Wednesday, January 15, 2014

Painting to a Deadline

Adepticon is less than 12 weeks away and I realised that I need to get off my backside and get my Death Guard Legion force finished for the Horus Heresy event (it might even be a good idea to have a game of Sixth Edition before I go.

So over lunch today I totalled up what Death Guard models I still had to paint - 23 infantry (11 of which are Terminators), a Spartan, a Javelin and a Vindicator. That will give me around 2100 points to choose my 1850 point army from.

In true Project Manager fashion, I set up three Steering Committees, wrote Terms of Reference, constructed a PID and submitted it to the Programme Management Office. Like Hell, I did.

Ignoring the tenets of the Contractor Work Creation Industry, I got out a piece of paper and drew up a schedule. It blocked out gaming weekends - Ruination, HomeCon, NZTC and ETC Practice Days - and then allocated a certain number of nights to each unit. It took 15-20 minutes and it gave me a workable plan. More importantly it told me if I realistically wanted to get it finished and have some practise then I need to start now.

Far better to do something as rudimentary as this than to wait until a month....hey a week....out and burn the midnight candle.

So here is my schedule and now I've just got to follow it.

With technology like this I may even do a display board!

1 comment:

  1. I can tell you are not a true project manager, you are missing the project risk assessment, business case, quality mangement plan, and project change control procedure.

    While acting as product owner you can collapse some of the recommended documentation, it's worth considering what happens if your playtest games reveal that there are weaknesses in your list that you want to rectify with additional models.

    i would recommend a schedule that allows for some contingecy for changes and or painting the models you are most certain about first so that maybe models that fail the playtest can be substuted without having been painted.