Sunday, September 27, 2015

Kings of War - Starting the Journey

I arrived home on Friday afternoon and found this in my letterbox.

I had purchased it from Firestorm Games - using the coupon code from an AoS show - and by a combination of great customer service. And the efforts of the Royal Mail and NZ Post, it was here in six days.

Yesterday I sat in the brief sun we had and read the fluff of the Mantica world. I found it quite interesting - far more than I thought I would. It is largely based on a world that looks strangely like the Mediterranean. The key difference from the Warhammer World is that the various races are less organised into vast all-encompassing empires and more into nascent nations. This gives real potential for story progression over time but an interesting setting for your games.

I have just started reading some of the individual army fluff sections - fluff and lists for eleven different forces are in the book - while referencing the specific rules back to the main rules section.
In addition, I have been running through a few combats to see how they work. As someone who has come from a historical Wargaming background there are a lot of familiar mechanisms.

The one criticism I hear repeated regarding KoW is that there is little depth compared to Warhammer. For me the jury is still out on that one. Wargames such as DBM had a similar rock-paper-scissors base and I defy anyone to convince me that Warhammer was either more strategic or tactical than it.

Games can have detail but that doesn't necessarily mean greater depth. Don't get me wrong I love Warhammer 8th which I found a fantastic game for risk management. I willing to see what Easter Eggs KoW can deliver.


  1. Let us know what you think. Personally didn't like the lack of customization and no casualty removal from units, so I never actually got a game in. But you usually give some nice insight so look forward to hearing more

    1. I like the idea that it's the units that has stats and fights. Removing individual models is something that most historic gaming systems dispensed with 20 years ago. Managing the health of the unit as a whole is more important.

      the interesting thing about Kings of War, is you can take a nap during your opponents turn as you don't get to do anything. The plus side is that for timed games where you can do what warmachine does and allocate each player a certain amount of time to play their game. Makes it clear who is the slow player.