Sunday, June 9, 2013

Pete-Lite Comp: Warriors, Daemons and High Elves Included

So we have had four months with Warriors of Chaos, three with Daemons and one with High Elves, so how do I see the Pete-Lite Comp system given this myriad of releases.

Well I think that Games Workshop have done a fantastic job with the three new books. All have good internal and external balance [Warriors probably have the worst internal balance and Daemons the strongest, all three books have got nearer the average book balance - Warriors and especially High Elves got stronger while Daemons got weaker].

On this basis, here is the latest Pete-Lite appraisal. The intention of this comp is to be permissive so that players can bring what they want but at the same time the edge is removed from anything that pushes the envelope too much. It allows internet net-lists but unlike a lot of environs, the New Zealand scene uses both the scenarios and some mysterious terrain which does have a affect on balance.

General Restrictions

MAGIC DICE

Apart from Winds of Magic dice an army may only add 2 Power Dice or Dispel Dice to its
magic dice pool in each magic phase excluding channelling.

Any dice added to the pool, regardless of source (generated, stolen, stored from
previous magic phases, generated by magic items/abilities to boost spell casting before
or after the casting attempt, produced by spells, lore abilities, and so on) count. Excess
dice are simply discarded and cannot be used in any way.

Items that add “D3” power dice are allowed to exceed the dice limit and add the
additional dice, should the result of the dice roll grant extra dice. As long as the limit had
not been reached before rolling.

Night Goblin Mushroom D6 do not count as "power dice" as per their Army book.

Shard of the Herdstone Dice do not count to the +2 PD

Chaos Dwarfs’ Chalice may not be used mid-spell.

LIST RESTRICTIONS

  • No single non character unit in the army may be over 500 points
  • Warmachines limited to four
  • Max 3 4 units with the ‘Fly’ or 'Hover' special rule 
  • The magic item “Fozzrik’s Folding Fortress” may not be taken.

Race Specific Restrictions:

Lizardmen

  • Salamanders 0 – 3 models per army.
  • Skink skirmishers are 0 – 3 units per army.
  • Skink Cohorts are 0 – 3 units per army. Cohorts containing Kroxigor do not count towards the cap.
  • Higher State of Consciousness and Crown of Command may not be taken on the same model.

Skaven

  • Hell Pit Abominations and Warp Lighting Cannons are 0-1 unit selection per army.
  • A Screaming Bell or Plague Furnace may only be placed in a unit containing no more than 50 models.
  • Gutter Runners units are 0 – 2 per army.
  • Warlock Engineers are 0 – 3 models per army.

Dark Elves

  • Pendant of Kaleth and Crown of Command may not be taken on the same model.

Tomb Kings

  • Khalida is restricted to unit with 40 shots

Ogres

  • Ironblaster 0 – 1 unit selection per army.

Dwarfs

  • Thorek may not be taken

Chaos Dwarfs

  • Magma Cannons are 0 – 1 choice

Warriors of Chaos

  • Crown of Command may not be taken on Lord with Third Eye of Tzeentch
Orcs & Goblins
  • Spear Chukkas regardless of number count as single Warmachine  choice
Empire
  • Steam Tank counts as a Warmachine

The major changes are the removal of some of the restrictions on Dark Elves (including Hydras and Magic Dice), the increase in unit points cap and a restriction on the Crown of Command for WoC. The restrictions for 8th Edition books are very light with only a single list specific restriction at most. Both Skaven and Lizardmen have more restrictions reflecting their 7th Ed genesis.

At the moment there does not appear to be any compelling reasons to include race-specific comp for either Daemons or High Elves.

9 comments:

  1. Does "Fly" include models that cant march and hover?

    I guess its to try and streamline the comp but having the 0-3 fliers as a generic restriction is the only ruling im not a fan of.

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  2. Still think hover/flying chariots should be excluded

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  3. Crown of Command with the 3rd eye is not a problem.
    CoC linked with a 3+ ward save either through talisman of preservation or armour of destiny is the problem. This of course is compounded if the 3rd eye is present as well.

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  4. I like that the list is getting smaller and smaller with the new releases. The use of scenarios enables the comp pack to be smaller than some other systems that skew the game by playing only battleline. The WoC list restricts the most annoying build in the new book, the 3++ rerolling 1's stubborn. While still letting you take the ridiculously hard to kill model, it means that it has at least one weakness, combat resolution.

    No race specific comp for the Vampire Counts? Not that I'm biased or anything...?

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  5. Pete, I like it.
    Basically no comp. I do feel that removing comp all together would result in similar results as to this comp. Sadly, that can never be tested.

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  6. ^Bad Dice are running a 80 player out of the book event later this year so that will give the world a nice look at how the game works.

    Pete, no love for the herdstone?

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  7. I think it looks good, but I still don't know why Wood Elf, Dwarf and Brettonian BSBs are banned from taking mundane equipment like GWs. It makes no sense given GW dropped this from all army books since 2007.

    As GW haven't bothered to errata this, could the older books have this restriction lifted in comp? It's not like they're broken.

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