Wednesday, May 24, 2017

KOW - The Nudge: Proximity to Enemies

One rule that often gets played wrong in Kings of War concerns what happens when you contact a second unit as part of a charge. This often happens when the enemy has a battleline of 2 or more units.

The rules for this are covered under "Proximity to Enemies". This is Page 56 in the Hardback Edition, Page 11 in the softback "Gamer's Edition" and Page 141 in the Digital Edition.

Part of the reason for the confusion is that there is a discrepancy in the text of this section in the "Gamers Edition" which is the one you see most at events. It mentions that you should "nudge these enemy units away by an inch or as much as possible to ensure that they are no longer touching".

This is incorrect and Mantic have covered the discrepancy by including an errata in the KOW FAQ:

Page 56, Proximity to Enemies: 

The Gamer’s Edition text is wrong. The hardback book is correct. The hardback book text is:

Remember that when charging, units don’t have to stay 1" away from enemies, and this means that sometimes a charging unit may end up in contact with both its target and one or more enemy units it has not charged (e.g. when charging a unit that is part of a tight enemy battle line). In this case, you’ll have to nudge these enemy units away to ensure that they are no longer touching.

The reference to "an inch" has been removed and so now all you should do is ensure that there is a noticeable gap between the charging unit and the enemy who weren't charged. In the example above this is most easily achieved by moving the two adjacent (non-charged) units back 1mm. This should happen immediately.

As a TO, I make sure that the errata is pointed out to participants before the event so that everyone is aware that Mantic have addressed the text discrepancy.

Tuesday, May 23, 2017

KOW - Call to Arms Players Pack

Rob Higgins is umpiring Kings of War at Call to Arms this year. Call to Arms is the Warlords annual convention and attracts around 200 gamers across a multitude of systems.

Higgins has forwarded the Players Pack to me and you can download it here. There is also a copy in the Event Calendar on the FOB Banner.

Armies will be 2200 points giving it a point of difference from other local KOW tournaments.

Sign up now. It should be a great event.

Weekly Hobby Update

As well as WSS Autumn tournament, I got another game in versus Carson's Forces of Nature army during the week. Carson has a beautifully painted army and it was disappointing that a gardening accident on Friday meant he wasn't able to make it for the tournament. Moral of the Story: Stay away from outside - it's a scary place.

The Goblin basing was completed and I've now started on the Orcs. They have all now been given a Coelia Greenshade wash and had pins put in their feet ready for re-basing. I'm waiting for the mdf bases to arrive from Sarissa - hopefully today.

Speaking of bases, one of our locals has bought a laser cutter and I had him make some Kings of War bases which he brought along to show the players at WSS Autumn. They look really good and he will be supplying me with a price list in the next few days. Local supply at competitive prices means we should see more armies transition over to multibasing.

This week I'm hoping to get the Orcs based as well as paint a Ratkin hero, two Goblin Shamans and some Goblin Herders. There is also a Goblin Chariot unit that I may look to add to the Goblins. Later in the week I need to pick up more basing supplies - especially tufts - as I am motoring through them.

Monday, May 22, 2017

Blog Milestone

Today was a milestone for the blog. It passed the 2,000,000 threshold for page visits.

While this is not big in the scale of a lot of social media, it does reflect an average of 1000-1500 page views per day over the last 7 years.

It started with a focus on WHFB/40k and now is skewed towards Kings of War, though it keeps a wider hobby view.

Thanks to all that have read the blog over its life. Thanks to the locals who have featured on its pages. And special thanks to Jack for keeping the technical aspects on the tracks.

KOW - Play Examples From Norway

The Giant Dwarf Podcast have posted a couple of videos that illustrate in-game examples of mechanisms that come up regularly. I thought I'd post the videos here so that those that haven't seen them can benefit from their efforts.

These videos by Fred and Lars are well worth checking out.

KOW - Detailed Matchup Breakdown

The KOW Rules Committee likes to collect results from tournaments to inform their discussions on balance so I'm detailing the results from WSS Autumn here.

All the list can be found here

Points were as follows:
  • Win 12
  • Draw 8
  • Loss 4
There is also a modifier for Attrition difference as follows:
  • 0-200: 0
  • 201-500: +/-1
  • 501-1000: +/-2
  • 1001+: +/-3
There is also a -1 modifier if you timeout giving a score between 0-15.

  • Undead-R v Orcs-J 13-3 +310
  • Herd v Undead-K 15-1 +1400
  • Varangur v Dwarfs-D 15-1 +1335
  • Orcs-R v Dwarfs-T 14-2 +595

  • Dwarfs-T v Undead-R 14-2 +840
  • Dwarfs-D v Orcs-J 10-6 -635
  • Herd v Varangur 12-4 -30
  • FoN-P v Orcs-R 14-2 +695

  • Orcs-R v Undead-R 12-4 -120
  • Dwarfs-D v Undead-K 13-3 +295
  • Dwarfs-T v Varangur 13-3 +420
  • Herd v FoN-P 15-1 +1125

  • Undead-R v Undead-K 13-3 +470
  • Orcs-J v Varangur 10-6 -795
  • FoN-P v Dwarfs-T 14-2 +595
  • Orcs-R v Dwarfs-D 13-3 +420
Only one civil war - Undead in the last round.

KOW - The Herd at WSS Autumn

Over the weekend we had WSS Autumn here in Wellington. It was four rounds, 2000 point armies with 55 minutes each on the clock.

I took the Herd, the army I have been playing with most recently, keen to give it another tournament run. My list was as follows:
  • Spiritwalkers Horde
  • Lycan Horde - Healing Brew
  • Lycan Horde - Helm of the Ram
  • 4x Beast Pack Troops (including The Little Beast Pack Who Could)
  • Stampede - Blood of Kittens
  • Stampede - Brew of Sharpness
  • Chimera - Wings
  • Shaman - Heal
  • Tribal Totem Bearer - Lute of Insatiable Darkness
The key thing with the list is that it is a glass cannon. It hits hard but only the Chimera is more than De 4+. There are only two sources of Inspiring which means you need to play very tight and methodically, and in particular be careful where units will end up after combat. The other quirk/weakness in the list is that there is no Ranged Attack- magic or shooting - in the list which means that you must commit to Melee to cause every wound.

I played a practice game during the week and I lost a Stampede as it was un-Inspired so it was a good lesson going into the event.

Game One - Kent Jackson (Undead) - Dominate

A couple of months ago I played Kent's Undead and lost when a series of combats went against me. This was largely due to my piecemeal attack where I went in unsupported. In this game I chose the side of the table with the unimpeded path into the centre of the circle.

My dice were good in this game - consistently rolling up - and that helped my supported attack plan. Pretty much every combat had at least two units as I used my superior mobility and speed to engineer advantageous melees. Chimera, Stampede and Beasts (in flank) took out Zombie Legion, Stampede and Stampede (in flank) removed Revenants, two Lycan Hordes (one in flank) got Wights etc. Throughout I ensured I was pretty much removing a unit if I charged it.

On the flanks my Beast Packs held off the Werewolves Kent had until late in the game. However even then they only made Hindered charges and I was able to deal with them in the subsequent turn.

At the end of the game Kent had only a Liche King and Standard left (270) while I had much of my army still intact (1670).

Win 15-1

Game Two - Neil Williamson (Varangur) - Invade

In started with a significant Unit Strength advantage in this game; 19-13. Neil's army is all-Nimble with four Regiments of Horse Archers, three Devourers, Fallen, two Magos with LB and Bloodboil plus a Standard Bearer.

My plan here was to sacrifice my Beast Packs to get the bulk of my army into Neil's Far corner. I knew his Devourers needed to get into charge range of my hard hitters to inflict damage so if he didn't attack straight away they would prove ineffectual. My biggest concern were the Horse Archers and LBs causing damage enough for Bloodboil to come into play.

I felt I played really well in this game. Pretty much every shot Neil got, I had cover and I used my Shaman to heal where necessary. I caught one unit of Horse Archers that Neil had deployed by themselves on a flank and sacrificed three Beast Packs to delay any aggressive intentions Neil had. The game was very tactical but once I reached his board edge I could turn my Lycans and Chimera to control the distance between us.

At the end Neil had 1820 points left and I had 1790.

Win 12-4

Game Three - Peter Williamson (Forces of Nature) - Push

Williamson the Younger is an excellent player and was attending with a gap of six plus months since his last games of KoW. His FoN had two Hordes of Ensnarers, a flying Beast, Unicorn, Druid, Water Elementals, Tree Herder, Naid Wrymrider Horde, Regiment of Centaurs and Hunters of the Wild Troop.

This is the game where "The Little Beast Pack Who Could" did! [See yesterday's blog]. It held up the centre while battle raged around it. Peter put his Loot counters on his two Ensnarers while I put both mine on my Spiritwalkers, who I then placed on a flank. My plan was to remove the BoN and Unicorn which would make it had for Peter to get flanks on my Spiritwalker Horde. On Turn 1 I grabbed the central objective with the Beast Pack and left a Lycan Horde as bait for the BoN. Peter charged it, it survived and then I hit it with two Lycans killing it. I also got a sly flank charge by the Chimera into the Unicorn but failed to break or Waver it. However it retreated to the side of the board away from my Spiritwalkers.

In the centre a Stampede removed the Tree Herder but was in turn jumped on by a Horde of Naiads and it broke. I charged the other Naiads with two Lycans and a Chimera (in the rear) but after inflicting 30+ wounds rolled Snake Eyes on the re-roll. I couldn't complain though as I was benefiting from the Beast Pack's heroics. The Naiads removed one Lycan Horde before dying next turn. The second Stampede had to take a charge from the Centaurs but held and destroyed them next turn.

Going into the last turns my Chimera was charged by the Wyrmriders but held. He countercharged with flank support from Lycans while the remaining Stampede followed up its defeat of the Centaurs by breaking the other Ensnarer Horde - I rolled 3-4 more wounds than expected.

On Turn 6 the Spiritwalkers routed the Hunters of the Wild, leaving Peter with just his Druid and the Unicorn. I caught these on Turn 7 removing the last of his models. My army had 1125 points remaining. Although on paper this was a big win, it was far tighter than the score showed. I had the better of the luck - Beast Pack and Stampede into Ensnarers - although the Double 1 on the other Ensnarers balanced it somewhat.

Win 15-1

Game Four - Bye - Scavenge

We had had a withdrawal on the morning of the event - Spider bite - ouch! This had left us with a bye which is never great when people are paying to enter an event.

Looking at the scores at this point, the gap between me and the second placed person after Round Three was such that unless I was beaten by over 1000 points in the last round or timed out, nobody could catch me.

I spoke with the players and offered to take the bye so everybody else got a game in the last round. Everybody was happy with this given the gap. This also meant that the other top four players were playing each other giving the final round some further excitement.

The bye was worth 13 points in the event - 12 for the win, one bonus.

As TO I thought this was the best outcome and was glad all the players agreed. I hate telling people they've got the bye reducing their enjoyment and gaming opportunity.


So I won my three games and as noted above I felt luck was with me on the day.

I felt though that I had played pretty well especially with regards to the right plan in each game and then its execution. What I was particularly happy about over the course of the three games there were only two instances where I did not have a re-roll on a Nerve check for my Stampedes, Lycans, Spiritwalkers and Chimera. Both happened in my game versus Peter - once on the Chimera (charge by Wrymriders) and once on Stampede (charge by Centaurs). I was very happy with this as given I only had two sources of Inspiring- both on foot - it was testimony to good, well thought out placement.

Sunday, May 21, 2017

KOW - Facebook Group for Wellington Kings of War

I have set up a Facebook group for Wellington KOW. You can find it here

The main purpose of the group would be as a message board where Wellington (and surrounding) KOW players can communicate easily with one another. Facebook - though I hate to say it - has benefits over email strings.

I'd see it as a place where we can arrange games, talk about events, post pictures etc. My thinking some sort of message board would benefit the local community and acts as a hub.

I've made it a Closed Group but entry is open to all.

If you're not a regular FB user, you may find it worthwhile to create an account and use it purely for this board.

KOW - The Little Beast Pack That Could

This is the story of the Little Beast Pack that could.

Picture the scene dear reader - the top table at WSS Autumn, Round 3 - the Herd versus the Forces of Nature. The two armies clash in "Push" and on Turn One the brave little Beast Pack rushes forward and sits on the central objective.

What follows next is a heroic tale of epic proportions deserving of a saga to be told around fires for the next thousand years.

Turn 1

A Horde of Water Elementals charge the Pack inflicting 9 wounds on it. They roll the Nerve Check and break the unit. The Beast Pack see the Shaman and the test is re-rolled Snakes Eyes. Next turn the Beast Pack (oh and a Stampede) remove the Elementals.

Turn 2

The Winged Unicorn cast Lightning Bolt on the Beast Pack inflicting one wound. The Nerve Test is rolled and Snake Eyes.

Turn 3

The only unit that can charge the Beast Pack is a Druid. The Druid wounds the Beast Pack who fail the Nerve Test. This time the Pack sees the Tribal Totem Bearer and re-roll the Test .... Snakes Eyes

Turn 4

The Beast Pack charges the Druid but fails to wound. In response the Druid reciprocates whiffing all its attacks.

Turn 5

Dropping their Loot counter the Beast Pack countercharges the Druid and wavers it.

Turn 6

The Beast Pack stands in front of its counter. The Druid decides it has better things to do than bother the dogs and retreats. Unfortunately for the FoN, all their other units are otherwise engaged.

Turn 7

The Herd remove the last of the FoN army while the Beast Pack stands where it has from Turn One.

And that my friends is the "Tale of the Little Beast Pack who Could". Seventy points of awesomeness that stood their ground and would not be bowed, no matter what the odds.

They are the example to all of us that if your cause is true and you are stout of heart then you can achieve anything!


KOW - Warlords Super Series "Autumn" Results

Yesterday we had the second of the Warlords Super Series here in Wellington. The WSS is a series of four events hosted by the Warlords over the course of the year.

There were ten players signed up but unfortunately on the morning of the event we had a withdrawal after one player was bitten by a spider [Don't worry, I checked and we are 99% sure that the spider wasn't radioactive]. This meant that we had to juggle a bye which is never the most appealing proposition.

Here are the results:
You can see how tight the fighting was with a three way tie for 4th and a two player one for 7th. The fact that over half the field was within 5 Battle Points (out of a total of 60) meant there was significant movement in the midtable region over the course of the last round.

Best Presented went to Josh Barton's Orcs while Ryan Lister picked up Best Sport after receiving three Best Opponent votes from his four games.

Thanks to everyone who attended. The next event is Runefang in two weeks followed by WSS Winter on July 22nd. The first weekend in August sees Call to Arms, the Warlords' Annual Convention which will feature a KOW event.