I could walk to a table and know how the game would play. The army was designed to blunt all the best choices other participants had especially the heavy hitter Dark Elves and Daemons which teams used to score their points. It got to the stage whereby unless my opponent had a Level Four Life Mage (specifically with Dwellers Below), I knew I wouldn't drop more than one point and likely would eke out a 2-3 point win. At ETC including warmup games it played out exactly that way - 9 games, 5 wins (4x 12 points, 1x 13 points), 4 draws. God, it was soul destroying but in the team environment you all have a role.
Here We Play The Home Grown Scenario "King of the Cat" - An Objective-based Mission Based on How Tired He Was!
Part of this was the nature of tournament Warhammer, and ETC in particular. A lot of TOs and certainly the ETC only played Battleline (or in KOW parlance - Kill). This gave you a limited set of objectives - deny your opponents' points and retain the ability to kill 2-3 of your enemy's units.
This is a long winded introduction into why scenarios are so important.
Scenarios take the game from a single or limited focus to one where you have to have the ability to achieve multiple objectives while denying your opponent the same. A well constructed set of scenarios will require different strengths at different times and acts as a factor in list construction disadvantaging armies that can only do one thing. It is in effect a form of stealth comp!
Moving into 2017, the new COK book gives us 12 scenarios. Generally they fall into three key areas:
- Get something
- Hold something or somewhere
- Go somewhere
More importantly the variation of having 12 different missions will keep the game "fresh".
When I got into GW games it was with 40k 3rd Edition. By the end of that edition our local gaming group had a collection of 50+ different tournament missions that we had collected playing in events. They all offered different challenges and therefore keep things fresh.
Even the ETC has seen this need now ensuring Ninth Age has some variation in scenario (differing deployment/objectives) albeit baby steps.
A lot of focus when people play a game is on the balance aspects. This is critically important but just as important for the health of the game is replayability. The lack of replayability can suck the life out of your hobby - as I found. I am glad Mantic is conscious of this and encourages it by the release of books such as COK 2017. Different challenges be it meta changes, new items and spells are what will keep people interested in the game. New and different scenarios are a key way of achieving this.