Sunday, March 10, 2013

Well Matched Armies

Over the past few weeks Mike King and I have had a series of battles with pretty much the same two armies. I've been using Vampire Counts and Mike has had Lizardmen. This has led to a series of close battles where the outcome is generally down to one of us making a mistake.

Mike's army is as follows:

Ethereal Slaan BSB with Lore of Light & tricks
3x Scar Vets (one on Cold One)
Skink Priest with Heavens

2x 30 Saurus
2x Skink Cohorts
2x Skink Skirmishers

2x Camo Skinks

2 Salamanders
1 Salamander

while mine is:

Level 3 Vamp
Level 1 Vamp
Wight King BSB
Level 1 Necromancer

35 Ghouls
40 Zombies
3x 5 Wolves

10 Black Knights
2x 3 Vargheists
2 Fell Bats


The games tend to centre on a fight between my bus and one of Mike's Saurus blocks - boosted by oodles of Light spells. At one stage yesterday his block was ASF + 1A, WS10 Init 10 while my bus was -2 to hit (Iceshard and Pha's). Generally I need to hold my scroll for this important battle which means that my fragile units - Vargheists and Terrorgheists  are very vulnerable in the early game from Banishment and Shem's.

We've now fought this battle about five times and I'd say Mike is 3-1 up with one game being a draw - however the games are always tight.

Yesterday's game saw me with 800 points of characters left and Mike with 1300 points left, giving him a minor win. However this would have been less than 100 points had his Saurus block rolled 10 to escape the remnants of my bus (the two Vamps) on Turn 6. The loss was my own fault as I made a silly charge with my Terrorgheist knowing he would flee and then hoping to re-direct (Ld 5 ??!!??!!) instead of the charge I should have made.

And that's what's been good about these games. They have come down to player choices and skill.

Mike, I keen to get my revenge!

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