After being accused of being all kinds of a GW fanboi for my rosier assessment of TLOS, I’m going to be on top of my game for the next rules change review.
No rosy glasses with this one….just the facts, the cold hard facts.
One of the great skills of 7th Edition was the ability to be able to judge the difference between (x-1).9” and x.1” where x = charge range. If you could do that 9 times out of 10 then you were a tactical genius –especially because if you charged you got to go first, could potential kill all opponents before they hit back etc.
The measurement of charge distance including the inclusion of any wheels was one of the biggest sources of conflict in the game – and not in a good way. I was reasonably good at estimating distances but unlike a lot of people I didn’t necessarily think it should be the most important skill in the game. The risk around getting it wrong had all sorts of flow-on effects and was a prime encourager of shooty-avoidance lists (if you don’t engage you don’t get it wrong).
Fast-forward to 8th Edition and the charge mechanism has changed completely. First, striking is now initiative based rather than who charged. Second, you measure from the nearest point to nearest point between units – and you can agree before the charge as to the distance. Finally, the charge distance is now random.
This has changed the dynamic from one where being able to estimate to the millimetre is less important than knowing the chances of successful charge completion and more importantly focusing around the risk of various scenario outcomes and how you manage or mitigate this.
To me, this is a massive improvement in the game. First, because it has cleared up a massive source of tension and second because it encourages skills that I think are more relevant.
So a massive positive for me. I am struggling to find any downside.
Rules Change: A+