One of the most noticeable things at HomeCon II was the emergence of Lore of Light as the most popular lore. Of those armies that could take it, only the High Elves (Shadow) chose not to. In the past the Lores of Life, Fire and Shadow have been the most popular followed by Heavens.
Everyone remembers Lore of Life in the months after 8th Edition was released. Everywhere there were horror stories of The Dwellers Below, Regrowth and Flesh to Stone. In the end the lack of a good magic missile hurt the lore when –if you played by the rules – you needed to destroy a unit to score points. This was followed by the raft of Shadow mages – MINDRAZOR! – that emerged in 2011. Backed by Withering, Pit and Miasma the Lore of Shadow was a solid all round choice.
As the difference between the various books has flattened out and we are seeing 8th as Games Workshop imagined it, there has been a further move to combat. This has been accelerated by the new Ogre book. With Shadow, the Lore of Light is great for supplementing your combat with its mix of buffs and hexes. One of the big benefits with Light though is that the spells all have relatively low casting values compared to other decks.
I’ve always though a Slaan with Focussed Rumination and the Lore of Light is the way to go. You get the opportunity to cast lots of spells and maximise the benefit of the magic discipline. When facing Light, with a good Winds of Magic roll, you can quickly find yourself facing high Inititiative, ASF, WS10 Saurus – that never a good sight. Or, as I saw yesterday when a gap was left in an advancing battleline, a Stegadon moving 24” and turning up behind you!
I love following the local meta game in both armies and lores as it isn’t necessarily the same in each locale but reflects responses to the most popular or effective armies locally. It is also cyclical. I’m sure Death and Life will be flavour of the month at some point in the future.