Sunday, October 19, 2014

Rules - Focus on the New Maggoth Lords

The latest White Dwarf has the rules for the new Maggoth Lords included, so I thought I'd get my initial thoughts up.

Orghotts Daemonspew (430 points)


M6 WS8 BS 3 S6 T5 W9 I7 A8 Ld9

His Chaos Armour gives him a 3+ AS (mounted).  He also has a 6+ Ward.

If he suffers unsaved wound in CC then model that inflicted it must pass I test or take S4 hit.

In addition MoN means he's -1 to hit and he causes Fear. He has a pretty innocuous shooting attack (S4 6" range with KB and Poison - it is Quick to Fire so may have some minor utility).

He has Paired Weapons that are +2 S and are Poisoned.


He's obviously a close combat machine. Nine S8 attacks at I7 with a Thunderstomp....ouch. He doesn't have great protection but those nine Wounds means he is likely to stick around. Statistically it will require 3 cannonballs to get rid of him. Only 6" ground move means he is susceptible to being redirected.

Overall I like him but not sure 430 points isn't better spent on a MoN DP with Wings

Bloab Rotspawned (415 points)


M6 WS5 BS3 S6 T5 W8 I5 A6 Ld8

Again 3+ AS but no Ward. Causes Fear and obligatory MoN -1 to hit.

He is Lvl 3 Nurgle Mage who has +1 to all casting rolls. Enemy mages within 12" subtract 1 from theirs.

At start of Magic Phase all enemy units within 6" suffer D6 S3 magical hits.

He also has the 24" "stonethrower". S3(4) no AS....meh.


Jack of all trades, master of none. He can do a bit of everything - fight, shoot, magic. However I don't think any are done sufficiently well to justify his points cost. Putting him in your army it would be hard to define his exact role. Certainly lacks comparable survivability (and damage output) alongside Orghott. And that Leadership 8 bothers me....a lot.

Morbidex Twiceborn (385 points)


M6 WS 7 BS3 S6 T5 W8 I6 A7 Ld8

This guy has Orghott's 3+/6++ saves. However he adds Regeneration to the mix as well.

He also picks up the old CSM Plague Marine trait of Nurgle's Rot. All enemy in btb take a S1 hit, no AS.

Morbidex has MoN for -1 to hit and Fear. In addition he has a QTF S6 6" range shooting attack.

His special ability is to give Nurglings within 12" Regen but given they have base 5++ that's also a bit meh.


He's okay...ish. By that I mean better than Bloab. Is he worth 385 points? I doubt it. You are paying points here that require you to take Nurglings but the improvement is marginal especially in light of the outlay.


In a competitive list I can only see a place for Orghott. And for me that jury is still out. The standard WoC MoN DP looks better value - Unbreakable, more manoeuvrable - just better.

In narrative driven list construction, all would have a potential place.

Overall, I don't see any breaking the game.


  1. Spot on, Naggy will be chewing up the Nurgle part of the Chaos Wastes like they're not even there.

  2. Wards saves and regen do stack, so nurglings with 5+ ward saves and 4+ regen will have two thirds of all wounds bounce off when Morbidex Twiceborn is around. Does that make nurglings good? I don't know.