So The Herd hit the table for the first time yesterday.
I was very happy with the way my band of goats, dogs and pigs looked on the table - models and bases look quite shick.
Their opponents were Higgins' Orcs and given the "newness" of both our armies we decided to play Kill. The first thing I noticed was the lack of a shooting phase - my only action being Bane Chant - and that creates a whole new dynamic. The speed of the Herd plus the removal of a phase makes it a very good fast play army.
In the end we ground out a draw - I killed 1440 versus his 1330 - but already I was picking up some things in my list. The first of these is that chaff really is chaff. My Beast Packs have 6 attacks, killing things is not their role. They function purely as screens and you should never expect them to inflict damage.
The second takeaway was that Fury on the Brutox is invaluable. Twice it got him out of "tricky" situations. When the best Defence in the army I used is 4+ then you are going to take a lot of damage. Coordination is therefore absolutely critical, the army is the proverbial Glass Cannon.
After using the combined arms of the Ratkin, I can see I will have some learning to do.