Wednesday, December 28, 2011

Some Vampire Counts Info

Taken from Hero's Gaming Blog, here is some info from latest White Dwarf:

Lore of the Vampires

Signature Spell is definitely Invocation of Nehek - on the most fundamental level it can restore "D6 + caster's Wizard level" of Wounds to friendly Undead unit within 6". Boosted version has 12" range, as well as 18" ones.

Other spells includes Raise Dead, Vanhel's Danse Macabre, Curse of Years, Gaze of Nagash, and Wind of Death

Lore attribute: When the spell from the Lore of the Vampires is succefully casted, the wizard or any undead models within 12" restores 1 wound.

Rules tidbits:

All Vampire has rule called "Hunger" - You get to roll a D6 when the vampire kills one or more models in combat, on a 6 you recovers one wound. (Vlad with Blood Drinker pass the roll on 4+)

Also Vampire, including vampiric creatures "such as" Varghulf and Vargheist, can march. So Vargheist will be able to move 20" per turn almost all the time. (not sure if Varghulf can also fly)

Vampiric Powers: (not all of them, just those mentioned in WD)

Flying Horror - give the vampire ability to fly (unsure)
Dread Knight - ability to boost WS (don't know how - but a Vampire Llord with Dread Knight has WS of 9)
Quickblood - gains ASF
Master of the Black Arts - get to re-roll one D6 for the Winds of Magic.
Dark Acolyte - add D3 to the total number of models raised by Nehek.
Red Fury - should be about the same. (unsure)

New units:

Coven Throne

  • Basically a chariot mount for your Lord.
  • Is a Large target with S5 T5 5W and 5+ save.
  • has Spectral Steed rules (can move 8"), Undead, Vampiric, ASF (only for Handmaiden who has 2 S5 Attacks)
  • has Random Attacks (2D6) at S3 from the spirit horde.
  • Has Ward Save of 4+
  • Battle of Wills (before the first enemy rolls to hit against the character or the Throne, both player roll a D6 and add their LD value. Has effects based on the difference of the score) * no effect (0 or less)
    * suffer -1WS/BS
    * the enemy must re-roll successful To Hits
    * each model in the enemy unit strike each other (only 1 attack per model)
  • Has Bound Spell (lvl3) allowing the Throne (and all of its crew) to re-roll either To Hit or To Wound rolls.

Mortis Engine
  • Is a Rare Choice
  • Same stats as for the Throne (S5 T5 W5 Sv5+)
  • has 2D6 attacks at S3 from the spirit horde
  • Undead, Terror, Spectral Steed, and Regeneration
  • can make Ghostly Howl attack.
  • can take upgrade, allowing any wizards casting spell from the Lore of the Vampires to get +2 to their casting attempt. (ANY) miscast wizards rolls twice on the table and have the opponent choose the result)
  • The Reliquary (at the start of your turn, roll 2D6 and add the current turn number - until the start of its next turn, all friendly Undead units within this number of range gains +1 bonus to their Regeneration, 6+ if they don't have any, to a maximum of 4+. Also, all enemy units within this range suffers D6 hits at the strength equal to the turn number.
    • Also has some penalties if removed from play - by damaging every units within a random range at the strength equal to the current turn number)

Master Necromancer 
- New Lord choice (ie. better Necromancer)

Banshees and Cairn Wraith are now Hero

Hexwraiths (Special) - Fast Cavalry with Ethereal (yes!) that can inflict automatic S5 hits on unit that it moved through.

Vargheist (Special) - Flying Monstrous Infantry that has Fly, Frenzy, and 3A.

Crypt Horrors (Special) - Monstrous Infantry unit with M6 S4 T5 I2 W3 A3, has Poisoned Attacks, Regeneration 5+, and Undead.


  1. Ethereal fast cav!!!! I see the return of magic weapons in peoples armies. Also magic missiles might come back into fashion.

  2. Most of this looks pretty solid which is good, nothing stands out as being incredibly powerful.

    I'm still a tad confused how GW seems to be really pushing the 'large monsters are cool, buy heaps of them' thing when 8th edition makes them so easy to kill. The new Coven Throne model looks good (if slightly crazy) but considering its a Lord choice you will have to be slightly crazy to put your General on one, even more so considering this is Vampires.

  3. @sam: 2nd that. I see the return of the combat character (and finally I say!). Looking through the standard magic items Ogre blade, talisman of protection, enct shield + mundane equipment on a mount = rather killy combat character to take on the undead hordes!

    Time to finish painting the High Elf dragon (nom nom) and dust off the woodies me thinks.


  4. The throne is like 600pts+ from what i'v read,but i'll still be getting one.

    Hexwraiths sound neat fun too

  5. One additional piece I've picked up:

    Ghouls 10 points (up from 8)

    Skeletons 5 points (down from 8)

  6. That's a massive change! What are the implications for Zombies?!?!

  7. Do you know why the ghouls have gone up to 10? Have they gotten a new rule/upgrade that makes them worth the points (like lets say Scounting? Cause I want Scouting ghouls and ill pay for them)

  8. I would guess the fact that are the automatic choice means that at 10 points each they are still worth it. Mass poison attacks is awesome. Upping their cost to 10 and skeletons down to 5 means that (hopefully) the skeletons offer SOMETHING to stop players defaulting to max ghouls for core.

  9. At 8 Pts, ghouls were ridiculously good value. They don't need any new rules to be worth 10pts.

    Zombies have to be like 2pts each now that skelies have dropped. Guess they'll be filling the skaven slave position they always should have filled


  10. Big monsters look like a good target for a Flaming Cannon.

    Changes are pretty good almost enough to make we wish I hadnt sold my VC army - almost... but not quite.

    Really hope Dwarfs get some major improvements to counter all of these monsters etc...

  11. got the new WD today and zombies are 3pts.
    Some great closeup shots of the throne to(amazing)