Monday, April 19, 2021

40k - Tribulations for the Death Guard

 On the weekend I had the second game with my Death guard Plague Marine army. my opponent used a Shadowsun Stealth Tau army (3 Ghost Keels, lots of Stealth Suit units, Battlesuits with Rail Rifles - backed by Fire Warriors and drones). It didn't go well for the Death Guard, the game effectively being after by the end of the Turn 2.

From my point of view, the game was lost in the Deployment phase. There were some clear "red lights" and I, knowingly deployed in a way that would test the resilience of the army. These disadvantages were brutally exposed went the Tau won the roll off for the first turn.

There are a number of things I could have done to mitigate the potential effect at the time of deployment. It is quite clear to me now that more than my more recent armies - Harlequins and Dark Eldar - you just can't plonk things down. The army is slow and small. You need to be brave around the use of Command Points and things that are appropriate for one game may not be the best in the next.

To get the best out of this army it is clear that I'll need to real get on top of Deep Strike, Strategic Reserves and a couple of the more expensive Stratagems e.g. Cloud of Flies, Blight Bombardment.


  1. As you’ve probably seen, TTT had a game recently in which Blight Bombardment was used quite effectively as an area detail weapon to disrupt the opponent’s movement phase.

    1. Think it has some utility to clear an area for reserves/DS