This weekend I finished my Luminarch sans base and crew.
I've now started on the Hurricanium. Certainly painting a lot of yellow and Averland Sunset is my new go-to colour.
Once the Hurricanium is done I'll do the crew for both vehicles.
This weekend I finished my Luminarch sans base and crew.
I've now started on the Hurricanium. Certainly painting a lot of yellow and Averland Sunset is my new go-to colour.
Once the Hurricanium is done I'll do the crew for both vehicles.
The ETC is on in Prague this weekend and the NZ team warmed up with a win against Singapore in the Challenge Shield match.
Great result guys.....now onto the main event!
A few people have asked me why I haven't jumped into Age of Sigmar. Most of the WHFB podcasts have been cheerleaders for the new game, notably the UK based ones.
I've indicated my reluctance to embrace the game has been a combination of things. Firstly, I wasn't really looking for a skirmish game and if I was I'm pretty sure that there are others with better credentials. Secondly, I liked ranked units - on movement trays - the aesthetic appeals to me more. The third reason is that I'm harbouring a bit of resentment over GW's treatment of gamers over the past year. I had an expectation that when GW released five large campaign books that there was some understanding that they would continue to support the game and world they were shilled for. Yeah, I'm a bit of a sook that way.
However there is another reason - I really hate the Stormcast models. By that I mean the whole aesthetic. Yes I understand the commerciality of introducing Space Marines into Fantasy - and let's not kid ourselves that the Stormcast are anything but Fantasy-esque Astartes. They know Little Timmy will buy them - especially if the local GW Hobby Centre Manager tells him how cool they are. But they are not.
They are lazy. The Design Studio phoned them in when they were told to put Space Marines in Fantasy.
They must have loved that assignment.
"Ok Jes...we want Space Marines with big weapons - but no back pack. There's only three rules - 1. They are Space Marines; 2. Little Timmy can paint them preferably using our $55 Gold Spray; and 3. They are Space Marines. Think you can do that?"
And that's what we got. Sure there are character variants like Stormcast on Thunderwolf sorry weird lizard thing. Or Mr. Hammer Cape - "Great Design Team, now we can have a rule that gives him a shooting attack - like his cape throws hammers - how cool is that!"
The whole model release for Stormcasts is just so lazy. Minimal thought, minimal anything but tedium.
I don't think I have ever seen a range from GW that I have so disliked in 15 years from aesthetic point of view. The nearest would be Cadian IG which were similarly lazy.
And for me in the end aesthetics is what does it. It's what makes me want to play the game. Six or seven years ago a few 40kers here got into Confrontation. I looked at the game and just did not like the models. I saw people use them as GW alternatives and they did nothing for me. The Privateer Press aesthetic is the same to me. It just does not appeal.
I may have been brainwashed by GW over the years but the release of the Stormcast shows that - in my eyes at least - you can polish a turd.
I'm waiting to see future AoS releases before I write the game off. At the moment there seems to be a lot of people willing to give the rules and the models a free pass. I'll stay on the fence and hope the Design Studio gives us better product.
Over the weekend - in between talking cat to the vet, coffee machine to the repair shop, stripping paint from windowsills and repairing curtain rod holes - I managed to get some hobby in.
I've been working on my Luminarch for my Averland Empire army and last night finished the wagon. Work has begun on the "Death Laser" and hopefully over the next two nights I'll get that progressed. Then it is the two horses and crew. The Luminarch has an awful lot of detail on it and is another example of the great kits GW is making.
Other than that I sent in my list for Call to Arms which is on in a couple of weeks. Seems like there are at least 18 people playing. I have a grudge match versus lead Dwarf cheerleader Adam Richards in the first round.
One of the hardest colours to paint is gold. This is because the coverage is usually very patchy and requires multiple coats over a black primer.
Well I've finally found a paint that gives great coverage in a single coat - Retributor Armour.
This is a GW base colour and was released as part of the Age of Sigmar release. It costs more than the normal GW paints - NZ$10, GBP3.50 - but my experience is that it is well worth it.
The paint provides a rich colour as well as coverage and can be easily shaded with a sepia wash.
I'm using it on my Luminarch and finding it really good.
Over the past week - and with the realisation that in GW's eyes at least, Warhammer Fantasy Battle is dead - I put together a set of house rules to address some of the outstanding issues in 8th Ed. this was then circulated to a few people for comment and feedback.
You can see the completed document here
The intention with this document was not to rewrite Warhammer Fantasy Battle or to create a new version of v8. It was to address glaring issues in the rules where an FAQ had never been made. There is one indulgence. The building rules have been modified slightly to give buildings a capacity and to allow the attacking unit to continue the fight.
Up to you as to whether you use them or not. They may form the basis of your own pack or just give you ideas.
Thanks to those that provided input.