but only killed a single base. The firedragon waveserpent meanwhile buggered off, to try contest the secondary objective later in the game.

Turn 4: The scarabs went and killed the remaining fire prism, the autarch was tesla zapped to death, the intact firedragon squad was assaulted by a lord and warrior squad, while wraiths dealt to one dire avenger squad and another tesla'd to death. Lastly the other overlord took out one of the 2 remaining wave serpents.

In Marks turn 4 the remaining Wave Serpent and solitary vyper tried to hide for a turn 5 contest of the secondary objective.

Turn 5: I mop up any remaining models, leaving just the wave serpent and vyper.

In Marks Turn 5, the wave serpent tries to tankshock onto the objective - a death or glory wrecks the vehicle. The vyper tries to instead hide in my deployment zone to rob me of a point.

There is a turn 6, and I blow up the vyper.

A fairly straight forward game, the minute Mark brought all his key units on in charge range of my combat units though, it was just an exercise in mopping up. Not the best matchup for him, though this didn't need to be quite so one sided.


When the dust settled, the round had been scored 20-3 to me, leaving me on 76/80 points for the event so far, with 2 2000 point games coming up the next day.

Stay posted for the anticlimactic finish!

Tuesday, July 5, 2011

Space Husky Battle Report

Hi all....

This week I am blessed with the house guest that is Haydn Korach. Other than having my nosey neighbours peering out their window trying to work out why a police car is parked on my lawn all night, this came with the added benefit of getting a game in with the new Wolves against one of New Zealands top ranked players, using an army he is very familiar with.



Wednesday, June 29, 2011

Path? More Like Corridor of the Seer

Back in the day – 2006 to be precise – I had a bit of a flirtation with Craftworld Eldar. I had played a bit of Iyanden previously (and I think I was responsible for the death of more Wraithlords than Hivefleet Kraken) but for me 2006 was the Year of Ulthwe.


I put together and painted a list which I used at one tournament, Liber Animus. There, I was lucky enough to win the “Bloodthirster” award for Best General and I fell half a point short of the “Warmaster” (Best Overall) – I was pipped by White dwarf Editor Brian Cook and his beautiful Vostroyan army.

The list I used had a Seer Council in it and over time this unit has received more notoriety than just about any unit I’ve seen. I have had people swear to me that the unit was 24 strong and local hyperbole has had it breaching the 100 mark when people want to wind me up. In reality the unit was 14 strong – 3 Farseers and 11 Warlocks. The unit grew from my experience facing John Tailby’s eight man Wave Sepent-riding Council. Mine was all on foot and I loved the way they could get across the table and deal with both Mech and infantry.


However, this unit was part of an Ulthwe army. An integral part was the 60 Guardian Defenders (36 BS4 Black Guardians) that filled out my Troop choices along with two units of Pathfinders.

This is a roundabout way of me getting to my point. Bear with me I am ancient like my Farseers!

The other night I started mucking about on Army Builder building an Eldar list. I wanted to run the Seer Council again as I really like the unit and love my painted models. The interesting thing was when I got to my Troop choices. In 5th Edition the landscape has changed markedly compared to that when my Seer council last roamed free. Now the onus is on efficiency and your Troop choices are less frontline troops and more “sofa” units sitting on an objective near the back of the board or very fast units that can jump to contest/control objective on the last turn. From what I’ve seen/read/heard the 60 Guardian Defender army has gone the way of the Dodo.
When I put together my Troop choices – and remember I’m looking at making a competitive build – my choices were three units of three Eldar jetbikes (Shuriken Cannon on one) @ 76 points each and 5 Dire Avengers @ 60 points. Four Troop choices – none designed to fight – taking up the grand total of 288 points.

Paint me an old romantic but this just doesn’t feel right to me. There is no feeling of an army just a cynical exercise in rules exploitation.
And that to me is the point. I hope that when 6th Edition comes around that the rules mechanisms they include make such armies an anachronism. I think Troops should be the bedrock of any army and while I appreciate that Eldar are a dying race, I’m hoping things are so bad that the total number of Troops is most efficient at 14.

One of the things I like about 8th Edition Fantasy is that armies look like armies. There is a solid block of core and quantity is its own quality. I would love to see something that rewarded you for taking solid numbers of core in any 6th Edn 40k list.

Burn notice issued.