Friday, July 22, 2016

LOVE Multibasing - Brutox

Ok, this is exactly Multibasing but it is the next unit/model in my Herd army.

A couple of years ago I supported a Mierce Kickstarter that gave me the basis for a Beastmen army. One of the models I got was their Ghorgan equivalent that fits in to The Herd as a Brutox.

Recently I gave it to Sam to paint and here's the model. All the painting bar the metals is Sam's (I wanted to play around with rust effects) and the basing is mine.

I think Sam has done a great job. The only thing that is required before it hits the table is a spray of Dullcote to remove some of the sheen.


Thursday, July 21, 2016

Experience With Clash of Kings Tournament Tweaks

Earlier in the month I ran a tournament in Wellington (New Zealand, for my overseas readers) that utilised the tweaks in the tournament pack for Clash of Kings.

At the outset, I think it is important to note that our local community did not have the "rage" against flyers, allies and individual models that the tournament tweaks were seeking to address. So we were probably a "control" for the tweaks.

The event was four rounds, 2000 points with tables with 8-10 terrain pieces on them. Scenarios used were Dominate, Invade, Loot and Pillage (so not the two new scenarios). The rest of the tweaks were used.

You can find the lists and results by searching back through the blogroll - both are on the second page.

So how did we find them?

Well I asked for feedback and here is the collated opinion:

  • Changes to Flyers – Good/Bad? Did it impact your game markedly - Had an impact in that Flyers were less prevalent than in prior events. Expect this was uncertainty as to the effects but the change did alter army composition to a minor extent. The majority found that the actual in-game effects were minimal as people amended their tactics somewhat knowing that they couldn't just park then dash.
  • Changes to Scenarios – limiting the impact of Individuals and War Engines, Movement limitations in Loot - Overwhelmingly the view was positive. The restrictions on control/claiming of objectives were seen as sensible while movement limitations in Loot were welcomed. Most people said that their use changed the outcome of at least one game.
  • Restrictions on multiples of units, limits on allies, no magic artefacts for allies - Again the reaction was overwhelmingly positive. Wellington doesn't see a lot of Allies (hangover as a result of most of players being ex-WHFB) anyway. Less than 20% of the armies had them and they were not the normal suspects generally. Some discussion as to whether Artefacts below 25 points could be allowed for Allies but majority saw this as cleaner. Limit on spamming welcomed though to be far the only likely list change was a Goblin who wanted to bring 4 Rock Lobbas.
  • “Downgrade” of Pharaoh - this was the one that provoked the most discussion. There was only one Empire of Dust and one Undead army at the event (previous event slightly larger had seen three EoD and two Undead). Two schools of thought - firstly, hurrah! Much needed as he was very strong especially in the hands of a good player. The second, was why single him out? The Dwarf Lord with Wings is also a handful. In the end he still proved to be very hard to kill. However he is seen as something whose existence limits the proliferation of shooting Hordes (our local meta is strong in EoD and Undead usually). Probably the most debated of the changes.
In the end the event was won by the Empire of Dust player who finished second at the previous event with the same list. I guess that gives a nice feedback point. The changes weren't game-breaking.

However after the event, the TO for the next event Call to Arms asked for a show of hands as to whether his Players Pack should be amended to include the tweaks. This was overwhelmingly positive. In the end that's probably the best feedback the Rules Committee can get.

Friday, July 15, 2016

A Blast From The Past - My First Website

Back in 2000 (yes the dim dark ages) I contracted somebody to build me a website where I could post pictures of my Ancient wargaming armies.

I was heavily into 15mm DBM (a set of rules by Wargames Research Group) and was prolific in building and painting armies. At its peak I think I had nineteen 15mm armies. A lot of them are represented on the site.

You can access it here

Remember this was in the days before Facebook and Google and blogs were yet to be discovered. There were email groups such as Yahoo Groups - and that was it.


Early Samurai

Patrician Roman Foederati

Thursday, July 14, 2016

Hobby Update

Well pretty much none since I left New Zealand on holiday last Saturday.

However the hobby tragic I am, yesterday I was in the store at Houston Natural History Museum considering whether I would buy a Mastodon figurine for my Herd army. In the end I didn't but boy I wished that they made some figures for Texas Longhorn cattle.

Call to Arms is coming up in less than a month. Sign up for the Kings of War event - see Calendar - numbers are growing. I'm aware of a dozen registrations so far. It would be great to break 20 especially given it is a two day event.

Saturday, July 9, 2016

LOVE Multibasing - "The Blackened Plate" - Longhorn Regiment

My second unit for my Herd army is a regiment of Longhorns.

About 5-6 years ago I painted up a unit of Pestigors to use as Marauders in a Nurgle Warriors of Chaos army. This week I got them out and detailed them to fit in with what I was doing with my Herd. I think they are a good fit as Longhorns and have christened them "The Blackened Plate" to denote their pestilent nature.

I multibased using twigs and stones plus tufts and static grass. In the front corner you can see the GW Agrellan Earth. There are also some thistles by fallen log and other blossoms.

Really enjoying the scope that KoW Multibasing provides.


Thursday, July 7, 2016

LOVE Multibasing - Lycan Horde

One of the big attractions of Kings of War for me was the opportunity to create diorama multibases.

I have always strived to give my armies interesting bases - be it DBM, 40k or WHFB - but KOW makes multibases an integral part of the game.

My first entirely KOW army will be The Herd and I have sourced miniatures from many different manufacturers and ranges. To tie this all together I was keen to have common basing that reflected the army's background.

Given my painting speed has slowed with age, I am very lucky to have a local painter who turns out high quality at a rapid speed. Sam Whitt's armies have gone from strength to strength and he is now painting a lot of The Herd for me.

Last week I posted some pictures of some WIP multibases and now I can post the finished article with minis included. Sam has done a great job on the wolves I'm using for Lycans.

The great thing about the basing is how quick it is to achieve good results. Bases comprise stones and twigs from garden, some bark, a variety of sands and tufts, some static grass and GW Agrellan Earth paint. The one above took about 2-3 hours work.

I'm currently working on a second unit and will post pictures when it is finished.


"King of Shore" KOW Tournament - 14 August in Auckland

Rob Sadler is running a one day, three game 2000 point KOW tournament on 14 August on the North Shore, Auckland.

You can get the details from Rob by dropping him an email

Wednesday, July 6, 2016

FOB NZ Rankings - KOW Updated For WSS "Winter"

The FOB rankings have been updated for last weekend's WSS Winter event.

Starting to see some consolidation in the rankings as this is the 7th event entered.

Greater Wellington is obviously the current home of KOW in New Zealand with six ranking and one non-ranked event so far. Hopefully we'll see other communities pick up the game as time goes on.

Crack's Call - Date Change

Crack's Call will now be run in Masterton on the weekend of 1/2 October.

The event will be a Kings of War 2000 point event - but with a twist. TO Neil Williamson will be developing some special scenarios for the event.

You can see all the details in the Players Pack here

Monday, July 4, 2016

Rules Questions Asked At This Weekend's Event

This weekend I had only two questions asked of me - other than the normal "flank or front" judgement calls.

  • If a unit is in terrain that provides cover and shoots at another unit also in that terrain piece, does the shooter take the cover modifier? Yes
  • Can a unit countercharge a unit to its flank if there is no room to pivot due to the close proximity of other units? Yes, but only if its final position is completely free of other units. During a Countercharge, the pivot can take it over other units but after it has contacted its target, it must be completely clear of all units. It may slide to achieve this.
The situation in the second question is covered in the most recent FAQ where there are diagrams illustrating this. It was also a question that had previously provided confusion in threads on Mantic Forum prior to the FAQ being issued.

I will say, as an Umpire, I find KoW an excellent set of tournament rules where the rule is easily found in the well written and logical rulebook. This makes umpiring a relatively painless process.