On Saturday Neil came over the hill to have a game while his wife was busy in the city. I wasn't sure what he was bringing but he turned up with The Brotherhood while I used the Ratkin that I had used at Call to Arms.
Neil's list was as follows:
- Villein Martyr Horde
- 2x Order of the Brotherhood Regiments (one with Caterpillar)
- 2x Villein Initiate Regiments
- Order of Redemption Troop
- Villein Reconnoiterers Troop
- 2x Order of the Forsaken Regiments
- 2x Villein Siege Artillery
- 2x Forsaken Beasts (both with Breath Attacks)
My list was:
- 3x Tunnel Slave Regiments
- 2x Shock Troop Hordes
- Blight Horde
- Vermintide Regiment
- 2x Weapons Team (both with Storm of Lead)
- 2x Death Engines (both with Vile Sorcery)
- Warlock (with Bane Chant and Inspiring Talisman)
- Daemon-Spawn (Fly)
The Brotherhood was different in that it had no characters while like me Neil was only spending 20 points on Magic Items. Interestingly this seems to be a growing trend in our meta.
The table too was interesting. I wanted to use my THM Volcanic terrain so we had a battlefield with a lot of Impassable terrain with nothing over Height 2. This gave no hiding spots for Monsters on both sides.
We rolled up "Invade" and Neil had the first turn. During the battle I took pictures after each of my turns.
The game ends on Turn Six with the Ratkin ahead 1100 to 335 in terms of scenario scoring. The Daemon was very lucky to survive after weathering the breath assault. I think Neil not pressing this forward was a key mistake in the end. I got lucky with a roll of 3 on the Daemon but the Snake Eyes earlier had stalled my left advantage.
Post battle Neil realised he had failed to deploy his light horse meaning he played a unit and 100 points down.
Overall it was a very fun game with things on a knife edge for long periods of time.