Friday, June 4, 2021

Mournival Hobby Challenge - Jeremy Webster (May)

Here's Jeremy's comments on his new 40k army.

"Made some progress on a new army for 2021: my home-brew Genestealer cult. After delaying for an unreasonable amount of time I settled on a scheme that I like (and that's relatively easy to reproduce) and painted up some of my character models."


A Primus (converted from a Drukhari Haemonculus)


Patriarch


 Kelermorph (converted from a Primus)

Mournival Hobby Challenge - Bruce Manning (May)

2. Create a new table of terrain to support a game

Made up some TTCombat terrain for my Necrons. Its always a fun hobby project
Keeping colours very simple but might weather buildings.




5. Add two new units to an existing 40k army



Hexmark Destroyer and some Flayed Ones for Bruce's FOB NZGT 2021 list.
7. Play a game a month and post a photo of it

Had a Necron vs SW game using MoW cards. Fun times


Mournival Challenge - Lliam Munro (May)

 Add New Units to an Existing Army:


Two Wraithblades

Falcon


Wraithlord


WIP Wraithseer & Vyper


Build a New 40k Army:


Rippers


Exocrine


Devilgaunts


Monday, May 24, 2021

40K - New Chapter Approved Mission Pack

 In their latest preview, GW announced an updated set of Chapter Approved missions for 40k. 


I am hoping that they put more thought into this pack than they did into the original set, which were very easily "solvable". Within a week in the wild, people released "killing" meant nothing and all you had to do was "survive" on objectives ensuring that you got your 45 Primary Points. This heavily skewed the most appropriate list builds and defaulted people to the either the "cheapest" or "unkillable" Obs Sec units.

Similarly with Secondaries; with my Harlequins I know for the initial release of the pack, it took me 10 minutes to choose "Behind Enemy Lines", "Bring It Down" and "While We Stand, We Fight" which pretty much guaranteed me 35 VPs minimum. The only time I varied from these was when enemy didn't have 10 points of vehicles or I was fighting Knights.

To their credit they did make changes in the FAQ update but generally you still saw the same small group of secondaries.

The other thing they need to look at is balance of Codex-specific secondaries. First, the elephant in the room - not every army has them. This makes the playing field even more uneven. Not only don't you have a 9th Ed Codex, you also don't have in some cases 30 VPs of "gimme" secondaries - I'm looking at you Dark Angels! I am hoping that they give all the races an army-specific secondary in this update to get them by.

Second, they need to at least try to balance them. As I said, some are "gimmes". They need to have the same level of achievement difficulty as the generic ones which also means balancing those.

Hopefully, the playtesters have spent a portion of their focus on balancing what is, to my mind, a key part of the game - the Victory Conditions.

40K - "A Dirty Secret"

Managed to get a second game in on the weekend, this time with my Harlequins against Dark Angels. Xavier is just starting to play 9th Edition and is coming along to the FOB NZGT, so this was a chance to meet and try out the Maelstrom of War missions.

I offered him the chance to play my Death Guard but Xavier was keen to play the Clowns so I got them out for the first time this year.



Azreal and Assault Intercessors storm the centre of the board to deny the Harlequins Area Denial


Blade Guard Veterans in front of the Shrine of the Aquila

In the end it was a very close battle with the Dark Angels prevailing 59-49. The key to their win was the extra cards they got each turn for holding more objectives (Rounds 2-5). 

The Blade Guard incurred no wounds from the charge of the Solitaire, finishing the battle with their full complement. Azreal, however, made the mistake of charging the Troupe Master who fought twice to finish him off. That victory was short-lived with the Clown King being brought down by the Ravenwing.

Sunday, May 23, 2021

40k - Battling the Big Bugs

 Yesterday my Death Guard battled against Alastair's Leviathan Hivefleet "Big Bugs" for control of the streets of Chadaquay Prime. 

We were using the amended Maelstrom of War Mission Pack that I've put together for the FOB NZ Grand Tournament at the end of July.

The mission was Ambitious Surge which has a Hammer & Anvil deployed. The mission specific rule is that you must designate one of your opponent's objectives each turn to be worth double points.

Here is some of the action:


The Tyranid deployment ready to rush forward and grab ground.


Contrast this with that of the Death Guard. It's a lonely life on the streets of Chadaquay Prime. 



Leviathan gets the first turn and grabs ground in the centre of the battlefield.



The Scything Hierodule is met by Mortarion's Anvil close combat Plague Marines. They blunt the advance but he manages to repair the damage and eventually carves them up. However, they have bought time for the Lord of Contagion to arrive from Deep Strike and finish him off.




On the other flank the Barbed Hierodule pushes through the Death Guard lines supported by Leviathan's Psychic Choir.



The Death Guard Blightlords stop the Hierodule's rampage but die in the process. The Malanthrope has been killed in combat by the Malignant Plaguecaster to the right of the statue. The Plaguecaster has been a thorn in the side of the hivefleet, twice stopping Onslaught and dishing out a lot of damage via Curse of the Leper.

Thematically, the cards play ball. In the last turn Leviathan has to kill a Psyker, which they do. The Death Guard must kill the enemy's most expensive remaining unit which is the Psyker Choir. Charged with retribution, the Death Guard army combines to destroy the Choir.

The game proved highly enjoyable with various twists and turns as the two armies fought to fulfil the objectives confronting them. The Death Guard prevailed 38-15.

One thing I learned is to make sure you always have 1CP in the bank so you can retain a card for next turn.


Friday, May 21, 2021

40K Hobby - Dark Eldar Infantry Horde

 So continuing with the task of tidying up my existing armies and getting them into a playable form, this week I got out my Dark Eldar horde.

This is very much a 3rd edition army full of metal and plastic sculpts. Totaling up it up, there are:

  • 60 Kabalite Warriors with mix of special and heavy weapons
  • 30 Metal Wyches
  • 8 Metal Incubi
  • 9 Metal Mandrakes
  • 5 Scourges
  • 20 Wracks

There are also 5 Hellions, 8 Reavers (with metal Wych bodies) and 4 Warp Beasts (found 5 more unpainted down stairs).

Lots of characters too - 6 different Haemoculi, metal Lelith, Drazhar, Urien plus various Archons.

To back it up are 5 3rd Ed Raiders, a 3rd Ed Ravager and 3 Metal Talos.

The intention is to fix all the broken models, re-base where necessary and magnetise the bases

Wednesday, May 19, 2021

40k Hobby - Big Bugs

 On the weekend I sprayed the base colours on some big bugs I am painting for the large scale Citifight fight battle I am putting on at Call to Arms in July.

I had recently purchased Tervigon, Tyrannofex and a Harpy and had rescued a Flyrant from my bitz box.






I am batch painting the four of them currently. The base colour has been laid down on wing membranes and also chitinous shells and I have started on the bone.


Harry the Harpy


Flossie the Flyrant


Terri Tervigon


Tyrone the Tyrannofex

Batch painting on this scale is certainly different from the norm but I think gives me the best opportunity to ensure that they get finished for Call to Arms. Once all the base colours are completed, I think I'll switch to a model by model painting approach. 

Now waiting for an eBay rescue Trygon to arrive to join the brood.



Tuesday, May 11, 2021

Mournival Hobby Challenge - Sam Whitt (April)

 Sam painted some more Space Wolves, ready for the FOB NZ Grand Tournament




He also managed a game versus Cody's Minotaurs using the White Dwarf Maelstrom missions.




 

Mournival Hobby Challenge - Lliam Munro (April)

1.  Build new 40k army:

Completed three tyranid warriors and four hive guard. 


Begun three more ripper bases. 


Nearly completed two exocrines. 


Completion of exocrines and rippers will give me a workable 1000-point list. 

2. Add units to an existing army. 

Nearly done on a falcon grav tank. 



Nearly finished a farseer on jetbike. 



Begun work on a wraithlord and two additional wraithblades. 



Finished a vyper jetbike. 


3. Organise a campaign:

Had a test Crusade game with Carson.