Tuesday, August 2, 2011

The Return of Noise Lord Challis Drant

The start of a new month so it must be time for my regular rant about Codex: Chaos Space Marines. The perceptive amongst you may have noted that I am not the world’s biggest fan of this book. In fact, I think it’s a turd……or more relevantly a “Thorpe”.

I’m pretty sure that when the dickhead wrote it he misread the brief as “Squeeze every bit of character you can out of Chaos and just see how much you can piss Pete Dunn off”.


The Noise Lord Challis Drant, the Winner of 5 Games Workshop Grand Tournaments

So I have five Chaos Legion armies – Death Guard, Word Bearers, Iron Warriors, Thousand Sons and, of course Emperor’s Children. When I built them it was always my intention that they should be rendered useless and that instead I have one super large Chaos Renegades army. Not.



Please keep reading as there is a point to this rant. Really. I’ve tried playing Chaos with the new book but you quickly realise that it boils down to Plague Marine and Obliterator spam. I was downstairs a few weeks ago and saw my Emperor’s Children and wondered if there was some way I could use it, utilising another codex.

The most obvious candidate was Space Wolves where the Noise Havocs could be Long Fangs but given my hatred of all things “wolfy” it was not really an option. Instead I looked at the new Grey Knights codex and came up with a fit from that.

1750 Points Emperor’s Children (Codex: Grey Knights)

Noise Lord Challis Drant (Librarian) – Quicksilver, The Shrouding, Might of the Titan [165]

Chief Daemonette (Inquisitor) – Pskyer, Psychotroke and Rad Grenades, Servo-Skull [88]

10 Noise Marines/Havocs (Purifiers) – 4x Psycannon, 1x Daemonhammer, Rhino [325]

10 Noise Marines/Havocs (Purifiers) as above sans Rhino [285]

9 Daemonettes (Death Cult Assassins) – Rhino [175]

10 Noise Marines (Strike Squad) – Psycannon, Daemonhammer [220]

10 Noise Marines (Strike Squad) – as above

Dreadnought – 2x TL Autocannon, Psybolt Ammunition [135]

Dreadnought – as above


I’ve tried to reflect aspects of the EC in the choices. For that reason it is not the most efficient it could be e.g. no Razorbacks or packs of Inquisitorial Henchmen toting special weapons or deckchairing at the back.
The ability to Combat Squad helps the army as otherwise the Strike squads would be greatly inefficient.

I’d love some feedback – particularly some situations where I can free up points as I do have items worth up to 20 points total I’d love to buy.

I also think you could do a great Alpha Legion army using this list…using grenades/skulls/GM to play with people’s minds and henchmen to act as Cultists.

Let me know what you think!

5 comments:

  1. Firstly, anything that gets some of that sand out of your vagina, and some entheusiasm back into your 40k is a-okay by me ;)!

    Secondly, I like the list. As mentioned in our discussions, while its not the most efficient build you can make, it doesn't have to be to get by comfortably in the NZ and Aus scene, this should go toe to toe with pretty much everybody.

    Thirdly, we should have a game or two sooner rather than later, it would be good to nut out what you're comfortable with, and which units you would rather change.

    Fourthly, do you have anything in mind for the chief daemonette? I have a figure in mind sitting around at home that I'd love to paint up in scheme for your army, as a thanks for all the help you've given me over the years - but you may already have something in mind ;).

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  2. What about a game on Saturday at either yours or mine? Alternatively Sunday works as Warriors play Saturday night.

    Nope, nothing lined up as Chief Daemonette....so knock your socks off. Happy to accept your kind offer :-)

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  3. Would have to go with Sunday, as Saturday's my birthday and I have a few birth related shenanigans scheduled for the day.

    Can do either place at your preference, though not too early ;)!

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