Tuesday, January 14, 2014

More Thoughts on Triumph & Treachery

Reading through the rules again last night I found that there was one rule we had overlooked. That is that whoever scores the most VPs in any given phase picks up an extra brass coin - 50MPs. This means that there is an incentive to pick a list that competes in every phase to build your kitty.

I was listening to Skull Bros Awesome and they had been playing T&T and had been awarding VPs for each individual model removed. My reading is that it is Victory Points and so it is who finishes the unit get the points - which is how we played it.

The other question is re Army Size. We discussed it after the game and came to the conclusion that you want 5000-6000 points on a 6' x 4' table. That means about 1000-1200 for 5 players, erring on the side of caution ie 1000 points.

One thing that can occur is the potential for a player two have two turns in a row and you need to factor that into plans. Turn order takes place by random draw and can vary turn to turn. Therefore when it comes to your turn you know that if somebody has already gone that game turn then there is a 50/50 chance you'll have two turns before their next turn. This opens up all sorts of possibilities....and risks.

Looking forward to my next game!

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