After playing a few games with the CoK Tournament Tweaks, I am confident that they improve the game sufficiently that I'm happy to use them in events I organise.
With that in mind they will be used at WSS "Winter" and I hope that Call to Arms also picks them up.
Here's a reminder of the tweaks:
Unit Entry 
Changes
Cursed Pharaoh – This unit 
has Defence 5 not 6. The points value remains the same.
Ahmunite Pharaoh– 
This unit has Defence 5 not 6. The points value remains the 
same.
Special Rules
Note the amendments to the 
following special rule: Fly
The unit can move over 
anything (blocking terrain, enemy units, friendly units when charging, etc.), 
but still cannot land on top of them. The unit does not suffer hindered charges 
for moving over difficult terrain or obstacles, unless it ends the move within 
or touching them. The unit also has the Nimble special rule.
While 
Disordered, units lose Fly. Note that this also means they lose the Nimble that 
Fly provides too, unless they have it by another means (such as 
Individuals).
Army Selection
Within your main force, you 
cannot select the same unit entry of type War Engine, Hero or Monster more than 
3 times. For example, in a goblin army, you could take a maximum of 3 War 
Trombones and a maximum of 3 Wiz heroes. You could still then take up to 3 
Biggits of course.
Allies
If you include allies, you 
cannot select the same allied unit entry of type War Engine, Hero (all types) or 
Monster more than once. For example, in a goblin allied contingent, you could 
take a maximum of 1 War Trombone and a maximum of 1 Wiz hero.
In addition, 
magic artefacts cannot be given to any allied units you 
take.
Scenarios
Invade! and 
Dominate!
In games using the Invade! and Dominate! scenarios, only count 
half the points value of units with the Individual special rule and/or War 
Engines that are in the defined scoring area at the end of 
the
game.
Loot!
While carrying one or more loot counters, units cannot use the Fly 
or Nimble special rules.
Pillage!
War 
Engines cannot capture/control objectives in this scenario
Splendid!
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