Wednesday, December 31, 2008

The Battle of the Ditch (The 40k Trans-Tasman Cup)


Since 2004 there has been an annual competition for trans-Tasman 40k dominance known as "The Battle of the Ditch".

The event now has it's own trophy, created by Craig Maloney and painted by Ben Leong. The inaugural challenge was held at the 2004 Australian GT. Since 2005 the trophy has been contested at Liber Animus as a separate event.



The results for the competitions to date are as follows:

2004

Hagen Kerr & Pete Dunn (NZ) beat Tony Perkins & Chris Mitchell (Aus)

2005

Hagen Kerr (NZ) beat Dan Stamford (Aus)
Pete Dunn (NZ) beat Leigh Avery (Aus)
Stephen Kelsall (Aus) beat Richard Dagger (NZ)

NZ 2-1

2006

Pete Dunn (NZ) beat Craig Maloney (Aus)
Jack Dunn (NZ) beat Stephen Kelsall (Aus)
Brodie Middleton (Aus) beat Richard Dagger (NZ)
Rick McKay (Aus) drew with Jason Holland (NZ)
Alan Borthwick (NZ) beat David Potts (Aus)
Craig Latta (NZ) beat Stu Williams (Aus)
Hagen Kerr (NZ) beat Ben Shipway (Aus)
Jason Isaac (NZ) beat Michael Cruise (Aus)
Chris Parkin (NZ) beat Alex Ozanne (Aus)
Dave Cleverley (NZ) beat Tom Damin (Aus)
Bruce Manning (NZ) beat Leigh Trsidder (Aus)
Greg Rae (NZ) drew with Kin Sum (Aus)

NZ 10 to 2

2007

Pete Dunn (NZ) beat Stu Williams (Aus)
Jason Millar (Aus) beat Jack Dunn (NZ)
Alan Borthwick (NZ) beat Michael Blair (Aus)
Brad Scott (Aus) beat John Tailby (NZ)
Hagen Kerr (NZ) beat Leigh Avery (Aus)
Matthew O'Shaughnessy (Aus) beat Jason Isaac (NZ)
David Cleverley (NZ) beat Craig Maloney (Aus)
Michael Cruise (Aus) beat Richard Dagger (NZ)
Greg Rae (NZ) beat James Thompson (Aus)
Andrew Johnston (NZ) beat Adam Davis (Aus)

NZ 6-4


2008

Pete Dunn (NZ) drew with Tom Damin (Aus)
Alan Borthwick (NZ) beat Ash Graham (Aus)
John Tailby (NZ) drew with Dan Atrill (Aus)
Kane Tucker (Aus) beat Jack Dunn (NZ)
Jason Isaac (NZ) beat Michael Blair (Aus)
Charlie St. Clair (NZ) beat Michael Cruise (Aus)
Hagen Kerr (NZ) drew with Brad Scott (Aus)

NZ 4.5-2.5


And here is the trophy in its current form, shields updated for NZ's 2008 win. Charlie St. Clair as newest NZ team member is current custodian.

Monday, December 29, 2008

Liber Animus - Roll of Honour

Here are the collated placings for Liber Animus II - V

There was a Liber Animus held in 2004 but it is largely irrelevant for two reasons:

1. No NZ residents present
2. It was won by a chardonnay skinhead

2008

Warmaster (1st Overall) Peter Dunn (Space Marines)
Commissar (2nd Overall) Alan Borthwick (Tau)
Sergeant (3rd Overall) Leigh Tresidder (Orks)
Bloodthirster (Best General) Alan Borthwick (Tau)
Harlequin (Best Army - Painting/Composition) Ben Llewellyn (Imperial Guard)
Saint (Best Sport)
Emperor's Champion (Painted - Player's Choice) Charlie St. Clair (Tyranids)

2007

Warmaster (1st Overall) Alan Borthwick (Orks)
Commissar (2nd Overall) Ben Makepeace (Necrons)
Sergeant (3rd Overall) Hagen Kerr (Witch Hunters)
Bloodthirster (Best General) Alan Borthwick (Orks)
Harlequin (Best Army - Painting/Composition) Bryan Cook (Imperial Guard)
Saint (Best Sport) Mark Brocas-Reti (Space Marines)
Emperor's Champion (Painted - Player's Choice) Bryan Cook (Imperial Guard)

2006

Warmaster (1st Overall) Bryan Cook (Imperial Guard)
Commissar (2nd Overall) Pete Dunn (Ulthwe)
Sergeant (3rd Overall) Hagen Kerr (Imperial Guard)
Bloodthirster (Best General) Pete Dunn (Ulthwe)
Harlequin (Best Army - Painting/Composition) Bryan Cook (Imperial Guard)
Saint (Best Sport) Bruce Manning (Emperor's Children)
Emperor's Champion (Painted - Player's Choice) Bryan Cook (Imperial Guard)

2005

Warmaster (1st Overall) Troy Forster (Space Marines)
Commissar (2nd Overall) Pete Dunn (Death Guard)
Sergeant (3rd Overall) Brodie Middleton (Space Marines)
Bloodthirster (Best General) Brodie Middleton (Space Marines)
Harlequin (Best Army - Painting/Composition) Troy Forster (Space Marines)
Saint (Best Sport) Brad Morin (Space Marines)

Warpstorm VII Warhammer 40k Tournament 2009

The Players' Pack for Warpstorm VII Warhammer 40k Tournament can be found here

The event is in Wellington on the weekend of 28 February/ 1 March with a limit of 40 players.

There will be six rounds using 1750 point armies. Only current codices may be used with the following restriction:

No Special (or Named) Characters may be used with the following three exceptions:

1. Belial in full Deathwing Army
2. Sammael in full Ravenwing Army
3. Wazzdakka in Ork army comprising only bikes and wartraks


Cost of the event is $40 (unless you got in before 31 December)

Fields of Blood Warhammer 40k Roll of Honour 1999-2008

FIRST OVERALL

2008 Bruce Manning (Chaos)
2007 Auckland - Mark Buttle (Imperial Guard)
2007 Wellington - Charlie St. Clair (Tyranids)
2006 Richard Dagger (Witch Hunters)
2005 Peter Dunn (Emperor's Children)
2004 Peter Dunn (Death Guard)
2003 Peter Dunn (Emperor's Children)
2002 Richard Dagger (Deathwing)
2001 Peter Denne (Black Templars)
2000 Alan Borthwick (Space Marines)
1999 xxx (Blood Angels)

SECOND OVERALL


2008 Hagen Kerr (Witch Hunters)
2007 Auckland Antony Nobbs (Witch Hunters)
2007 Wellington Dan Bayley (Tyranids)
2006 Hagen Kerr (Witch Hunters)
2005 Alan Borthwick (Eldar)
2004 Alan Borthwick (Bad Moon Orks)
2003 Alan Borthwick (Kult of Speed Orks)
2002 Alan Borthwick (Necrons)
2001 Alan Borthwick (Space Marines)
2000 Hagen Kerr (Space Wolves)

THIRD OVERALL

2008 Charlie St. Clair (Chaos)
2007 Auckland Hayden Korach (Eldar)
2007 Wellington Peter Rundlett (Chaos)
2006 Damien Avery(Space Marines)
2005 Hagen Kerr (Imperial Guard)
2004 David Millar (Daemonhunters)
2003 Craig Latta (Space Wolves)
2002 Hagen Kerr (Space Wolves)
2001 Hagen Kerr (Space Wolves)
2000 xxxxx

BEST GENERAL

2008 Adam Watson (Chaos)
2007 Auckland Charlie St. Clair (Tyranids)
2007 Wellington Charlie St. Clair (Tyranids)
2006 Jason Horne (Chaos)
2005 Peter Dunn (Emperor's Children)
2004 Darren Bufkin (Witch Hunters)
2003 Ben Ricketts (Imperial Guard)
2002 Chris Banks (Eldar)
2001 Bob Hook (Dark Eldar)
2000 xxxxx


BEST ARMY

2008 David Eagles (Kroot)
2007 Auckland Mark Buttle (Imperial Guard)
2007 Wellington Hagen Kerr (Eldar)
2006 Paul Monk
2005 Malcolm Hughes (Space Marines)
2004 Peter Dunn (Death Guard)
2003 Peter Dunn (Emperor's Children)
2002 Brett Helem (Eldar)
2001 Alan Borthwick (Space Marines)
2000 xxxxx


BEST PAINTED

2008 Charlie St. Clair (Chaos)
2007 Auckland Charlie St. Clair (Tyranids)
2007 Wellington Charlie St. Clair (Tyranids)
2006 Hagen Kerr (Witch Hunters)
2005 Paul Monk (Grey Knights)
2004 Alan Borthwick (Bad Moon Orks)
2003 Peter Dunn (Emperor's Children)
2002 Peter Dunn (Death Guard)
2001 Rachel Borthwick (Black Templars)
2000 Hagen Kerr (Space Wolves)


BEST SPORT

2008 Ian Rawley (Chaos)
2007 Auckland Mark Buttle (Imperial Guard)
2007 Wellington Hagen Kerr (Eldar)
2006 Paul Monk
2005 Wayde Francis
2004 Doug Bisley
2003
2002 Regan Francis
2001
2000


PLAYER'S CHOICE

2005 Hagen Kerr (Imperial Guard)
2004 Peter Dunn (Death Guard)
2003 Alan Borthwick (Kult of Speed)
2002 Pete Dunn (Death Guard)
2001 Rachel Borthwick (Black Templars)
2000

Fields of Blood 2008 Warhammer 40k Tournament

Since 1999 the New Zealand Grand Tournament has been known as "Fields of Blood" and was run by the local GW managers (with some support from GW Australia).

Over that time because of GW's seal it has been the premier 40k event in New Zealand. For a variety of reasons GW decided not to run the event in 2008 and as a result it looked like NZ would lose it's most prestigious 40k tournament. Not keen for that to happen I put up my hand to take over the organising, administration and running of the event, through my event vehicle DBM Enterprises.

The Players Pack for the event can be found here

Saturday, December 20, 2008

2008 Australian Masters - Wood Elves

Over the weekend I took my Woodies to the Australian Masters in Sydney.

The list I used was as follows:

Treeman Ancient - normal kit
Lvl 2 - Scroll, Staff
Lvl 2 - Scroll Heartsone
Noble - HoD & Magic Bow

2x 12 Glade Guard
1x 10 Glade Guard
3x 8 Dryads
2x 7 wardancers
2x 6 Wild riders (one with War Banner)
1x Great Eagle

I had dropped my Noble on Eagle for a second Mage and in the end I think this was a good decision (Thanks Nic Buckby for the suggestion). My army scored -1 average for Comp, giving it a 2.5 average. I thought that was a fair score and more adequately reflected the list than the 2.0 average I got at Orktoberfest.

Game 1 - Steve Gibb - Vampire Counts

Three things stood out for me in this game. Rolling 17 on the Hail of doom and killing most of Steve's wraiths, the Treeman standing up to the Black Knights for most of the game unable to kill them off. And my 14 Dryad attacks and 4 KB attacks on Steve's Lord resulting in him having to make one save. I eventually (Turn 5) got Steve's lord and was able to grind out a solid win.

This was my first game against Steve and he was an excellent opponent.

15-5

Game 2 - Jeff Galea - Warriors of Chaos

When I walked into the hall on Saturday Jeff told me he had beaten my army on Friday, so when we matched up round two I wanted to see whether I could do better than Ken Ferris.

We were both playing a cagey game, Jeff hid his light stuff, I advanced through woods. The key to the battle was two miscasts. One by me that allowed Jeff to cast Gateway (cost me a scroll) and the second by Jeff sent it off with IF. That spell sent the Treeman into the warp.

This came was close, competitive and most of all fun. The 475 points I lost with the Treeman was the difference between us. If I had to choose an opponent to play every week Jeff would be the man. He is such a good general and fun to play.

8-12

Game 3 - Gavin Clarke - Dark Elves

More than any game, this was the one I wanted to do well in. Gavin has been the benchmark for the past 18 months.

Suffice to say I didn't play well. In fact, I played awfully. I got myself in a hole on Turn One and Gav being a frontrower squirrel gripped me for 6 turns. I was extremely disappointed I didn't do better and provide Gavin with more of a contest. My dryads snagged some points at the end - but too little too late.

As expected Gav was an excellent opponent.

4-16

Game 4 - Chris Wilcox - Dwarfs

Chris's army had a lot of shooting both from dwarfs and bolt throwers. I thought I played the game well in that I made sure that Chris only had limited shots and none against my Treeman. Throughout the game Chris' bolt throwers were cursed with poor luck (they must have been saving themselves for the big tree).

I eventually got some wild riders into his lines and with a number of failed break, panic and terror tests I was able to grind out a win. Certainly the terrain and dice favoured the Woodies in this game.

Chris was another great opponent.

13-7

Game 5 - Chris Cousens - Tomb Kings

When I looked at Chris deployment (castled around a hill) I knew I was in for a tough battle. Similarly I knew he had to come through three woods to get me. I worked out where I could get points and set about trying to snag him.

In the end the game was very tight. I took out Chris supports and he got his King's unit into some of my softer units. Luck across the table was fairly even though I managed to survive what could have been a costly panic at the end. I felt that Chris deserved more from this game as he made most of the Turn 5/6 running.

Continuing the theme, another excellent opponent. Competitive but both extremely fun and reasonable. Always be keen to clash again.

9-11

Game 6 - Aaron Thompson - Daemons

I fancied this matchup all weekend. Aaron army was very small and I thought I could make quick inroads. In an effort to remove a unit of Seekers I split my BSB from my Treeman.

First turn saw me put a couple of wounds on the KoS, wipe out some seekers and really hurt the Fiend. Aaron tossed up whether to venture the KoS out or keep it hidden. He chose the former and was able to siren in some dryads. Next door daemonettes charged the Treeman and this combat was to continue for a few turns until the KoS joined. The Treeman survived a stubborn check on 7 (three dice) to prolong the combat but I couldn't get strikes on the KoS. Eventually she broke and was run down. I doubt whether the presence of the BSB would have helped given the 3D/-2 combo.

However liked my chances in the centre where a unit of Guard had held up his BSB's daemonettes (Insane Courage). Into the flank go two units of Wild Riders (one regenerating) and do nothing for two turns. A combination of above average wounds coupled with no saves from the Riders (over two turns) saw them joined by the KoS and break.

On the last turn I got a wound on the KoS with shooting to drop it to half points.

Another great opponent and game....we laughed, we cried, we cursed each other's luck etc.

9-11

Wrap Up

So in the end I finished on 58 battle points, 2 below par (10th out of 16). I was extremely happy with that, having set myself a target of 50. With my comp I was jumped by two players and I jumped two back to finish on 10th Overall.

The only change I'd make to my list is to drop a unit of Dryads and beef up the Wardancers both to 9 and spend the rest on extra Glade Guard.

So what did I get out of the weekend? Everything I hoped for and more. I played 6 great opponents and played five tight and competitive games (sorry I wasn't more of a fight for Gav). The event was a fantastic experience and one I am glad (and proud) to have been a part of.

To get to Locky's on Sunday night and see the net interest that it generated was fantastic. Well done Nasher, Dru and Prox on enriching the experience.

Special thanks to Marc and Conrad for giving up their weekend so that I could play toy soldiers. As a TO myself I know it can sometimes be a thankless task. Thanks to all the spectators that called in and said hello and to the guys from Podhammer for their efforts.

Finally thanks to Irresistible Force (especially Andrew Galea), the sponsor, my opponents and other participants for letting me experience a pretty special weekend.

2008 Orktoberfest - Wood Elves

A couple of months ago I took my Wood Elves to Call to Arms. I had just finished painting the Ultraforge Treelady to use as my Treeman Ancient. Over the five games I managed to incur 29 wounds on her – that’s no way to treat a lady!!!!

Both Skitterleap and Fields of Blood saw her fortunes improve – don’t mention the incident at Fields where after killing a Tomb King she went from unscathed to dead by failing the Curse – so I was hopeful at Orktoberfest she reach her full potential.

My list (which scored 12/30 for Comp) was:

Treelady Ancient – Netlings, Radiants, Murder
BSB – Light Armour, Moonstone
Noble – Eagle, Helm, Spear, Light Armour, Shield, Hail of Doom
Mage – Lvl 2, 2x Scrolls
3x 12 Glade Guard with Musician
2x 8 Dryads
1x 9 Wardancers with Muso
1x 7 Wardancers with Muso
2x 6 Wild Riders with Std (one with War Banner)
Eagle

Now I always thought Australia was a dry country, especially in Queensland where parched is a way of life. But I was to discover different. Armed with my trusty free wood I ventured out into the amphitheatre which was Orktoberfest.

Game One v. Sean Davis (nasher) with Orcs & Goblins

Level of Forestation – Four (+ 1 free wood)

Sean was a great guy to play, a barrel of laughs through the game – including doing tricks like exploding two cans of V in his bag as he reached for his rulebook!

For me the real threats in his army were the two Giants and the two units of Squigg Hoppers. I managed to neutralise the first unit of hoppers through a HoD arrow and a Wild Rider charge. The second unit was left short of its intended target by a poor Gork/Mork movement roll which meant they were charged (and destroyed) by a unit of Dryads. Sean accounted for two units of Glade Guard, the first in a lone charge by his BSB and the second when the Big Uns rumbled up and over a hill (and my poor unit). Wardancers extracted revenge on the BSB a turn later.

My Treelady caused the Warboss’s unit to flee after she stranglerooted them but then finished the game by playing Hide and Seek with Pa Giant. Ma Giant took a stroll once too often in front of my archers.

Really fun game where the Woodies prevailed by neutralising the key threats. I thought Sean played very well given it wasn’t a great matchup for him.

Win 14-6

Treelady Character Count – scared the bejesus out of the Orc Warboss causing him to run away


Game Two v. Nick Corkett (crazzyroo) with Dark Elves

Level of Forestation – Three (+1 free wood)

Nick had recently started playing DE and was almost finished painting his army. He had a very fair list with the key threats being the Hydra and the single Repeater bolt thrower.

During deployment I stretched Nick’s army out and was able to use the Wood Elves’ greater mobility to roll one flank up (taking with it a Mage, Corsairs, Archers and the RBT). On the other flank Nick charged the Treelady with his Lord and Cold One Knights. I was able to challenge and hold. Over subsequent turns I was able to bring Wild Riders into the Lord’s flank to add CR to the combat. With the Treelady killing the Lord the COKs broke and fled the table.

I was able to spend the last few turns killing the remaining DE units. The Hydra was subjected to the full WE bow output and went down before it could make contact.

Another fun game against a very nice opponent. The game also witnessed the greatest hail storm I have ever seen. Someone up there had clearly emptied their chully bun.

Win 20-0

Treelady Character Count – Dreadlord on Cold One


Game Three v. Clinton Kenn (gelf) – Nurgle Daemons

Level of Forestation – Four (+1 free wood)

Very difficult army to get points out of. Three blocks of Plaguebearers each with a Herald, two beast units, two nurgling and two fury units.

Decided early on that my best hope was to try and get one block of Plaguebearers plus supporting troops. In the end it cost me a unit of Wild Riders but I managed to kill one unit of Furies, one and a half Nurglings, one of Beasts and half a Plaguebearer unit. The Treelady also managed to kill half the Nurgle General.

Clinton was excellent to play and it was a tense and tactical battle. In the end I was happy to walk away with a small win.

Treelady Character Count - 50% of the Nurgle herald on Palaquin

Win 12-8


Game Four v. Haig McLiskey – Empire

Level of Forestation – Three (+1 free wood)

Haig’s army was a tough matchup for me. He had a Stank, two cannons, a Hellblaster, a big unit of ICK led by Grandmaster, a smaller Knight unit and a Hero on Peg with the Stealy Casket.

Decision time. To Stank or not to Stank. I decided not to use the Treelady to fight the vehicle as getting points is never easy AND I had nothing else to fight the ICK.

I deployed by placing 3x archers and a unit of Dryads up against the Stank, a cannon, pistoliers, warrior priest and archers. Helping them out was the eagle noble who proceeded to roll 18 for HoD. I wiped out the Pistoliers but not the priest. Over the rest of the game the Priest and tank took out that whole flank.

First bit of luck was one of Haig’s cannons blowing up in Turn One. He then ran his Peg Hero up to stop me moving woods. I stranglerooted his Peg but the Hero jumped into the woods, stole regeneration and then charged Wardancers with BSB. Neither of us challenged and I breathed a huge sigh of relief when my BSB survived. The Wardancers were able to kill the hero.

Next turn the ICK charged the Treelady. She challenged and the Grandmaster refused going to the second rank (boo hiss). I was able to hold and on the next turn get the GM into a challenge. This went on until I was able to bring in two supporting Wardancer units who with the Treelady killing the GM were able to break the unit. They got away but were re-charged after they rallied and I was just able to win that.

In the last couple of turns, Haig pulled some back by using the other unit of knights to kill a unit of Wild Riders (not happy) and then a unit of Dryads. However the biggest surprise was a half unit of sword and a mage beating up a unit of Wardancers.

When we added things up we each had 300 bonus points and had additionally both killed exactly 1375 points. So the closest of draws and a fantastic game against a great opponent (Haig got my Best Sport vote).

Treelady Character Court – a reticent Grand Master

Draw 10-10


Game Five v. Evan Ferris (Doombull) – Bretonnians


Level of Forestation – Four (+1 free wood)

Evan had four lances of knights (including one of Grail) plus a unit of Pegasus Knights and 3 blocks of MAA.
I was able to get ahead early in this game before Evan’s greater skill and experience started to pull things back for him.

A critical error in the last turn by me – I moved my BSB away from an important combat where I eventually lost by 1 – cost me the draw. As a result of the error I lost 2 units of Glade Guard and a Mage.

However my Treelady again excelled herself. After three/four losing rounds of combat she killed the Bretonnian Lord who had charged her with KotR. I taunted Evan by failing my first break test in three of the rounds but the lurking BSB always gave me a successful re-roll.

Another very enjoyable game against a great opponent who I had been keen to play. It was no surprise when Evan came 3rd.

Treelady Character Count – Bretonnian Lord

Loss 8-12


Game Six v. Ant Mallett (mightymouse) – Vampire Counts

Level of Forestation – Two (+1 free wood)

Ant had one of the nicest Vamp armies I’ve seen. I mean that both in terms of painting and comp. Presentation wise a lot of love had been spent on the army and it really showed. It got my vote for nicest army on show and I wasn’t surprised to see it podium in Players’ Choice. Comp wise it was really well balanced with 3 Vamps, 2 units of Knights, a Coach and a Varghulf being the main hitters.

The game was very tactical. I thought Ant out-deployed me and then pressed that advantage home. I lost my BSB and a unit of Wardancers early to poor play on my part. Over time I clawed some points back and the game was on a knife-edge.
Ant put a unit of Skellies with flaming attacks into my Treelady. In the front rank were his BSB and Vamp Lord. I was able to kill the BSB in a challenge and then managed to get a unit of wild riders into the flank of the skellie block. The Treelady then managed to kill his Vampire Lord in challenge and the VCs started to crumble.

In the centre Ant’s Knights and coach took out a unit of Wild Riders, my Eagle Noble and a unit of Glade Guard. We had to call the game at the end of Turn 5 and I was ahead (and I suspect the crumble would have helped me Turn 6). Ant had been ahead much of the game until the Treelady saw to the demise of his characters.

Treelady Character Count – Vampire BSB, Vampire Lord

Win 13-7


Wrap Up

So overall I finished on 77 Battle Points which was 5th highest. I didn’t drop points in Sports and Presentation but suffered in Comp. My overall result was 11th which I was really happy with having set myself a Top 20 target.

In reflection it was a typical Pete Dunn tournament result – majority of wins but lacking the big points to really push ahead.
What I was happy with was the use of the Treelady. I felt I used her far more proficiently than I had recently. She participated in all the big combats and I was able to make her the anvil to neutralise enemy characters. Her headcount was impressive given she only went to half points once and never ran away.

Game One – Nil (thought the Pansy Warboss was forced to flee)
Game Two – Dreadlord
Game Three – 50% of Nurgle herald on Palaquin
Game Four – Reticent Grandmaster
Game Five – Bretonnian Lord
Game Six – Vamp BSB, Vampire Lord

So 4.5 of the six Lords faced….not a bad day in the glade.

The sheer number of forests on the tables I played was extraordinary – 20 (+ my six free ones) in six games. Welcome to the lush rainforests of Queensland.

I had a great time over the weekend. My opponents were excellent to play and the armies I faced ranged from very fair to very solid. Thanks to Carwyn and his crew for a great tournament (and the lift to the venue) and to all the Australians for making me feel welcome.

That’s the end of the road for me and the Woodies. I’ve played them solidly for the past year and now I need a change. The next cabs off the rank for me are my recently finished Skaven and a nearly painted Vamp army. I’m looking forward to the challenge of playing with ranked units for a change.

2008 New Zealand GT - Wood Elves

Over the weekend played at Guardcon’s Fields of Blood (which was a replacement for the NZGT). I took my Woodies, making several small changes to the list I used at CTA to hopefully better deal with the Daemon armies I expected to face.

Game 1 – Mark McCool (Brets)


Game was characterized by two highlights. First my fleeing eagle-mounted noble surviving a direct hit treb shot that misfired followed by a second hit that rolled “1”. Invigorated by this, he proceeded to run down the fleeing Bret pegs who failed a Terror test.
The second was my Treeman Ancient dying on the last roll of the game after eight rounds of combat with a Bret Lord she wounded once.

Win 13-7

Game 2 – Josh Warne (Tomb Kings)


Again two highlights. Me burning both my scrolls on Turn 1 to ensure that my Wild Riders were able to charge a corner sitting SS catapult turn two. Once gone this allowed my Treelady to emerge. She chewed through an archer unit and then was charged by the Tomb King and his TG retinue. On the second round of combat I proceeded to kill him, rolled 10 for The Curse and Josh rolled a “6”. A new and entertaining way to lose 500 points.

Win 14-6

Game 3 – Marcello Roccou (Brets)

Turn back the invading infidel! Again there were a number of moments of note. The failure of my Hail of Doom on the Pegs; A redirected charge into a unit of Errants with Wild Riders where the odds were with Marcello (+2 CR going in) but I survived and broke him second round. I was unlucky however when a unit of Wild Riders went into the rallied pegs and Marcello killed my BSB and held in combat then rolled me in the second round. The odds said it was mine but luck can be a fickle friend.

I then made the mistake that probably cost me the win. Rather than retire my Wild Riders with captured banner to the far corner I went in search of cheap points….bad decision that eventually cost 374 points as Marcello skillfully hunted them down and killed them.

Marcello was unlucky early with a failed charge by his Bret Lord on my Treelady who buggered off to kill some Grail Knights (eventually). This was the first game in awhile where the Treelady hasn’t died.

Draw 10-10

Game 4 – Ray O’Connor (Daemons)

A triple mix of daemons led by GUO with regeneration and the usual suspects – flamers, horrors, Tz herald, unit of Plaguebearers led by Palaquin Herald BSB with Hellfire Banner. Ray had 11 PD and 8 DD.
I managed to kill everything but the GUO and the Herald led Plaguebearers (for little loss) but this only netted me 965 points. I did get a banner and three quarters though.

Win 15-5

Game 5 – Simon Kwok (Dwarfs)

Simon said that his initial list had been returned (16 PD Tz daemons) and so instead he took a Dwarf list. He had runed up infantry blocks of Longbeards, Hammerers and Warriors, Oathstone etc backed up by runed bolt throwers, emplaced organ gun, big block of miners, Thunderers, gyrocopter and the Anvil.

Unfortunately for me Simon deployed in a 15” area on a hill in the corner and gave me the first turn. I managed to damage the gyrocopter which I later killed. I then only had to survive six turns of anvil goodness. I lost a unit of Wild Riders and half units of Wardancers and Glade Guard. I did manage to surf some dryads into his quarter and defused the Miner charge threat.

Last two turns Simon marched infantry forward so he could Anvil them into quarters on last turn.
The game was over in 35 minutes with Simon slightly ahead on points. Pretty hard game for Woodies but them’s the breaks in the big city.

Draw 10-10

Game 6 – Doug Rosendale (Ogres)

Great to finally play Doug. His army was based around the firepower of his Maneaters led by Tyrant and bruiser and four units of Leadbelchers. With a lot of longer ranged shooting I was likely to have an early advantage. I played a refused flank with my archers and put my fast stuff on the other flank up against slavegiant, Hunter and gnoblars. I managed to get some second turn charges off that had most of that flank fleeing or dead.

However in the centre I had placed my eagle to march block Doug’s flank. The brave eagle was able to hold when charged and when he eventually fled he survived numerous handgun shots before making a break for safety. Incensed by this Doug’s Tyrant went after him in the last turn but still he survived this final volley.
Through a mix of shooting and my greater mobility I was able to clean up a lot of Doug’s army sans Maneaters and main characters.

Win 17-3

So four wins and two draws for 79 points. Still I failed to grind out the big wins I really needed. I think it is a combination of my style of play coupled with the odd time where I give unnecessary points back (e.g. The Curse, losing my Wild Riders vs. Marcello). I did however keep my Treelady alive for the last four games which on recent results was an achievement.

However I had five really good games and six great opponents and most importantly had a lot of fun.

I finished up 5th Overall which when given the caliber of the placegetters I was more than happy with.

Thanks to Dave Stent and all the participants for a great weekend.

2008 Liber Animus - Space Marines

Liber Animus V was held over the weekend in Melbourne. This was the fourth Liber I had attended. Over the past year I have been playing Fantasy rather than 40k and went into the tournament having played only 10 games in the past 12 months (largely as bye buster at two tournaments I ran).

My list was a traited Space Marine army (The Aventine) as follows:

Librarian with Fury of the Ancients and Fear of the Darkness with Terminator Command Squad with 2x Assault Cannon in Drop Pod

Chaplain with Terminator Honours, Adamantine Mantle and Power Fist with 8 man Command Squad with CCW/BP, 2x Melta Guns and Vet Sgt with Power Fist in Drop Pod

Venerable Dreadnaught with Extra Armour and Heavy Flamer upgrades in Drop Pod

2x Dreadnaught with Extra armour and Heavy Flamer upgrades in Drop Pod

2x 8 man Tactical Squad with BP/CCW, 2x Melta, Vet Sgt with PF in Drop Pod

2x 8 man Tactical Squad with Bolter, 2x Plasma Gun, Sgt with CCW/BP

No Fast Attack

No Heavy Support

There were 13 Eldar armies (4 of the 8 New Zealanders) playing in the event so prior to starting I called a Jihad on all Eldar commanders.

Game 1 – Mark Morrison (Nurgle Chaos) in Thunderhawk Down

I first met Mark 6-7 years ago and though attending at least one common tournament a year we had never played. We both share a “love” for the Death Guard and while I’ve cracked the ######s with the new Chaos Codex, Mark has continued to play a Nurgle Chaos army centred around the lack of daemons. He has written some really funny fluff entitled “Who left the Daemon cage open?”

The game was really tight because the Thunderhawk did not turn up until Turn 5. I spent the first few turns sniping Dreads (successful), Plague Marines (not successful), Mark doing the same. How often do you get 6 Dreads on the same table?

On Turn 5 the ship showed up. It promptly scattered onto my Librarian who in one of those fine cinematic moments, sensed its presence and tried to catch it – unsuccessfully!

Game ended in a draw which was fitting given how tight it was. Mark was a truly excellent opponent and it was no surprise when he won “Best Sport”.

Result – Draw

Game 2 – Jason Sedlak (Nurgle Chaos) in No Man’s Land

Jason had travelled from the West Coast of the USA for this tournament. He had a very nice and crisply painted army featuring four Plague Marine Squads in rhinos, two Vindicators, a squad of marked Terminators and a nasty Lord in Terminator armour.

The mission involved getting the most scoring units into the two 15” corner squares on your opponent’s side of the board. Clearly the mission suited a Drop pod army however it was still doable for Jason – unless he split his army.

Jason split his army into two equal parts, each going for one of his two target corners. This allowed me to concentrate my force on one side of the board working on the basis that if I destroyed one half of his army with mine I would be able to achieve a greater number of units in one of the target corners while ignoring the other.

And that’s how it worked. I destroyed two Vindicators and one Troop unit for the loss of my Terminators and a tactical squad. This gave me a low scoring win

Result – Win

Game 3 – Travis Cooper (Chaos) in Grab It!

So Round 3 and my third Chaos opponents. I had exhausted all Nurgle options so Travis’ army was Undivided with Noise Marine support. In this mission you had to hold the most designated terrain pieces.

Again this game had a number of “cinematic” moments; the most notable ones were the dysfunctional dreadnaughts and the retarded squad leaders. In the first involved a round of combat where two dreads failed to hit each other then next turn ensured mutual complete destruction. In the second, one of my tactical squads immobilised a rhino forcing the Noise Marines to disembark. The NM Champ opened up with his Doom Siren covering eight of my squad. Unfortunately he had bought the Kazoo version and only killed two. They then charged and were reduced to a single marine and the Power Weapon wielding champ. With “fearless” roll it dropped to just the Champ. Next turn he killed one Marine and my squad and a 3 attack Vet Sgt with Power Fist failed all theirs, broke and run. The Champ chased, doom sirened three in the following turn and then promptly missed with 4 Power Weapon attacks against the Sgt. This time he was squashed for his troubles.

So in the end I held three terrain pieces to none and managed to secure the victory.

Result – Win

Battle of the Ditch

On Saturday night we had the traditional Battle of the Ditch between Australia and New Zealand. Instigated in 2004 the New Zealanders have managed to secure this trophy each year though last year was a real nailbiter.

This year there were seven games. New Zealand went out to an early 3-1 lead with Hagen and myself drawing and Alan Borthwick and Charlie St. Clair winning. However things in the other three games were very touch and go. Kane squeaked a win out against Jack Dunn bringing it back to 3-2. We had to wait a further two hours for the final two results with John Tailby and Dan Atrill finishing in a draw after a nine turn game and Jason Isaac coming from well down (in fact gone) on Turn 4 to squeak a win. So 4.5 to 2.5 to New Zealand.

My game versus Tom Damin was very tight. I managed to bring down three of Tom’s units to below scoring on my Turn 6 to scrape a very fortuitous draw.

Game 4 – Kane Tucker (Eldar) in Hero

Another game over five years in the making. I first met Kane in 2003 at the Sydney GT and since then we correspond regularly….again we had never played.

We were both very happy to finally get the chance to game. The mission was Hero but really was a Take and Hold mission with each of us having our individual objectives. My objective came back 4” but Kane’s scattered a whopping 10” back placing it 6” from his base line – Great.

Because it was an Escalation mission I had a great chance to cause havoc in Kane’s army before the Avatar turned up. Of course my Librarian decided to have a sleep-in so I didn’t get to “Filth of the Darkness” his Avengers. My Chaplain also had a sleep-in turning up on Turn 4 as well. However the funniest arrival was that of my Hero. I had made him a baby Drop Pod. Taking the least favourable option i.e. not attaching him to a squad offtable, by the time he was due to arrive all the pods had landed. Therefore he walked onto the table on Turn 5.
There were a few highlights in the game from my point of view. Kane had been very proud about the survivability of his Wraithguard unit. When I killed nine in one turn of shooting he was a little less chipper. As is the case though the sole remaining guy and his Warlock minder killed my Venerable Dreadnaught next turn. Prince Yriel charged one of my other Dreads (who had previously lost his CCW arm). He managed to score three penetrating hits stunning it and removing its other arm. My Dread fluffed his attack back. Next turn Yriel managed three more damage rolls, immobilising the dread and stunning it again. This time my Dread didn’t miss, ending the career of the poncy eldar pirate.

The final highlight was the fight between the Wraithlords and my Termies. I managed to reduce one to one wound before they both charged my squad. Having killed one termie from shooting Kane had high hopes of killing the squad…..nada. Oh how we laughed. My six return attacks all failed to hit the constructs…..that wasn’t so funny. This went on for awhile and at the end of the game one of the Wraithlords was still trying to kill the Librarian.

The game ended in comic farce. In his last turn Kane moved his Wraithlords forward. The non-scoring one to get a shot on one of the units holding my objective and the other (scoring) into my fleeing Librarian. I thought he’s pretty confident, moving a potential scoring unit out of zone but thought he was after bonus points for most expensive unit. When he didn’t move a squad of Dire Avengers into zone I started to wonder what he was up to. Kane removed one of my scoring units and the game ended.

Kane’s smile disappeared when I said 1-0 to me.

Kane - “No it’s 3-1 to me”.

Pete - “Ahhh no….you have no units in 6” of the objectives”.

Kane – “It’s 12””

Pete – “It’s not, read the mission”

Kane (reading mission) – A series of very naughty words.

Given the stuffup I offered to call it a draw which is what it ended up. Great game and no surprise when Kane picked up 2nd Best Sport. Thanks for memorable game mate.

Game 5 – Myles Tyshing (Necrons) in Dirty Secrets

For the last three Libers Myles has been the technological expertise behind the event. It was excellent to see him at the table this time. He had brought a Necron army with strong base of Warriors, a squad of Immortals, Flayed Ones, Destroyers, Wraiths and Scarabs. He had two Lords and a Spyder. I figured that the best way to score Battle Points would be to phase him out, so that was my plan.

My mission was to take the centre and I realised pretty quickly that Miles had to get into my deployment zone.

First couple of turns saw me whittle away the Flayed Ones and Miles destroy one of my Dreads. The real action started on my Turn 3 when the Termies showed up. I got lucky with “Filth of the Darkness” which caused a unit of Warriors containing the foot Lord to run off the board. I brought most of my guns to bear on the Immortals, managing to wipe them out. Myles’ Monolith was hurting my units with its flux arc but unfortunately I was making a good number of saves (or in the case of the Dread was only stunning it). On Turn 4 I applied the squeeze. I managed to hit a Warrior unit with three of mine, and then caused the remaining Warriors and the Destroyers to flee with “Fear”. I knew that if I could win the combat and consolidate then I would win the game as both Myles fleeing units would be unable to rally being within 6” of my troops. In the end my superior numbers paid off and at the start of his next turn Myles phased out being two Necrons under the required level.

Result - Win

Game 6 – Aaron Graham (Traited Space Marines) in Gods of War

Aaron had a marine list with two Terminator Squads, two Venerable Dreads, two Tornados, standard Tactical Squad, small Squad in Razorback, small squad of Assault Marines, a Whirlwind and a Land Raider. The meeting was an Escalation mission.

I got lucky in that only three units (both Dreads and a CCW Tatical Squad) turned up on Turn Two. This meant I’d see more of his army before I had to commit my 6 remaining pods. Aaron was unlucky in that the majority of his units turned up. He wiped out a Tactical Squad and started what would be a marathon combat for his Terminator Squad versus my Dreads. He was very unlucky in not being able to finish the front dread off. On my Turn 3 I got the rest of my army bar the Ven Dread and was able to cause a world of hurt. I managed a Fury of the Ancients shot through 4 units, hurting Assault Marines and bringing down a Tornado. My other shooting wiped out the remaining Assault Marines and the second squad of Terminators as well as causing a wound to the Librarian and snagging more Tactical Marines.

The remaining parts of Aaron’s force showed up and he threw everything…..and when I say everything I’m pretty sure a kitchen sink flew past…..at my termies. Assault cannons, heavy bolters, lascannons all came their way …… and at the end one dead terminator. By law of averages he should have got three. I was very very relieved. In the centre one of my units took casualties and started falling back. It was never to rally as it always had enemy within 6”. Aaron charged his Librarian who had joined a Tactical Squad into my Chaplain’s squad. Over the next two turns they were finished off and my Chaplain was able to go after Aaron’s Termies who were now past the front dread and onto the second.

My terminators were able to destroy the Land Raider from shooting before they were assaulted by one of his dreads. Again my termie squad wouldn’t die, tying up the dread until the end of the game. Aaron’s other dread bagged my second bolter squad causing it to run so it never rallied. My late arriving Venerable Dread was able to destroy the second Tornado before it smashed the Whirlwind.

In the centre the second dread continued to hold up Aaron’s Termies who were eventually killed by my Chaplain’s squad with him taking out Aaron’s commander.

So a very brutal game where Aaron suffered less than average luck.

The Wash Up

I finished on 101 Battle Points, one behind Alan Borthwick. Liber counts down the placings and so when I was called up in the last three I was pretty happy. I had been there twice before finishing second at LAII and Liber III. Leigh Tressider was 3rd (which would have made his father proud) leaving two New Zealanders, Alan (who won it last year) and myself.

When Al was called in Second Place, I was pretty ecstatic. Finally had the Comissar monkey off my back. I was very humbled by the result and really appreciate those (starting with Al) that offered their congratulations.

I believe I had a good solid army that can play a limited set of tactics and win. However I would say I was lucky with my draw – I never got the hth horde or highly mobile armies that could expose the list. The other thing was I played a great group of opponents and had probably the most relaxed tournament experience I could have. Thanks to the seven guys I played.

As much as I enjoyed winning the biggest buzz I got was seeing my son Jack pick up 3rd in Players’ Choice. He’s fifteen and has produced a really high class army. It was great to see all the time and effort he put into it be rewarded by his peers.

Cheers to the rest of the Nzers who made the trip.....and to the local Vics and out of staters.

Finally, thanks to the organisers. I was a bit flat going into the event but Brad, Dan and Rat created a really relaxed tournament with an outstanding bunch of blokes attending. Well done guys!

2008 DogCon - Wood Elves

I made the decision pretty late to attend DogCon, not deciding until late December to make the trip across from Wellington. Although Warlords is a large club (120 members), the GW presence is very much towards the 40k end where club members have been able to compete very successfully intrans-Tasman tournaments over the past 5-6 years.

In the past year or so I have started to play more Fantasy and it has become much more popular at Warlords as the period of choice for a lot of the new younger members of the Club. We’ve run a Mighty Empires campaign etc but the general standard is pretty rudimentary. Auckland remains the NZ Fantasy heart so games against the best NZ players are few and far between. Last year I played Ogres at the two NZ GTs and was lucky enough to guide them to 3rd in Welly and 2nd in Auckland. This year I decided to try an army perceived as stronger and purchased a Wood Elves army.

Locky offered to put me up for the weekend and very grateful I am. The chance to pick his and Pommy Dave’s brains was an added bonus of the weekend. I arrived at the hall on the Friday night just in time to set up the tables – should have stopped for that coffee!!!! After a few beers and a quick meal, we crashed Evan Ferris’ place for poker. I was quickly cleared out by Priest so home for an early night.

My army for the weekend was a standard Wood Elves build:

Treeman Ancient with normal kit
BSB with Crystal Mere
Mage with 2 scrolls
Noble on Eagle with Helm and Hail of Doom

2x 8 Dryads
2x 12 Glade Guard with Standard and Muso
1x 10 Glade Guard with Standard and Muso
2x 7 Wardancers with Muso
1x 6 Wild Riders with Std, Warbanner
1x 4 Treekin
1x Eagle

My 250 detachment to take it to 2500

1x 8 Dryads
1x 6 Glade Riders Muso

I had tried out a Lvl 4 Mage plus Treeman build but found that I was putting my Treeman into places where eventually he made enough tests to run away. This forced me along the Ancient route. It also freed up enough points to buy the 4th Treekin. Having played OKs I found that the fourth model was necessary to give you the option to go frontally vs. ranked units. The banners on my Glade Guard were there to avoid cries of points denial but I found in practice games that the presence of 300 “free” VPs meant you could know roughly where the enemy would attack.

Rather than go through a blow by blow, I’ll detail my results and the highlights of the games, and then what I learned for next time.

One of the attractions of DogCon was the opportunity to play nine games against good quality opponents. Having both a singles and a teams competition was a fantastic concept as it allowed a pretty relaxed introduction to the weekend. In was in “Team Insane Panda Roadkill” with two of the Aucklanders - Chris “Big Show” Townley and Alex “Panda” Phoon. I felt inadequate without a nickname so I’ll import my old 40k one “Mr. Soft & Fluffy”.

Going into the last round we were propping up the table. We hit our straps in the last round and finished on 77 points about 5-6 places up from the cellar. In my three games I played Matt Cole (Ogres) for 10-10, Richard Annear (Daemonic Legion) for 10-10 and Eddie Crompton (Tzeentch Daemonic Legion) for 20-0. I managed to pick up 40 of the 60 points on offer. This was the first time I had played Daemonic Legion and to say I had a steep learning curve was a bit of an understatement. Against Eddie I was having my eyes picked out until I managed 7 charges in the third turn which changed the nature of the battle. Richard’s Daemon Prince had the Flaming Sword as his spell and instead of using my scroll I tried to use three dice and failed. This gave him 5 attacks on the charge vs. my Wardancers. With his re-rolls he hit r times and then rolled 4 “1”s. With outnumber and musician I beat him and he rolled a “12”. My, how we laughed.

So onto tournament proper and my grudge match versus Jeff Galea with his High Elves. I managed to kill his Dragon Mage with some lucky rolls from my archers and his Dragon decided to be stupid for the rest of the game. The game was very brutal with a large combat in the centre of the table which turned into a grinder for both of us. In the end Jeff managed an 11-9 win in what was a very enjoyable game.

Having now played Daemonic Legion twice, I was now an old hand. In the second round I drew Tim Cross with Tzeentch Daemonic Legion and we battled out a tough game with me eventually winning 12-8. This matchup is tough for Wood Elves (IMO) so I was very happy with the result.

Last game of the day was against Akhter Khan’s Vampires. What a pleasure Akhter is to play (probably no surprise to you locals). I really enjoyed what was a pretty close game where I managed to ride my luck early on (the Hail of Doom accounted for 5 Black Knights) for a 12-8 win.

Now being starved of regular play I took the opportunity both nights to play a further game. On the Saturday Antony Kitson’s Brets took me to the woodshed while on the Sunday Mark Skilton was cleaning my clock when they turned out the lights. I will say that I always reserve my worse play for Mark, something he takes great delight in. Thanks guys for giving me the chance for two further games.

On the third morning I was drawn against Eddie again and after some discussion between Ken and those of us on the same points, the draw was adjusted so I could play another “new” opponent (thanks guys). I played David Potts (Ogres). David had a very fair list which when I looked at it was an obvious candidate for the +1 Army Point. This was always a hard matchup for David and so it proved with the Elves triumphing 20-0.

My next game was against the second of the Galeas, Andrew and his Orcs. Andrew has already posted an account on the IF website but from my point of view this was one of the best games (any genre) I have played. The swings and absolutely crucial die rolls occurred every few minutes. At the end of Turn 3 I felt I was reasonably comfortable as long as the Treeman stayed. Of course he didn’t and Andrew got a well-deserved 16-4 win.

The last game of the weekend was versus Michael Fair’s High Elves. I believe that Lvl 4 / Lvl 2 Dragon Mage with 9 PD, Lore of Fire, 20 archers and 2x RBT with hill in deployment zone is a VERY poor matchup for Woodies. As it transpired Michael deployed on the plain and I behind the woods. After two Conflagurations I decided to stay there and Michael chose not to approach. A tame 10-10 but we were both happy to go and watch some of the other games.

I really enjoyed DogCon. Ken did an excellent job and every game I played was both fun and good natured. I’m not a fan of his 4+1 system for soft scores. I think you need to play all your games to accurately divvy out the bonus points. Certainly Akhter would have got my Sports if it hadn’t been Round 3 – and he deserved it (add a point to your score young man). Still Ken was TO so we play his system.

What I was very impressed with was the good naturedness of the tournament. I don’t think I witnessed any niggle over the three days. Certainly there was sense of fun that some of the 40k tournaments I played in lack.

So how did I do? 27th. I had hoped to make the Top 25 but finished just outside. Overall I was very happy as I felt that I had had some testing matchups. More importantly I had some great games against really nice opponents. I’ll definitely be back.

My army went well though I’m not convinced on the Lvl 1 with 2 Scrolls and may in future upgrade to Lvl 2 to use all my PDs. The standards on the GG acted as bait and I think I lost only 1-2 all weekend. The CR +4 they put out when on a hill can be a bit of a shock to some.
I need to learn to play skirmishers better – I only realised on the way home that they can screen – doh!

Congratulations to all the winners. Thanks to Ken and the Dogs for organising it. And thanks to Locky, Dave, Chunky and Ming for being such good company. Nice to meet up with Charles and GT again and to put faces to some of the other names/handles.