Thursday, November 11, 2010

Tips to Speed up Your Tournament Play

One of the greatest causes of annoyance for both tournament players and organisers are games that are not completed within the alloted timeframe. An unfinished game is enormously frustrating and can ruin both a player's enjoyment as well as distorting performance.

There are some serial offenders when it comes to not finishing their game and in most cases it is not deliberate but through a lack of organisation or an overly relaxed approach to speed of play [That said there are players who do see slowing the game down as an integral part of their arsenal in an attempt to preserve their win-loss ratio].

All of us are guilty from time to time of relaxing into a game and not watching the time but I do feel that we owe it to our opponent to be organised in both approach and execution. Taking it to its most mercenary people pay four a 6 game tournament, not a 5.5 game event.

So here are some of the things that I do when I am concerned time will be an issue:

1. Army BuilderHave a copy of my list in Army Builder format. This has all the statistics related to my actual list so I don't need to look up basic stats in the middle of the game.

2. Cheat SheetI have a cheat sheet for my army. On it the basic stats are repeated but there is also a copy of the misfire tables (important for Skaven), the range and spell rules of the spells I use plus a list of things I have to remember each turn.

3. Gaming AidsMake sure you have dice and templates sufficient for your game. To this I now add the Battle Magic cards that cover your opponent's spells.

4. Time Management If you work on the basis that Pre-Game, Spell Generation, Deployment and Post-Game take approximately 30 minutes then both players are left with an hour each in a 2.5 hour game. That works out to about 10 minutes for each player turn. Some will be longer, some shorter but if you strive to an average 10 minutes for your turns then you should be right - Dwarfs of course should only take 5 minutes as they ignore both the Movement and Magic phases.

5. Practice When you play your non-tournament games adopt the same discipline. Get used to playing at speed so it becomes your normal habit.

6. Reputation is Important If things start going against don't slow down. There is nothing wrong or dishonourable fighting a rearguard action but there is in playing purposely slow. bad reputations are easy things to acquire, hard things to lose. Be mindful of that.

To all my opponents - if you ever think I'm taking too long then put a rocket up me. I certainly won't begrudge it :-)

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