Monday, November 13, 2017

40k - Sonic the Dreadnaught

For over 12 years a half painted Emperor's Children Sonic Dread has sat in my cupboard. With new Warhammer, I am working to finish armies I have and "Sonic" now has his moment in the sun.

Originally he was a darker purple but with two GW Citadel Paint ranges since he was started he has now got a lighter hue.


These Dreads are quite hard to get hold of theses days. I was lucky in that I picked up a couple before they were discontinued. "Sonic" has a Blastmaster arm and the FW Chaos Dread CC weapon arm.


The Chaos FAQ gives rules for these vehicles whereby they count as having a twin linked Blastmaster. That gives them plenty of dakka on a mobile firing platform.


I've never been a big fan of Dreads - I had an experience when I lost a tournament game when a Nurgle dread chased off after a gretchin on the last turn of the game rather than sit on an objective - and as a result they were always the last item I painted.


The base is home made - a mix of bark, Vallejo texture and some barbed wire - and finished with some Army Builder tufts.

Nice to have it finished.

Monday, November 6, 2017

40k - A Hard Day's Knight

On Saturday I wandered down to the Warlords with my Emperor's Children warband to try out the "Open War" missions I am looking to use for the NZ Masters next month. I have created a cut down deck using Deployment, Objective and Twist cards to use for the event. The deck removes the asymmetric deployments, some of the objectives and those Twist cards that mess the fundamental underlying characteristics of an army.

I managed to key up John for a game and battle ensued. I had the first turn and by the end of my second turn John only had four models left - unfortunately three of them were Questor Knights! By the end of his second turn, I had lost both my characters, my Terminators, my CC Noise Marines and my Warp Talons. We called it there!


It was a really fun game and I enjoyed the challenge of trying to combat three Knights. I had a plan that on another may have worked. However I also made a lot of mistakes - both tactical and rules wise.

  • John was Imperium - Death to False Emperor applies
  • My CC Noise Marines also have Music of the Apocalypse so make an extra attack (in their case grenade) when they die.
  • Death Hex should be in my Psychic Power arsenal
  • Work on using the Cultists for screening
This was the first time I had ever played a Knight. I'm looking forward to testing my mettle against them again soon.