Sunday, April 10, 2016

Some 3D Trees from Winterdale

Over the past day and a half I've been printing some of the Winterdale trees to see what they come out like. In the Kickstarter they have four variants and I've been cycling through them to build up a stock.

Here are two I've cleaned up. The one on the left is Wildwood while that on the right is Gnarly. There are two of each variant.

Here's another shot of the trees. They rake 2-3 hours each to print on my printer. Once painted up you can add clump foliage or you can leave them bare (undead or chaos theme)

When you print them they come with printing supports that are easily clipped off. Generally it is 2-3 minutes to clean them up.

Given a week I reckon I could easily print 30-40 up. Currently I have done 8 and that is under no time pressure.

 

6 comments:

  1. They look awesome how much do you reckon these are costing you?

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    1. Plastic is about $1.25-1.50

      Files are $8.95

      And a 3D printer :-)

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    2. Have you calculated roughly how long it would take to break even compared to GW terrain (or whatever other terrain is popular)?

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    3. Dave,

      Couple of months I think Dave. That's running it in my spare time in the evening and on the weekend. Setup per piece takes no more than 5 minutes.

      Using Citadel Wood as benchmark I reckon I can turn out 4 a week with no effort. That means 4-5 weeks to pay for printer.

      The real benefit is to be able to print things like the Winterdale Stone mill and Tavern - buildings no one else does. I think I'll have paid for my printer in terrain by the end of May. Which isn't bad, is it?

      If I was serious I reckon I could turn out stuff every night/morning and have it paid off in a month in product (using GW prices).

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    4. That is actually really good. The quality seems pretty high and as you said, there's more variety in product. It sounds like you could provide an entire tournament's worth of terrain in no time at all and for a very reasonable cost. Might have to see what can be done over here with this - terrain at events is either spotty/crap or very costly for the TO

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  2. Also impressive that they are making models sculpt itself hide the biggest downfall of FDM printing, the rushed between layers. Having the sculpt fairly textured really makes clean up easier, than on the same idea on scifi terrain where smooth edges and surfaces would look rather rough. Great little project to show off.

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