Daemons
Empire
As expected Leadership for Daemonic Instability is limited 0-10
Reign of Chaos affects ALL enemy
And in Empire news, Hatred is restricted to Rider only (Guess GW have sold enough Demigryph models)
Edit: lots more coming in as of Tuesday PM
Showing posts with label Empire. Show all posts
Showing posts with label Empire. Show all posts
Tuesday, April 23, 2013
Wednesday, January 16, 2013
Empire Greatswords
On the weekend I picked up 12 Empire Greatswords from Glen Burfield to add to an existing unit of 20 I already have.
Now I don't see Greatswords on the table much. I'm not sure whether it is as a result of the cost of the models - the new plastics were quickly dubbed "Goldswords" or because they are inherently rubbish.
Now I don't see Greatswords on the table much. I'm not sure whether it is as a result of the cost of the models - the new plastics were quickly dubbed "Goldswords" or because they are inherently rubbish.
They are WS 4, Str 3, T 3, AS 4+, Stubborn and can take a Standard up to 50 points. This statline costs you 11 points per model.
So on the face of it they look expensive. I can see Light Magic giving them some buffs and also Life.
Is there any mileage in running them? What size units? % wide or Horde. What banners help and which magic lore best supports them.
Monday, October 1, 2012
Hobby Time
Yesterday morning - after watching Scum lose to Spurs and Luis Suarez win at Norwich - I settled in for a fruitful day of hobby related activities.
Firstly, when Sam came to play on Saturday he brought with him 30 newly painted Lothern Seaguard. I broke open the resin bases and tidied them up ready for spraying. I also removed the tabs from their feet to allow me to pin the figures. I then build resin movement trays for them, a horde of Swordmasters and some Reavers. These were Iron Halo trays in keeping with the rest of my High Elves.
While I was doing this I listened to "Butchers Nails" the Black Library audiodrama centred on Angron of the World Eaters. I'm not a big fan of audiodramas, prefering the audiobooks, but it was an okay listen. Later I started listening to the most recent Horus Heresy audiobook "Fear to Tread". I'm a little confused - Magnus is not to be trusted because he only has one eye and his Legion's marines regularly turn inside-out. Yet Sanguinius has avian wings growing from his back and his troops each flesh and thirst for blood and they are okay. I'm not seeing a lot of difference.
My second job was to build the rest of the Sarissa movement trays I purchased last week. I finished them, including their metal sheeting, and got the first coat of paint on them. Unfortunately I ran out of black paint before I could finish the secod coat....means a trip to GW today. I have been painting the trays matt black after seeing Ben Johnson's army in White Dwarf this month. his Skaven looked very smart with textured bases in black trays. It also means that they are useable across a number of armies if needed.
I also managed to strip some metal models I had sitting in Simple Green. A ninth Screamer, nine more Camo Skinks and a Doom Diver. I've chucked them back in to release the last residue of undercoats but expect them to be finished tonight. Pulled out a big box of Mordheim figures and now have 6-7 "character" models to put into my Empire units and 10-15 more Sisters of Sigmar for the horde unit I am building.
The final job, while watching the Storm win the Grand Final, was to build the first of my Lawnmowers of Slaanesh. These are really nice kits, though very delicate (not great with broken finger). I made this one up as the standard chariot and I'll look to do the second one as the sideways combinre harvester.
All in all a productive day.
Firstly, when Sam came to play on Saturday he brought with him 30 newly painted Lothern Seaguard. I broke open the resin bases and tidied them up ready for spraying. I also removed the tabs from their feet to allow me to pin the figures. I then build resin movement trays for them, a horde of Swordmasters and some Reavers. These were Iron Halo trays in keeping with the rest of my High Elves.
While I was doing this I listened to "Butchers Nails" the Black Library audiodrama centred on Angron of the World Eaters. I'm not a big fan of audiodramas, prefering the audiobooks, but it was an okay listen. Later I started listening to the most recent Horus Heresy audiobook "Fear to Tread". I'm a little confused - Magnus is not to be trusted because he only has one eye and his Legion's marines regularly turn inside-out. Yet Sanguinius has avian wings growing from his back and his troops each flesh and thirst for blood and they are okay. I'm not seeing a lot of difference.
My second job was to build the rest of the Sarissa movement trays I purchased last week. I finished them, including their metal sheeting, and got the first coat of paint on them. Unfortunately I ran out of black paint before I could finish the secod coat....means a trip to GW today. I have been painting the trays matt black after seeing Ben Johnson's army in White Dwarf this month. his Skaven looked very smart with textured bases in black trays. It also means that they are useable across a number of armies if needed.
I also managed to strip some metal models I had sitting in Simple Green. A ninth Screamer, nine more Camo Skinks and a Doom Diver. I've chucked them back in to release the last residue of undercoats but expect them to be finished tonight. Pulled out a big box of Mordheim figures and now have 6-7 "character" models to put into my Empire units and 10-15 more Sisters of Sigmar for the horde unit I am building.
The final job, while watching the Storm win the Grand Final, was to build the first of my Lawnmowers of Slaanesh. These are really nice kits, though very delicate (not great with broken finger). I made this one up as the standard chariot and I'll look to do the second one as the sideways combinre harvester.
All in all a productive day.
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Tuesday, April 17, 2012
No KFC-Cav in This Man's Empire
I absolutely loathe the new GW Empire Demigryph Cavalry. I loathe the concept, I loathe the fluff and I loathe the models. The thought of knights riding the cross between an ostrich and a goat is just so full of fail. But like everybody who has read the Empire book I can see Monstrous Cavalry being a solid addition - especially for an all mounted Empire army I'm keen to try.
So I’m going to make my own Demigryph Cavalry. However rather than the chicken-riding knights mine will be Knights of the White Wolf mounted on large slavering wolves. I have just ordered four Space Wolf Thunderwolves and will use those as the mounts. To me it makes more sense than men riding chickens into battle. I’m unsure as to the riders yet. I have some current Empire Knight models and will see whether using the White Wolf sprue I can make suitable riders. If that doesn’t work I’ll look at sourcing demigryph riders from a bits supplier.
Wolves are ordered so expect to see some conversions up in the next few weeks.
So I’m going to make my own Demigryph Cavalry. However rather than the chicken-riding knights mine will be Knights of the White Wolf mounted on large slavering wolves. I have just ordered four Space Wolf Thunderwolves and will use those as the mounts. To me it makes more sense than men riding chickens into battle. I’m unsure as to the riders yet. I have some current Empire Knight models and will see whether using the White Wolf sprue I can make suitable riders. If that doesn’t work I’ll look at sourcing demigryph riders from a bits supplier.
Wolves are ordered so expect to see some conversions up in the next few weeks.
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Monday, April 2, 2012
The Empire's New Clothes
For me the new Empire Book is pretty important in the context of Warhammer Fantasy battles.
Under 8th Edition The Empire had become a very competitive army that had various tools to make it a strong all-rounder e.g. difficult to shift units, a strong magic defense, access to a breadth of spell decks, solid warmachines, cheap characters, flyers (through the Captasus) etc.
Where other races had the hard edges knocked off their list builds The Empire was generally restricted by a warmachine cap and by a limit to a single Steam Tank. Crucially it had the best warmachine, the Great Cannon, in the Special slot and a workaround that transferred Flagellants from Rare to Core.
So the past 18 months have been a golden time for The Empire. Whereas they had previously been an uncommon army, now they regularly populate the top tables. Here in Wellington, Jack has won Homecon I and Runefang V with them in the past six months.
However one thing that was evident was that more and more with The Empire there was a single build. Yes, some people might use Swordsmen while others used halberdiers, there might be variation in the choice of lores, but the army typically was:
Arch Lector on War Altar
BSB in 1+ Armour on Barded Horse with Stubborn Banner
Level 4
Pegasus Captain with Casket
Level 1 Scroll Caddy
Big block of State Troops
Bunker unit for Wizards
Large unit of Knights
2 Cannons
Steam Tank
Other units as per General's individual preference.
Every competitive list looked like this. Every one.
Why this new book is important is that we will see if Games Workshop can provide a variety of competitive builds rather than the single one we see now. For it to be a success it must challenge some of the current 1+ choices while giving a leg up to those currently not seen. And it must do this while not adjusting its overall power too much.
If you take the four books released in 8th Edition to date - Orcs and Goblins (small boost), Tomb Kings (static), Ogre Kingdoms (big boost) and Vampires (too soon but likely moderate decline) - the power levels have looked to balance towards the centre. The Empire was just above this centre - but one-dimensional. This is not an exact process and depends on the local meta and whether any comp levers are pulled.
I am heartened that there have been some howls over the weekends as more information is released. This suggests that a few sacred cows have been sacrificed which will see the army re-balanced but importantly remove 1+ options. This means post-release all options in the book will be considered as the "new" build is determined. Hopefully, this will take years and even then not full coalesce as GW have got things right.
The devil as they say, will be in the detail. I'm excited about this release.
Under 8th Edition The Empire had become a very competitive army that had various tools to make it a strong all-rounder e.g. difficult to shift units, a strong magic defense, access to a breadth of spell decks, solid warmachines, cheap characters, flyers (through the Captasus) etc.
Where other races had the hard edges knocked off their list builds The Empire was generally restricted by a warmachine cap and by a limit to a single Steam Tank. Crucially it had the best warmachine, the Great Cannon, in the Special slot and a workaround that transferred Flagellants from Rare to Core.
So the past 18 months have been a golden time for The Empire. Whereas they had previously been an uncommon army, now they regularly populate the top tables. Here in Wellington, Jack has won Homecon I and Runefang V with them in the past six months.
However one thing that was evident was that more and more with The Empire there was a single build. Yes, some people might use Swordsmen while others used halberdiers, there might be variation in the choice of lores, but the army typically was:
Arch Lector on War Altar
BSB in 1+ Armour on Barded Horse with Stubborn Banner
Level 4
Pegasus Captain with Casket
Level 1 Scroll Caddy
Big block of State Troops
Bunker unit for Wizards
Large unit of Knights
2 Cannons
Steam Tank
Other units as per General's individual preference.
Every competitive list looked like this. Every one.
Why this new book is important is that we will see if Games Workshop can provide a variety of competitive builds rather than the single one we see now. For it to be a success it must challenge some of the current 1+ choices while giving a leg up to those currently not seen. And it must do this while not adjusting its overall power too much.
If you take the four books released in 8th Edition to date - Orcs and Goblins (small boost), Tomb Kings (static), Ogre Kingdoms (big boost) and Vampires (too soon but likely moderate decline) - the power levels have looked to balance towards the centre. The Empire was just above this centre - but one-dimensional. This is not an exact process and depends on the local meta and whether any comp levers are pulled.
I am heartened that there have been some howls over the weekends as more information is released. This suggests that a few sacred cows have been sacrificed which will see the army re-balanced but importantly remove 1+ options. This means post-release all options in the book will be considered as the "new" build is determined. Hopefully, this will take years and even then not full coalesce as GW have got things right.
The devil as they say, will be in the detail. I'm excited about this release.
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