Tuesday, July 25, 2017

40K - GW Pushes The FAQ Button

Over the weekend GW pushed the FAQ Button for the second time since the release of "New" Warhammer 40k.

You can see the FAQs here


The key things that GW addressed were:

  • Flyer Spam
  • Understrength units
  • Certain units that there was "discussion" of spam e.g. Razorwing in DrewCarey
I like this responsiveness from GW. Some have complained that it is heavy-handed but I think it is good to nip things in the bud rather than let them develop into real "issues".

The other potential "benefit" is that it may slow down some Tournament Organisers from  instituting 'Fixes" to the game so early in the cycle. I prefer the softly softly approach where there is actual data to support changes.

Too many people forget that "Anecdote =/= Data".

My only concern is that this proactive approach from GW doesn't last. I've seen GW start out with a hiss and a roar before and then fizz out. Maybe "this time, it's different"

Monday, July 24, 2017

KOW - WSS: Winter - Results and Photos

On Saturday we had the third in the Warlords Super Series, Winter. It was a four round 2000 point tournament.

The four missions played were randomly generated and were Ransack, Loot, Secure and Control. The results were as follows:

Best Sport was Eugene Geilen and Neil Williamson's new Trident Realms won Best Army.

This was Rob Higgins' first KOW tournament win and Ian Dixon's first podium.


A mix up with dates meant the event was played at Chez Dunn with the four tables set up in my lounge.



Rob's Orcs fight Peter's Varangur in Round One. It ended 8-8



Ogres vs. Undead. Ryan won this but Ian came back strong in the next three rounds.


Neil's Trident Realmw with Kraken and Tidal Surges







Friday, July 21, 2017

Adepticon 2018 Hotel Booked

Yesterday I managed to book a room for the five nights of Adepticon 2018 at the convention hotel.

Checking back today I see that the weekend nights are now booked out 😱

Adepticon 2018 starts on the 22nd March and runs through to the 25th. The tickets don't go on sale until later in the year but it is great to have accommodation sorted.

From here it is just a case of working out what courses I want to take and keeping an eye on the airfares.

Excited....I missed out on accommodation at the venue this year which meant I gave it a miss.

Wednesday, July 19, 2017

Lack of Commitment

So when I packed my suitcase for my holiday, I threw in the new 40k hardback rulebook and the two most recent White Dwarfs. However over the seven days they never made it out of the suitcase.


Must have got distracted 😀

Perhaps the five hour flight home will let me catch up with some podcasts!

Monday, July 17, 2017

KOW - WSS "Winter" Lists

This Saturday is the "Winter" outing for the Warlords Super Series.

You can find the lists here

Again the Forces of Good are conspicuous by their absence. We have:

  • Orcs x2
  • Varangur x2
  • Forces of the Abyss
  • Undead
  • Orges
  • Trident Realms
I'll post some pics come the weekend.

Wednesday, July 12, 2017

40K - GW's Scenario Toolkit

Checking out the Warhammer Community site the other day I saw a video clip promoting the new “Open War” cards.
These cards are a way to create your own scenario. In the pack you get 48 cards split as follows:
  • Deployment – 12 cards showing different deployment setups
  • Objective – 12 cards allowing you to generate a game objective
  • Twists – 12 special rules cards, choose one to impact your scenario
  • Ruse – 6 cards giving a lesser point force an advantage
  • Sudden Death – 6 cards giving a heavily outpointed force a sudden death victory condition

Now putting aside that you can easily recreate this product with dice and a couple of written tables, IMO the $28 cost is okay if you want a polished and easy to use card-based version. 

I think this this product is great for creating an infinitely (ok, 62,208) variable backdrop for your games especially if you want to vary up point levels. The potential to create some great narrative battles is huge.

Looking forward to getting my hands on some.

Tuesday, July 11, 2017

40K - Getting The Basics Right

It’s interesting how quickly things get distilled in the world of wargaming. The new rules for Warhammer 40k have been out less than a month and already you are starting to see new “realities” emerge.

I read blogs, belong to Facebook groups, visit forums, watch live streams and listen to podcasts. This level of information input is light years away from even ten years ago. Then you had forums and even then they were a quantum step up from yahoo discussion groups.

As I walked up to the bus this morning I was told that if I’m playing Space Marines then I should forget about Tactical Marines because they are a sub-optimal choice and there is no benefit in them since the new world is one of “character” rather than Troop “tax”.

I thought if this is truly the case – and I have no basis to doubt it – then that is really sad.



The first reason that it is sad is because, from the fluff point of view, Tactical Marine Squads should form the backbone of every Space Marine army. They just should.

The second follows on from this. If they don’t then Games Workshop has got it wrong – at least in terms of Matched Play. And if this was “the most play tested” version of the rules ever then it should have been picked up.

Now I’m sure some cynics out there will say that this is all part of a marketing Master Plan to transition Space Mariners to Primaris Marines but by all accounts these aren’t much better.

When after a month, the go-to army for Space Marines is either spammed shooty flyers or Roboute Giuilliman with his Techmarine mate standing in a circle of twin linked lascannon Razorbacks, bought as dedicated Transports for four Devastator Squads then something was missed in the brief.

Now this may all change in the next two weeks when we get Codex: Space Marines….I hope so. But if 1-2 months after that release if the most ‘efficient” Space Marine armies don’t have at least 2-3 full strength Tactical Marine Squads or Primaris Marine equivalents then GW has got its fulcrum wrong. Sure, you will get variant armies - for instance you might see SM Bikers etc - but they should be the exception rather than the rule if GW have the Tactical Space Marine building block right.

Monday, July 10, 2017

40K - New Death Guard

Apart for the Dark Imperium and EtB model, it appears that the Death Guard are getting three new kits to accompany their Codex.

Mortarion and the Terminators were flagged at Adepticon but the latest White Dwarf has a picture of the third kit, a new vehicle.


People have been speculating that it is the 40K version of the Epic Plaguecaster, however it varies dramatically from that vehicle. The Plaguecaster was more trebuchet than bombard.

Regardless, new models are great for us Veterans of the Long War though I suspect we'll have to fight for our models with the hoi polloi who have all jumped off the Eldar/Imperium bandwagon and are now painting up Death Guard.

Those from Barbarous know who they are! We've been here from the beginning.



Mathammer Calculator v1.1

Jack updated the calculator with the following suggestions:

  • add "best of 2d6" damage for melta
  • add autohit option
  • add random number of attacks (d3, d6)
  • shows the cumulative probability when you hover over each bar in the chart
Enjoy



Friday, July 7, 2017

40k - Chaos Release Schedule

The news this week that GW has an accelerated release schedule for 8th Edition codices is both welcome and frightening.

Welcome, in that we’ll see new opportunities for flavour development in both background and rules. But frightening in that I don’t trust them to do the job properly [Read: The Way I Want It].



Just over six months ago, GW released Traitor Legions for 7th Edition. This was the long awaited “fix” for Gav Thorpe’s 4th Ed Codex: Chaos Space Marines. Thorpe’s codex was in fact Chaos Renegade Space Marines, a focus never addressed over the subsequent years.

Traitor Legions brought the Veterans of the Long War back front and centre. However , for every hit, there was a miss. In retrospect we now know GW’s eye was firmly on the 8th Edition ball and Traitor’s Legion was a stopgap measure – probably to stop whiners like me. The great success of this codex was the uptake by the community and I expect GW clearly saw that there is a ready market for releases around the nine enlighted Legions.

Where it missed was that it did not capture the entirety of the 2002-04 Index Astartes articles from White Dwarf and their subsequent development in the 3rd Ed Chaos Space Marine Codex (probably the single biggest selling non-Space Marine codex in their history – four separate printings).

So Traitor Legions lacked essential elements like Cult Terminators and their ilk, permissions and restrictions. I expect that a key reason was that GW does not produce a lot of these models – and that being the key determinant for inclusion in the rules. However as we move to standalone codices for individual Traitor Legions, the expectation is that these will be accompanied by new releases. 

I am therefore very optimistic that we will see Death Guard Terminators and vehicle conversion sprues. However I hope that they also look at some of the restrictions that they could include e.g. reduced Fast Attack, exclusion of Flyers and especially Death Guard bikers, restriction on number of Dedicated Transports, increased capacity for Walkers over Tracked Vehicles, etc.

What I’m not optimistic for is the treatment of the other Traitor Legions in the foreshadowed Codex: Chaos Space Marines. My thinking is that this will be another “get you by” effort that perpetuates the Chaos Allsorts legacy. A response to a question on the Warhammer 40000 Community Facebook page said that the CSM codex will include the Emperor’s Children. I asked a follow-up question as to whether this means Noise Weapons on Terminators, Bikers, Havocs and Dreads and to date the crickets have chirped merrily in isolation. My expectation that they will be included is very low at this point.

Wednesday, July 5, 2017

Weekly Hobby Update

This update has been a bit delayed this week as I headed off to work to work for the first time in 12 months. A little bit of a shock to the system to a dedicated man of leisure like myself.

Over the past week I have been tidying up my Nurgle Daemons for 40k. This has meant putting them on round bases - eurrggghhh - and doing a little more detail work on them. They've come up quite nice in my opinion and it is great to get some new use out of what are some of my favourite models.

I've also managed to get in some games of 40k - three - since the last update. Hagen brought his Sisters around last Thursday while I went to Warlords Saturday. There I played Traitor Astartes and something called "Drew Carey". I've now played four different armies, all of which have been fun.

On the painting table are the Plaguebearers (all 30 of them). After that it is my GUO, Billy Slugtongue and then my Plague Hulk. And that will finish off the Nurgle Daemons for the moment.

I'm waiting for more info on the Death Guard before I start pulling out my figures and start building a list. Apparently August sees a more comprehensive list and hopefully by that time they'll be other new releases so that the Death Guard will be left for the real Veterans of the Long War.

Next event is Kings of War Warlords Super Series - Winter on 22 July. Expecting lists in over the next ten days.

Tuesday, July 4, 2017

40K - Mathhammer

The observant of you might have noticed a new button on the site banner.

This is labelled "Mathhammer" and takes you to a 40k Combat Calculator.


This calculator was constructed by Jack (who is obviously putting all the book learning at the NE USA technical school to good use).

The calculator also gives you distribution data allowing me to save that if you have 30 Strength 4 Attacks hitting on 3s then there is a 60% chance of you doing 1-3 wounds to my Great Unclean One - unless I'm on top of my game when you'll do none).

If you see any errors or can suggest any enhancements then put them in the comments section

Monday, July 3, 2017

40K - It's A Chaos-y World

So GW just errata-ed Daemon Princes of Chaos.

They dropped them from 10 wounds to 8........

Making them considerably stronger!


Thanks Nurgle!!!!

Thursday, June 29, 2017

40K - Blood On The Streets

This afternoon I set up my Citifight table down in the Dunn-geon.

The board is comprised of tiles from Tablescapes' Urban Streets.


Buildings are all Games Workshop's, including a Forgeworld "Tank Factory" piece.


Road barriers are from Wargamma. I picked these up at Adepticon a couple of years ago.


I'm keen to pick up some scatter terrain - the Containers, maybe some old Rhinos to give some further cover.


Tonight I've got my first game on it versus Hagen's Sisters. It will be interesting to see how it plays.


The table is set up permanently so if any locals are keen for a game give me a shout.


It will be nice to get some use with it. Jack and I painted it about 2.5 years ago and it has sat waiting for the 40k re-launch!

Tuesday, June 27, 2017

KOW - Competing With A Steamroller

First up, a caveat. This post is in no way a criticism of Mantic Games. Rather it is an observation of the reality they operate in.

The last fortnight has seen the release of the new edition of Warhammer 40k. As well as that it has been a vivid demonstration of the resources Mantic's main competitor, Games Workshop, can throw at the hobby.


Make no mistake, Games Workshop is a steam roller. The resources that they have been able to throw at this release have been staggering:

  • Daily news items through their community page for the past two months
  • Videos on how to paint your models
  • Multiple 24 hour Twitch streams on the game being played
  • Community engagement through their Facebook page
  • Wall to wall podcast support where known UK gamers are funded (through product) to promote the game by detailing their hobby.
  • Company events at Warhammer World
All this comes on the top of a top-notch product and the presence of their retail outlets.

Now I appreciate that a lot of this is relatively "new" for GW but the one thing you can't deny is that this time at least, they are doing it right.

This is what Mantic Games is currently facing with KOW in the battle for gamers' "hearts and minds". The scale of the operation they are facing is staggering.

So what can they do? Well pretty much more of the same. They need to continue to throw their resources into their two main markets - the USA and UK. TBH anything outside those two markets in terms of sales is likely a rounding error for them. 

They will need to increase promotional activities not just on the ground - local FLGS level - but also at the headline level. This means a significant presence at at least the six largest gaming events (read conventions) in the USA and ensure that they get buy-in on attendance from the US tournament community. 

Lonewolf GT is a great event but those that attend are already captured. If Mantic wants to grow it needs to showcase its tournament game at conventions where it can expose its product to new players, people who already are happy to throw down $$$$ on game purchases.

It probably needs to develop a starter set - like Dark Imperium - showcasing its best models in an easy to play out-of-the box format.

And it needs to upgrade its social media presence. If the cost of 1-2 extra dedicated social media resources is a 3-4 month delay in the release of a new KOW figure range than IMO that would be a solid investment. Build the hype around a range, release, campaign whatever. For instance, the upcoming Summer Campaign needs daily commentary to maximise its potential.

All this pre-supposes that KOW is viewed as a key long term revenue earner for Mantic. The success of The Walking Dead and the ease of launching a Kickstarter around an established storyline/franchise may convince them that long term that that is a better business model.

Monday, June 26, 2017

Weekly Hobby Update

My first bit of work was to finish multibasing my Varangur. That has all been completed now and it's ready to take the table. The last unit to be completed was a Horde of Bloodsworn using the old Games Workshop Marauders wielding Flails.

Once I had done that I started reading my new 8th Edition Chaos Index to decide what I would put together for my foray back into 40k. Ideally I would do either Death Guard or Emperor's Children but both had negatives. Firstly, along with Space Marines, Death Guard are going to be "Army of the Month" given their inclusion in Dark Imperium. I think I'll wait until all the Timmys have moved on to the next shiny thing before I put mine on the table. Some of us have been around since Garro was a scout afterall.

Emperor's Children have been given nothing in the Index. I'll wait until GW showers some love on Fulgrim's Finest. Let's just say there better be more than the single Noise Marine entry. I want the ability to mount noise weapons on Termies, Vehicles, Dreadnaughts, Bikes and Havoks.

In the end I settled on Nurgle Daemons. I have a large Warhammer Fantasy Daemons of Chaos army with over 2500 points for each of the gods. There is no straight port of the Nurgle part over to Kings of War so it makes sense to get some use out of it with 40k. This required me having to rebase the models on rounds. The mountain of square resin bases gets larger and larger in the Dunn-geon. Mounting them on round bases means I have the added ability to NOT use them for Age of Sigmar.

So Drones, Plaguebearers etc were rebased on rounds; Nurgling were painted and based. Somewhere in this house there is a box of metal Plaguebearers that I can't find.....but I will, oh yes I will. I am currently detailing the whole army so that it will look its Nurgly best on the table.

And finally, I got my first game of 8th in against Ryan's T'au. We had a great time working through the rules. As I noted in a previous post, I found the rules both clean and well structured. On a wet Sunday afternoon I made my own reference sheets for my Nurgle Daemons which captures the required info.

This week I'll continue tidying up the Daemons and have my second game on Thursday versus Hagen.


40K - More New Plague Marines

The Warhammer Community page announced more new Plague Marines overnight.

Those of you who know me, know that Death Guard has always been my go-to army. I have built two 40k Death Guard armies and a 30k Death Guard Legion. My first Death Guard army won Best Painted at the 2002 New Zealand Grand Tournament and the second, Best Painted at 2004 New Zealand Grand Tournament. This elicited the immortal quote from Alan Borthwick "I can't tell if they are well painted or just messy". My 30k Death Guard won a Bronze Medal in Armies on Parade.

So fair to say, I like my Death Guard.

I am keen to build a fourth army but I'm going to put it on the slow cooker until Death Guard lose some of their current "Army of the Month" status. Eventually people will get distracted by the new hotness and us true aficionados of the XIVth Legion can continue our love.

However GW are not making it easy. This morning they released pictures of three new Death Guard marines. These are billed as "Easy to Build" so I am guessing snap together with limited reposability. The one on the left has a blight launcher reminiscent of the weapons used by the 30k Death Guard Grave Warden Terminators. I like the Power Fist on the Sergeant (who has removed his helmet).

I'll definitely be picking them up.

They have also released additional Poxwalkers.

 Again these are "Easy to Build". I'm personally not a big fan of the Poxwalker aesthetic. The goofy rictus grin just doesn't do it for me. Hopefully, these two releases will be separate so I can give them a miss.

Great to see Death Guard getting more love. I'm looking forward to further releases.

Sunday, June 25, 2017

40K - Toes in the Water

Yesterday morning I had my first game of the new edition of 40K. I tried to play 7th Ed earlier in the year but gave up after two games. The rules were bloated, overcomplicated and added levels of detail for no discernible purpose.

So how did I find the new rules? In a word "Great".

Having played KoW for the past two years, I have been spoilt by having clear, logical and concise rules. The rules flow naturally and there is little need to go to the rulebook during the game - usually it is to check scenario specifics. Well the "new" 40k was very much the same.



I was able to play the game straight off using the 8 page leaflet from Dark Imperium backed up with my tagged datasheets from the Index book. With no prior experience - apart from those two games earlier this year - of the previous nine years, I was able to play "40K".

What I particularly liked was the new turn sequence. It was easy to pick up and importantly streamlined the game. Moving the Morale phase to the end of the turn allows a lot of "muddle" to be stripped out of the game.

And this concept was all pervading in the game. The removal of templates, the Advance move etc were all designed to speed up the game and shift the focus to tactics rather than mechanics.

The Psychic Phase has been cleaned up and is logical and most of all simple. Again a 30 second consideration in our game but impactful all the same. The Shooting mechanics work well. The ability to shoot all weapons and split fire is great and makes multi weapon platforms much more logical.

I enjoy the new treatment of vehicles as having no arcs and Wounds instead of armour. Again, logical and allows so much extraneous detail to be stripped out.

Combat was straightforward and I enjoy the Activation mechanic. I also think the Fall Back rule works well and makes logical sense.

Command Points are a great inclusion. You have an ability to make tactical choices but they don't overwhelm the game, though judicious use can be crucial.

And finally, the Datasheet presentation makes everything so much easier, Having all the pertinent rules in one place is a far, far superior method of presentation as is the use of keywords.

Overall, I am very impressed with what Games Workshop have achieved. Compared to the corpulent mess I experienced earlier in the year, the complete reset has removed the barriers to entry. It has also revalidated/reinvigorated the armies that have sat unused on my shelf for 10 years.

I'm excited.

Thanks to Ryan for his patience in playing through the rules step by step with me.

Wednesday, June 21, 2017

40K - Nurgle Daemon List

Ok, a caveat here......I have no idea.

I've read the rules and I have purchased the Chaos Index and I'm keen to have a few games. My go-to armies are Death Guard and Emperor's Children but the EC in the Index is underwhelming and rumours exist of an early DG codex.

So why not try Nurgle Daemons?


The Dunn-geon Shelf Has Not Been Kind To Billy Slugtongue

So here's what I've come up with for 1500 points



Battalion Detachment +3 Command Points
Daemon Prince of Nurgle - Wings, HF Sword -212
GUO - 248
Epidemius -100
30 Plaguebearers - Icon & Instrument - 275
4 Nurglings - 80
4 Nurglings - 80
3 Plague Drones - 132
3 Plague Drones - 132
Soulgrinder of Nurgle - Warpsword - 235

Total 1494 Points - 6 Command Points

How does it look? Will it be fun to try? Is it ok to play against?

Any thoughts, feedback etc. appreciated.

Monday, June 19, 2017

KOW - Varangur: Nurgle's Gift

About 15 years ago GW released their "Hordes of Chaos" army book. I've been painting up and basing up some units for a Nurgle-themed HoC Varangur list.


The Weekend's Work: Based & Detailed Units


Mounted Sons of Korgan - Chaos Knights plus Converted Archaon


Horse Raiders - Mix of Metal & Plastic Marauders on Horse


More of the Same


Cavern Dweller/Devourer - Mierce Blood-Maw

I just need to put some tufts and water effects on the base. 

From here I have one more unit to do. I have 25 GW Marauders with Flails that I will base as a Bloodsworn Horde. That will give me 3000+ points of Varangur to play around with.

8th Ed 40k FAQ

Didn't take long. Here is the first FAQ for the new edition.




Weekend Hobby Update

Well it has been a busy week indeed.

GW released the new edition of 40k and Mighty Ape made sure my "Dark Imperium" and "Chaos Index" was delivered on Saturday. Great service! Forgeworld also sent an email indicating that my copy of the Chaos Imperial Armour update is en route. The figures look very nice - I've swapped my Primus Marines for a second set of Death Guard. I think I'll wait a couple of weeks as I understand that a fuller DG codex is due for release.

I finished basing my Varangur last night - now have 3000 points ready to go. It is drawn from the old "Hordes of Chaos" army book and featured units of Pestigors, Chaos Warriors and Plaguebearers. I managed to get in a couple of games on Saturday - a draw and a loss - which proved very frustrating as I forgot the various attributes that the units had (for Nurgle's sake Pete - they had Fury and Headstrong - you can countercharge!).

I also finished painting the Blood-Maw from Mierce. He is now based as a ubiquitous non-flying Monster for the Varangur - likely Devourer or Cavern Dweller.

Gaming room got cleaned up yesterday and this week I'm looking to set up a second table - in garage - for learning the 40k rules.


Friday, June 16, 2017

KOW - Vore, Blood-Maw

I've had a Mierce Miniatures Blood-Maw sitting partly assembled on my desk for 6-9 months. Yesterday I finished assembling it and set about painting it.

Here's the finished paint-job:


I laid down the skin with my airbrush and then went to the brush. The blood is done with a mix of Secret Weapon "Drying Blood" and GW "Blood for the Blood God". 

The model stands 4" high but is 5" wide. I will look to mount him on a 50mm though that is going to be a tight fit.

At present my plan is to use him either in a Night Stalkers army or as a Cavern Dweller/Devourer for the Varangur

Thursday, June 15, 2017

KOW - Campaign Guide: Edge of the Abyss

So this just went out for local pre-order with a delivery date of the last week of July.

Kings of War: Edge of the Abyss Campaign Guide
Edge of the Abyss is a global campaign that will see the map of Mantica change, depending upon whether good or evil triumphs on the battlefield. Throughout the summer of 2017 (winter for the southern hemisphere) we will be collecting the results from battles around the world, which means that you can decide the fate of Mantica. You’ll also find brand new heroes, new units, extra spells and more to bring your games of Kings of War to life.
New Heroes
Rules and background for 14 new Living Legends from factions all over Mantica, from Artakl the Gekkotah Clutch Warden to Dravek, the Abyssal Dwarf Iron Caster, these heroes can be included in your forces during the campaign.
New Formations
Combine certain units in battle for a bonus on the tabletop. These formations were created by the Kings of War Rules Committee and are built upon the existing background for each race.
New Scenarios
Fight in different battlefields across Mantica, from the Elven Twilight Glades to the Edge of the the Abyss itself! These specialised scenarios set the stage for the most pivotal battles of the campaign.
New World
You can record your results during the campaign through Beasts of War . Based on those results, the world of Mantica will change!

A lot of people, including myself, have been asking for more fluff and background for Mantica. Well this book is the start. It will be followed up later in the year by a new sourcebook that will incorporate the results of the campaign.
I'm really looking forward to getting my hands on the book - pre-order has been made - so that I can plan games around its contents.
It is also an opportunity to reward Mantic for all the work they do with Kings of War. I don't own a lot of Mantic figures but I go out of my way to purchase all their supporting materials.
For locals, it is up on Mighty Ape's site.

Wednesday, June 14, 2017

KOW - My Gaming Toolkit

Today I thought I'd go through my gaming toolkit, those items I back in my bag before I head off to a game - particularly a tournament.

And yes I do have a gaming bag. It is one of those retro 70s vinyl travel bags into which I can pack my list, rulebooks and storage container in which my gaming accessories are stored.

A Bag So Hip I Need Neither A Cardy Or Manbun

The container is one of those airtight food containers with plastic clips you can pick up in any supermarket.

So what's in the box?

Dice

I have some Race specific dice for each of my armies. These are my Rat dice which have served me faithfully for 8 years.

Generally I will have a set number I take out onto the table to ensure faster play. Importantly the symbols replace the "6". Never use dice where they replace "1"s. There is a special place in Hell for those people.

The dice bag was made for me by "The Dice Lady".

Tape Measures

I take two as there is always that opponent that forgets theirs - and sharing tape measures slows down the game.

I have some old GW ones. They are overpriced but have lasted well. Easy to pick up cheap from DIY or discount store.

Chess Clock

Practice as you play. I prefer to use the clock even in just a pickup game. It reinforces timely decision making. Easy to source from eBay. Doesn't need to be elaborate....it's not rocket surgery.

Generally we play 55 minutes including deployment at 2000 points. Works out at 6 minutes deployment and 7 minutes per turn. Pause if rules discussion.

Wound Tokens

I prefer wound tokens to dial counters and especially dice. Tend to find dice can get knocked.

My counters are from Ironheart Artisians. You get three of 1-10, two of 11-20 and one each of 21-25. Work well for me.

Other Counters

Ironheart do another set of eight Objective markers, Wavered Tokens and Disordered Tokens. I've also thrown in some old GF9 "Morale Check" tokens to remind me if I have particularly large shooting phase.

I'm keen to add in some new objective markers with 1,2 or 3 on them for games where there are variable value objectives.

Arc of Sight Templates

Vital. I have my original GF9 one they produced for Fields of Blood GT plus one Ironheart Artisians sent me.

Great preventative.

The T.A.C. Template

Another GF9 product. These were produced for the FOB Warhammer 40k NZGT. The template measures 6", 4", 2" and 1". Great for ensuring Inspiring distance is correct.

Unit Marker

It is always good play to mark where a unit is before you move it, particularly if it Flies or is Nimble or has large move.

This little marker is 2" high and 1" wide. However the inside corner is great for marking the starting point of your unit's rear corner. You can place it and then move the unit to your heart's content knowing where it started - no argument.

Laser Pointer

Great for projecting the Arc of Sight over a distance to determine front, rear or flank. It can also be used to determine if your Leader Point can see a unit.

Given 90% of questions at an event are generally related to this then it is a great tool for an umpire. Watch out taking it in carry on luggage though. Some airlines are very unaccommodating.

Turn Marker

I use a big dice and move it towards whichever side of the table the active player is on. In this case the dice is a 30mm die our 2014 ETC team had made.

Magic Artefact Cards

I use these to mark my units so my opponent knows what artefact it is carrying. Not necessary, but I regard it as good sportsmanship and it avoids any chance that specific units and items get muddled.

Purchased them off this group and could have sold a half dozen my sets they are so useful.

Pen

So you can fill in scoresheets with your name and results.

So that's my toolkit. As I said it packs into my small carry bag with the rules, Uncharted Empires, Clash of Kings and my list. Usually I'll have my iPad for photos, calculator, latest FAQ, PDF of my list and Players Pack.

Any problems you have won't be due to lack of kit!